RBSE SS Mathematics study materials
RBSE SS Mathematics study resources

RBSE SS Mathematics: Linear Programming

RBSE SS Mathematics · Work through your exam, one topic at a time.

All guide sections

Linear Programming

What is tested

Linear Programming tests how you build an objective function and constraints from a word problem, solve a two-variable problem graphically, and read the optimal value correctly from the feasible region.

Core rules

  • Name the decision variables first, then write Z = ax + by and every constraint as a linear inequality, including the implicit x ≥ 0, y ≥ 0.
  • Draw each constraint as a line, test a point (usually the origin) to pick the half-plane, and shade the common region.
  • Corner Point Theorem: for a bounded feasible region, the maximum and minimum of Z occur at corner points; evaluate Z at each corner and compare.
  • For an unbounded region, evaluate Z at the corners, then check whether the open half-plane Z > (or <) that corner value meets the feasible region.

Worked example

Maximise Z = 3x + 2y subject to x + y ≤ 4, x + 2y ≤ 6, x ≥ 0, y ≥ 0. The two lines intersect at (2, 2). Corners and values: (0,0) → 0; (4,0) → 12; (2,2) → 10; (0,3) → 6. The maximum is 12 at (4, 0). Note that (0,4) is not a corner, since x + 2y ≤ 6 fails there.

Marks-losing traps

Omitting the non-negativity constraints; evaluating a point lying outside the feasible region; listing corners from one constraint only; assuming an unbounded region always has a maximum; quoting the optimal Z without the coordinates, or the coordinates without Z.