TASC Computer Graphics and Design study materials
TASC Computer Graphics and Design study resources

TASC Computer Graphics and Design study plan

TASC Computer Graphics and Design · Give each week a clear focus.

8 weeks · About 6 hours per week

Week 1

Computer Graphics and Design

  • Define the core vocabulary of computer graphics and design (raster versus vector, resolution, bit depth, color models) in your own written notes

  • Distinguish additive RGB from subtractive CMYK mixing and predict the result of combining given channel values

  • Convert between decimal, binary, and hexadecimal color values by hand for at least ten sample colors

  • Identify the primary file formats (PNG, JPEG, GIF, SVG, TIFF) and state one strength and one limitation of each

Your checkpoint

A one-page reference sheet of graphics terminology plus a 10-row color conversion table you completed without a calculator

Week 2

Computer Graphics and Design

  • Explain how resolution, pixel dimensions, and physical print size relate through DPI/PPI, and compute each from the other two

  • Compare lossy and lossless compression and justify a format choice for three given scenarios

  • Describe how indexed color and palettes constrain image quality and file size

  • Diagram the stages of the digital imaging pipeline from capture to display

Your checkpoint

A worked problem set of eight resolution/DPI calculations with a short written justification for each format choice

Week 3

Computer Graphics and Design

  • Apply the principles of design (balance, contrast, hierarchy, alignment, proximity, repetition) to critique three sample layouts

  • Explain color theory terms including hue, saturation, value, complementary, and analogous schemes

  • Evaluate typography choices using legibility, kerning, leading, and measure criteria

  • Identify how the rule of thirds and visual weight guide composition decisions

Your checkpoint

A written critique of three layouts, each citing at least four named design principles and one typography observation

Week 4

Computer Graphics and Design

  • Describe the RGB, CMYK, HSL, and HSV color models and when each is preferred

  • Explain color management basics including gamut, profiles, and why screen colors may not match print

  • Apply accessibility contrast guidance to judge whether text/background pairs are readable

  • Summarize how the visible spectrum, human perception, and display technology connect

Your checkpoint

A color-model comparison table plus a scored contrast check of six text/background pairs with pass/fail reasoning

Week 5

Computer Graphics and Design

  • Trace the raster graphics pipeline from modeling through rasterization to display

  • Explain the roles of vertices, primitives, transformations, and the frame buffer

  • Distinguish 2D from 3D coordinate systems and describe how projection maps 3D to 2D

  • Compare rendering approaches such as real-time versus offline rendering at a conceptual level

Your checkpoint

A labeled diagram of the rasterization pipeline with a paragraph explaining each stage in plain language

Week 6

Computer Graphics and Design

  • Describe vector path anatomy including anchor points, handles, strokes, and fills

  • Explain how Bezier curves are constructed and how control points affect curvature

  • Compare when vector assets outperform raster assets and vice versa

  • Outline how layers, masks, and blending modes affect compositing outcomes

Your checkpoint

A hand-drawn Bezier curve exercise with four curves, each annotated to explain how moving a control point changes the shape

Week 7

Computer Graphics and Design

  • Explain the difference between the additive and subtractive workflows in a full production scenario

  • Describe how image editing operations (cropping, resampling, sharpening) alter pixel data

  • Identify common artifacts such as aliasing, banding, and compression blocking and their causes

  • Summarize the steps of a typical design-to-production workflow including proofing

Your checkpoint

A troubleshooting guide listing six image artifacts, each with cause, visual symptom, and a prevention strategy

Week 8

Computer Graphics and Design

  • Synthesize all domain topics into a single concept map linking terminology, color, design principles, and pipelines

  • Complete a timed 40-question self-test drawn from your own notes and review every missed item

  • Re-teach the three weakest concepts aloud or in writing without notes

  • Build a personal exam-day checklist of formulas and definitions to review

Your checkpoint

A completed concept map plus a scored self-test log showing accuracy before and after targeted review

Milestones

Week 2: Score at least 80% on a self-made 15-question quiz covering terminology, color models, and DPI calculations

Week 4: Produce a design critique and color comparison that a peer can follow without asking clarifying questions

Week 6: Explain the rasterization pipeline and Bezier construction from memory in under five minutes each

Week 8: Reach at least 85% on the timed 40-question self-test and log review notes for every missed item