ACU 3ds Max flashcards
ACU 3ds Max · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Quad menu
- A right-click context menu in the viewport with four quadrant sections. Contents change based on the selected object or sub-object level, giving fast access to common tools.
- Viewport zoom extents
- Pressing Z frames the current selection, or the whole scene if nothing is selected, by moving the viewport camera to fit the bounding box.
- Reference coordinate system
- A setting that defines the axes used for transforms. World uses global axes, Local uses the object's pivot axes, and View aligns axes to the current viewport.
- System units
- The internal measurement scale of a scene, set under Customize Unit Setup. Changing it after modeling rescales geometry, so it should be set before building.
- Auto Key
- An animation toggle that automatically creates keyframes whenever an animatable property changes while the time slider sits on a frame.
- Scene Explorer
- A dialog listing all scene objects in a hierarchy with columns for name, type, and visibility. It supports renaming, hiding, freezing, and selecting objects by name.
- Editable Poly border
- A sub-object level that selects open loops of edges surrounding holes in a mesh. Border selection is used for bridging and closing gaps.
- TurboSmooth modifier
- A subdivision surface modifier that applies Catmull-Clark smoothing. Each iteration roughly quadruples polygon count, so low iteration values keep scenes manageable.
- Boolean subtraction
- A compound object operation that cuts the second operand's volume out of the first. Converting operands to editable poly often produces cleaner results.
- Loft compound object
- A modeling method that sweeps one or more cross-section shapes along a path spline to build a surface, useful for tubes, moldings, and rails.
- Symmetry modifier
- Mirrors geometry across a chosen plane and welds vertices within a threshold along the seam, commonly used to build half a character then complete it.
- Modifier stack order
- Modifiers evaluate from top to bottom of the stack. Placing a deformer above a subdivision modifier gives a different result than placing it below.
- Inset polygon operation
- Creates a smaller polygon inside the selected face, connected by new border faces. It is used to add panel detail before extruding inward or outward.
- Slate Material Editor
- A node-based material editing interface where maps and materials appear as connected nodes. It handles complex networks better than the slot-based compact editor.
- UVW Map modifier
- Applies texture coordinates to geometry using a projection type such as planar, box, cylindrical, spherical, or shrink wrap, with adjustable tiling and channel.
- Unwrap UVW modifier
- Provides the Edit UVWs dialog for manually positioning, stitching, and relaxing UV shells so textures map without stretching or seams.
- Bump map channel
- A grayscale or normal map slot that fakes surface relief by perturbing shading normals. Light areas appear raised and dark areas appear recessed.
- Multi/Sub-Object material
- A material that holds several sub-materials, each assigned to a material ID. Polygon material IDs on the mesh determine which sub-material appears.
- Physical Material roughness
- A value from zero to one controlling microsurface scattering. Low roughness gives sharp reflections, while high roughness produces broad, blurry highlights.
- Opacity map
- A grayscale map in the opacity slot where black renders fully transparent and white renders fully opaque, commonly used for cutout foliage and decals.
- Photometric lights
- Light objects that use real-world intensity units such as lumens or candelas and physically based falloff, matching the behavior of actual fixtures.
- Three-point lighting
- A setup with a bright key light, a softer fill opposite it to lift shadows, and a back or rim light to separate the subject from the background.
- Arnold renderer
- A physically based production renderer that is the default in recent 3ds Max versions. It supports global illumination, area lights, and progressive sampling.
- Render Setup dialog
- Opened with F10, it controls the active renderer, output resolution, frame range, sampling quality, and the list of render elements to output.
- Render elements
- Separate image passes such as Z-Depth, reflection, and diffuse that are rendered alongside the beauty pass for later compositing in post-production software.
- Physical Camera exposure
- Camera settings using f-stop, shutter speed, and ISO to control brightness, mimicking real photographic exposure and depth of field.
- Curve Editor tangents
- Handles on animation curves that define how values ease into and out of keys. Smooth tangents create gradual acceleration, while linear tangents create constant speed.
- Stepped interpolation
- A key type that holds a constant value until the next key, producing instantaneous jumps. It suits mechanical motion and visibility toggles.
- Dope Sheet
- A Track View mode showing keys as blocks along a timeline, making it easy to shift, scale, and retime animation ranges without editing curve values.
- Path constraint
- Attaches an object to a spline so it follows the curve over time. Percent-along-path values can be animated to control travel speed.
- Wire Parameters
- A dialog that links animatable properties of two objects so changing one drives the other, in one or both directions.
- Time Configuration
- A dialog that sets the scene frame rate, such as NTSC, PAL, or film, along with the total animation length and playback speed.