WACE ATAR Design study materials
WACE ATAR Design study resources

WACE ATAR Design key terms

WACE ATAR Design · Get comfortable with the vocabulary.

Design brief

A written statement agreed with a client that sets out the problem to be solved, the target user, constraints, budget, timeline and the criteria against which the final design will be judged.

Related: Design criteria, Constraints, Client
Design criteria

The specific, measurable standards a solution must meet, derived from the brief, so that competing concepts can be compared and the finished outcome evaluated objectively.

Related: Design brief, Evaluation, Specifications
Constraints

Fixed limits within which a designer must work, such as budget, materials availability, manufacturing capability, legal requirements, time, or the physical dimensions of a site or product.

Related: Design brief, Specifications, Sustainability
Specifications

Detailed technical requirements for a product or environment, including dimensions, tolerances, materials, performance levels and finishes, written precisely enough to guide production and quality checking.

Related: Constraints, Working drawing, Prototype
Iterative design

A cyclical approach in which ideas are generated, tested, evaluated and refined repeatedly, with each loop improving the solution rather than following a single straight sequence of steps.

Related: Prototype, Design process, Evaluation
Design process

The structured sequence of investigating, defining, ideating, developing, testing and evaluating that designers use to move from an identified need to a resolved outcome.

Related: Iterative design, Design brief, Divergent thinking
Divergent thinking

A thinking mode that deliberately widens the range of possible responses, producing many varied ideas before judgement is applied, so that unusual or innovative options are not dismissed too early.

Related: Convergent thinking, Design process, Ideation
Convergent thinking

A narrowing mode of thought in which options are compared against criteria, weaknesses eliminated and a single preferred direction selected for further development and testing.

Related: Divergent thinking, Design criteria, Evaluation
Ideation

The stage of generating candidate concepts, often through sketching, brainstorming, morphological analysis or analogy, before any one idea is committed to detailed development.

Related: Divergent thinking, Concept development, Thumbnail sketch
Concept development

The progressive refinement of a chosen idea through annotated sketches, models, material trials and testing, resolving form, function and detail while documenting the reasoning behind each decision.

Related: Ideation, Prototype, Annotation
Prototype

A physical or digital version of a design built to test specific aspects of performance, ergonomics or manufacture, allowing faults to be found before full production is committed.

Related: Mock-up, Iterative design, Testing
Mock-up

A simplified, often non-functional model at full or reduced scale used to check proportions, spatial relationships or visual appearance rather than mechanical performance.

Related: Prototype, Scale model, Anthropometrics
Scale model

A representation built at a fixed ratio to the intended object or space, used to communicate three-dimensional form and to test relationships that drawings alone cannot show clearly.

Related: Mock-up, Working drawing, Visualisation
Working drawing

A precisely dimensioned technical drawing, usually orthographic, that gives a manufacturer or builder the information needed to construct the design accurately.

Related: Orthographic projection, Specifications, Scale model
Orthographic projection

A drawing method showing a three-dimensional object as separate flat views, typically front, top and side, arranged so that each view is drawn at right angles to the others.

Related: Working drawing, Isometric drawing, Technical drawing conventions
Isometric drawing

A pictorial drawing in which the three axes are set 120 degrees apart, showing three faces of an object at once without perspective convergence, useful for clear three-dimensional communication.

Related: Orthographic projection, Rendering, Visualisation
Rendering

A drawing or computer-generated image that simulates materials, lighting and surface qualities to show how a finished design will appear in use.

Related: Visualisation, Isometric drawing, CAD
CAD

Computer-aided design: software used to construct, edit and output precise two- and three-dimensional drawings and models, enabling rapid revision and accurate dimensioning.

Related: Rendering, Working drawing, Rapid prototyping
Rapid prototyping

Additive manufacturing processes, such as 3D printing, that build a physical part directly from a digital model, allowing designers to test form quickly and cheaply.

Related: CAD, Prototype, Iterative design
Annotation

Notes, labels and comments added to sketches or drawings to explain materials, dimensions, function or design intent so that a reader can understand decisions without verbal explanation.

Related: Concept development, Working drawing, Design journal
Design journal

An ongoing record of a designer's investigations, sketches, experiments, failures and reflections, used as evidence of thinking and as a tool for reviewing progress.

Related: Annotation, Folio, Reflection
Folio

The curated body of work submitted for assessment, presenting the design journey from initial research through development to final resolution, with evidence of decisions and evaluation.

Related: Design journal, Presentation, Reflection
Presentation

The planned communication of a design outcome to an audience, using appropriate drawings, models, samples and spoken or written explanation to convey intent and value.

Related: Folio, Rendering, Client
Client

The person or organisation commissioning a design, whose needs, budget and preferences shape the brief and who judges whether the delivered outcome is acceptable.

Related: Design brief, End user, Stakeholder
End user

The person who will actually use or occupy the designed product, space or system, whose needs may differ from those of the client who pays for it.

Related: Client, Stakeholder, Anthropometrics
Stakeholder

Any individual or group affected by or interested in a design outcome, including users, clients, manufacturers, neighbours, regulators and the wider community.

Related: Client, End user, Sustainability
Anthropometrics

The measurement of human body dimensions and reach, used to size products and spaces so that they fit the intended range of users comfortably and safely.

Related: Ergonomics, End user, Mock-up
Ergonomics

The study of how people interact with products and environments, applied to reduce strain, improve comfort and efficiency, and support safe use over time.

Related: Anthropometrics, Universal design, End user
Universal design

Designing products and environments so they can be used by the widest possible range of people without adaptation, regardless of age, ability or circumstance.

Related: Ergonomics, Inclusive design, Accessibility
Inclusive design

An approach that deliberately considers excluded or marginalised users during design, so the resulting outcome works better for everyone rather than being retrofitted for a minority.

Related: Universal design, Accessibility, Stakeholder
Accessibility

The extent to which a product, space or information source can be reached, understood and used by people with varied sensory, cognitive or physical abilities.

Related: Universal design, Inclusive design, Ergonomics
Sustainability

Meeting present needs without compromising the ability of future generations to meet theirs, applied in design through material choice, energy use, longevity, repairability and end-of-life planning.

Related: Life cycle analysis, Design for disassembly, Constraints
Life cycle analysis

A systematic assessment of the environmental impacts of a product across raw material extraction, manufacture, distribution, use and disposal or recycling.

Related: Sustainability, Design for disassembly, Cradle to cradle
Design for disassembly

Designing a product so its parts can be separated easily at end of life for repair, reuse or recycling, typically using mechanical fixings rather than permanent bonding.

Related: Sustainability, Life cycle analysis, Cradle to cradle
Cradle to cradle

A design philosophy in which materials circulate endlessly through biological or technical cycles, so waste from one process becomes food for another rather than being sent to landfill.

Related: Life cycle analysis, Design for disassembly, Sustainability
Aesthetics

The sensory and visual qualities of a design, such as form, proportion, colour, texture and finish, and the judgements people make about them.

Related: Form follows function, Visual hierarchy, Rendering
Form follows function

The principle that the shape and appearance of a design should be determined primarily by what it must do, rather than applied decoration being added afterwards.

Related: Aesthetics, Function, Design analysis
Visual hierarchy

The arrangement of elements so that the viewer's attention moves in a deliberate order, achieved through size, contrast, colour, position and spacing.

Related: Aesthetics, Composition, Typography
Evaluation

Judging a design against its criteria and user needs, using evidence from testing, feedback and observation to decide what works, what fails and what should change.

Related: Design criteria, Testing, Reflection
Reflection

Purposeful thinking about one's own design decisions and process, identifying what was learned, what assumptions proved wrong and how future work should differ.

Related: Evaluation, Design journal, Folio
Testing

Planned trials that measure whether a design meets specified performance criteria, carried out on models, prototypes or with real users under controlled conditions.

Related: Prototype, Evaluation, Design criteria