OLSAT Level B study materials
OLSAT Level B study resources

The Errand List with Too Many Rules

OLSAT Level B · Put your knowledge to work in context.

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The Errand List with Too Many Rules

A tutor gives Ben, age 8, a five-item errand list for a fictional town: library, bank, post office, bakery, and park. Four rules apply. The library must come before the post office. The bank cannot be first or last. The bakery is immediately after the library. The park is not next to the bank. Ben arranges the list in 90 seconds and produces: library, bakery, park, bank, post office. The tutor checks: library before post office, yes; bank not first or last, yes; bakery immediately after library, yes; park not next to bank-park is in position 3 and bank in position 4, so that rule is violated. Ben says, 'I just moved them until it looked right.' He cannot say which rule he checked first. On a five-item set, Ben is correct 2/5 when there are four rules and 5/5 when there are two. The group will do six similar items. The tutor wants Ben to use a repeatable routine, not just get the next answer.

1. What does the pattern suggest about Ben's approach, and what is the next instructional target?

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Ben is not ignoring the rules; he is using a trial-and-error search and stopping when the arrangement 'looks right.' That approach can satisfy the most obvious rules and still violate a negative adjacency rule, which is exactly what happened. The 5/5 on two-rule items versus 2/5 on four-rule items suggests the problem is managing several constraints at once, not understanding any single rule. The next target is a routine that makes each rule checkable: identify the most restrictive rule first, build a block, place the restricted item, then check every rule after placement. The 'bakery immediately after library' rule is a good anchor because it locks two items together and reduces the number of positions to try.

2. Model a think-aloud for the first 60 seconds.

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Think aloud: 'I start with the pair because it is the tightest rule: library-bakery. That block cannot go at the end, because the bakery must follow the library, so try positions 1–2. The bank cannot be first or last. The remaining spots are 3, 4, and 5; spot 5 is last, so the bank goes in 3 or 4. If the bank is 3, the park cannot be next to it, so the park cannot be 2 or 4. Spot 2 is bakery, so the park must be 5. Then the post office is 4. Check: library before post office, yes; bank not first or last, yes; bakery after library, yes; park not next to bank, yes.' The point is not the final order but the check after each placement.

3. How would you tell a lucky guess from rule-based reasoning in a child this age?

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A lucky guess and a reasoned solution can produce the same list, so ask for the rule behind a placement. 'Point to the rule that made you put the bank there.' A child who reasoned can name a constraint; a child who guessed often points to a position or says, 'It fit.' A stronger test is a small rule change: 'Now the park can be next to the bank. What changes?' A rule-based solver repairs locally and can explain why. A guesser tends to rebuild from scratch or freeze. Also ask, 'Which rule was hardest to keep?' An answer that names a constraint, such as 'the park not next to the bank,' is better evidence than a correct final order alone.