SACE Stage 2 Drama flashcards
SACE Stage 2 Drama · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Given circumstances
- The fixed facts of a scene - time, place, relationships, prior events and social rules - that an actor or creator establishes before making choices about behaviour and action.
- Playable objective
- A want expressed as an action toward another person, such as 'to force him to confess', rather than an emotion; it must meet an obstacle to generate drama.
- Beat change
- The moment a scene's balance of power shifts because a character achieves, loses or redefines their objective; it marks the unit of dramatic action in rehearsal.
- Devising cycle
- The iterative process of research, improvisation, selection, scripting or scoring, rehearsal and refinement used to build an original work without a pre-existing script.
- Offer and acceptance
- An improvisation principle in which a performer adds new information and treats a partner's idea as true, allowing the scene to advance rather than stall.
- Status transaction
- A dominant or submissive move in interaction - holding gaze, interrupting, adjusting posture - used to map power relationships physically during rehearsal.
- Episodic structure
- A form that arranges scenes as separate episodes rather than a single cause-effect chain, often using a linking figure, theme or narrator to create coherence.
- Verbatim theatre
- Documentary form built from recorded interviews or testimony, edited and performed, requiring source attribution and consent from contributors.
- Cheating out
- Angling the body three-quarters toward the audience so facial expression remains visible while the scene partner stays in the playing space.
- Downstage
- The stage area nearest the audience; movement downstage increases prominence and intensity, while upstage positions read as weaker or more distant.
- Diaphragmatic support
- Breath control driven by the diaphragm rather than the upper chest, providing sustained volume and stamina without vocal strain during projection.
- Projection
- Directing voice to reach the furthest audience member through supported breath and forward placement, distinct from shouting or amplification.
- Articulation versus volume
- Consonants carry clarity while vowels carry volume; rapid or heightened text demands sharper articulation even when the volume stays constant.
- Cue-to-cue rehearsal
- A technical rehearsal that jumps between light and sound cues, skipping dialogue in between, so timing of cues is fixed before full runs.
- Giving focus
- Deliberately directing audience attention to another performer through gaze, stillness or gesture, so the ensemble supports rather than competes.
- Holding for a laugh
- Pausing to let audience response finish before the next line, preserving audibility; the pause must be timed, not improvised at random.
- Sightlines
- The lines of vision from all audience seating positions; blocking and design must keep key action and faces visible from every seat.
- Fourth wall
- The convention that an invisible barrier separates performers from audience; it may be kept in realism or broken in direct address styles.
- Tableau
- A frozen group picture created by performers' bodies and levels, used to isolate an image, mark a transition or crystallise a theme.
- Descriptive versus evaluative writing
- Description records what happened, analysis explains how it was achieved, and evaluation judges effectiveness against stated criteria; reviews must keep these separate.
- Element plus function
- An analytical sentence pattern naming a theatrical element and stating what it did, such as 'the slow fade isolated the final image'.
- Proxemics
- The use of spatial distance between performers - intimate, personal, social and public zones - read by audiences as meaning about relationship and threat.
- Icon, index, symbol
- Three sign types: an icon resembles its object, an index points to it causally, and a symbol depends on convention, such as colour or a flag.
- Dramaturgical contribution
- The way a design element serves the play's meaning - establishing time, place, mood, rhythm or isolation of a figure - rather than its technical complexity.
- Evaluation criteria
- Explicit standards such as clarity of storytelling, stylistic coherence, design effectiveness and ensemble strength, used to judge a performance with evidence.
- Reflective process writing
- A record distinguishing what was planned, attempted, failed and revised, supported by specific moments rather than general statements about effort.
- Peripeteia and anagnorisis
- Aristotle's terms for the tragic reversal of fortune and the hero's recognition of truth, which together produce catharsis of pity and fear.
- Freytag's pyramid
- A five-part model - exposition, rising action, climax, falling action, resolution - that fits well-made plays better than episodic or fragmented forms.
- Magic if
- Stanislavski's prompt asking the actor what they would do in the character's given circumstances, bridging inner justification and outer behaviour.
- Alienation effect
- Brecht's Verfremdungseffekt: direct address, placards, visible lighting and song that distance the audience so they judge socially rather than empathise.
- Theatre of Cruelty
- Artaud's approach attacking the senses through sound, gesture and extreme imagery, rejecting psychological plot in favour of spectacle that overwhelms the audience.
- Forum Theatre
- Boal's form in which a spect-actor stops a performed scene of oppression and replaces the protagonist to test alternative actions and outcomes.