Fieldcraft
Fieldcraft tests your ability to survive and operate in the field without being seen: camouflage, cover, movement, sentry duty and personal administration.
Camouflage and concealment
Camouflage breaks up shape; concealment hides you behind objects. Watch the six Ss: shape, shine, shadow, silhouette, smell and sound. Dull your skin and equipment, keep low, and avoid the skyline. Do not move when a flare or searchlight is on you.
Movement
Use cover and concealment alternately. Dash short distances, then observe. Crawl when the ground demands it. Avoid tracks, gates and obvious routes. Keep noise and litter down.
Sentry duty
A sentry challenges unknown persons, checks the password, observes the arc, and reports. Never leave a post without relief. Write down timings and incidents.
Worked example
You must cross open ground. The reasoning is: observe first, choose a route behind hedges or in dead ground, move in short rushes, and stop to listen. Do not walk upright across the skyline.
Traps
Silhouetting yourself, using the same route twice, smoking or using a light at night, and sleeping on sentry. Fieldcraft marks are lost for noise and carelessness as much as for wrong technique.