BSEH Class 12 Maths study materials
BSEH Class 12 Maths study resources

BSEH Class 12 Maths: Linear Programming

BSEH Class 12 Maths · Work through your exam, one topic at a time.

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Linear Programming

Linear programming questions ask you to formulate constraints, draw the feasible region, and optimise an objective function by the corner point method. A full 6-mark graphical problem is standard, sometimes with a short formulation part.

Method

  • Identify decision variables x and y and write the objective Z = ax + by, stating whether it is to be maximised or minimised.
  • Convert each condition into a linear inequality, including x ≥ 0, y ≥ 0.
  • Draw each line, test a point such as the origin to decide which side is feasible, and shade the common region.
  • Find the corner points by solving pairs of boundary lines simultaneously.
  • Evaluate Z at every corner point. The optimum occurs at a corner; if two corners tie, every point on the joining edge gives the same value.

Worked example

Maximise Z = 3x + 2y subject to x + y ≤ 4, x ≤ 2, x ≥ 0, y ≥ 0. The feasible region has corners (0, 0), (2, 0), (2, 2) and (0, 4). Evaluating: Z = 0, 6, 10 and 8 respectively. The maximum value is 10, attained at (2, 2).

Traps

  • Shading the wrong side of a constraint line; always test a point.
  • Missing a corner formed by the intersection of two slanted lines.
  • Optimising at a point that is not a corner of the feasible region.
  • Neglecting non-negativity constraints, which often create corners.