SACE Stage 2 Digital Technologies case studies
SACE Stage 2 Digital Technologies · Put your knowledge to work in context.
SACE Stage 2 Digital Technologies is a Year 12 subject within the South Australian Certificate of Education, the senior secondary qualification administered by the SACE Board of South Australia. It is designed for students in their final year of schooling who want to build capability in computing, information systems and the social and ethical dimensions of digital technology, and it commonly feeds into tertiary study or vocational pathways in information technology. The subject is organised around four broad areas of study: computational thinking, design and development, data and information, and digital systems and impacts. Assessment in Stage 2 subjects generally combines school-based tasks, which are subject to moderation, with an external component; SACE publishes performance standards, learning and assessment plans, and academic integrity guidance that shape how work is judged. The SACE Stage 2 Digital Technologies case studies are 5 cases and about 2,326 words.
1The Library After-Hours Login Surge
A school library's booking system lets students reserve study rooms. Students log in with a student ID and a password.
482 words, about 2 min2The Fitness App Notification Redesign
A team is designing a fitness app for Year 11 students. In user testing, 8 of 12 students said the daily reminder notification was annoying, but 10 of 12 said they wanted to be reminded to exercise.
462 words, about 2 min3The Canteen Sales Spreadsheet
A school canteen records daily sales in a spreadsheet. Each row has a date, an item name, a quantity, and a price.
487 words, about 2 min4The School Network Backup Window
A school backs up 2 TB of student files to an off-site server every night between 11:00 pm and 6:00 am. The link to the off-site server is shared with the school's security cameras, which upload footage continuously.
429 words, about 2 min5The Attendance App and Student Privacy
A school introduces an attendance app that students install on their own phones. It records when a student enters school grounds using a short-range wireless signal, and stores the time and student ID on a central server.
466 words, about 2 min