ЦТ Mathematics study materials
ЦТ Mathematics study resources

ЦТ Mathematics cheat sheet

ЦТ Mathematics · Keep the key ideas within reach.

Quick reference

Numbers and computation

  • Divisibility: by 3 or 9 when the digit sum is divisible by 3 or 9; by 4 when the last two digits form a multiple of 4; by 8 when the last three digits form a multiple of 8; by 11 when the alternating digit sum is divisible by 11.

  • Core identities: (a ± b)² = a² ± 2ab + b², a² − b² = (a − b)(a + b), a³ ± b³ = (a ± b)(a² ∓ ab + b²).

  • For a ≥ 0 and b ≥ 0, √(ab) = √a · √b and √(a/b) = √a / √b; in general √(a²) = |a|.

  • Power laws: aᵐ · aⁿ = aᵐ⁺ⁿ, (aᵐ)ⁿ = aᵐⁿ, a⁻ⁿ = 1/aⁿ, aᵐ/ⁿ = ⁿ√(aᵐ), with a > 0 for fractional exponents.

  • A real number is rational exactly when its decimal expansion terminates or eventually repeats; non-terminating non-repeating decimals are irrational.

  • Proportion a/b = c/d is equivalent to ad = bc; a percent is a ratio with denominator 100, so p% = p/100.

  • Percent change: new value = old value × (1 ± p/100); percent of a whole = (part/whole) × 100%.

  • To rationalize a denominator containing √a ± √b, multiply numerator and denominator by the conjugate √a ∓ √b.

Quick reference

Algebraic expressions, equations, systems and identities

  • Linear equation ax + b = 0 with a ≠ 0 has the unique solution x = −b/a; if a = 0 and b ≠ 0 there is no solution, and if a = b = 0 every x is a solution.

  • Quadratic formula: for ax² + bx + c = 0, a ≠ 0, x = (−b ± √(b² − 4ac))/(2a). The discriminant D = b² − 4ac gives two real roots if D > 0, one if D = 0, none if D < 0.

  • Vieta: for ax² + bx + c = 0, x₁ + x₂ = −b/a and x₁x₂ = c/a; factoring gives ax² + bx + c = a(x − x₁)(x − x₂).

  • The equation |x| = a has solutions x = ±a when a > 0, x = 0 when a = 0, and no solutions when a < 0.

  • For 2×2 systems, elimination or substitution reduces the system to one variable; Cramer's rule gives x = Δx/Δ, y = Δy/Δ when the determinant Δ ≠ 0.

  • An identity holds for every admissible value of the variables, while an equation holds only for its solution set; distinguish them when simplifying or proving statements.

  • Exponential equation a^f(x) = a^g(x) with a > 0 and a ≠ 1 is equivalent to f(x) = g(x).

  • Squaring both sides can create extraneous roots, so every candidate solution of a radical equation must be checked in the original equation.

Quick reference

Inequalities, systems and number-line solution sets

  • Adding or subtracting the same number preserves an inequality; multiplying or dividing by a negative number reverses its sign.

  • For a > 0: |x| < a ↔ −a < x < a; |x| > a ↔ x < −a or x > a; non-strict versions include the corresponding endpoints.

  • Quadratic inequality a(x − x₁)(x − x₂) > 0 is solved by the sign of the product on the intervals cut by x₁ and x₂; the sign alternates at simple roots.

  • Rational inequalities are solved by moving everything to one side, factoring numerator and denominator, and using a sign chart; denominator zeros are always excluded.

  • The solution of a system is the intersection of the individual solution sets; a compound statement joined by “or” gives their union.

  • A quadratic x² ≥ 0 holds for all real x, while x² ≤ 0 holds only for x = 0; x² < 0 has no real solutions.

  • Interval notation: (a, b) excludes endpoints, [a, b] includes them, and (−∞, a] ∪ [b, ∞) denotes two rays.

  • For non-strict inequalities, test whether endpoints satisfy the original inequality before including them in the answer.

Quick reference

Functions and graphs

  • Domain restrictions: denominator ≠ 0, radicand of an even root ≥ 0, logarithm argument > 0; the domain is the intersection of all restrictions.

  • Transformations: f(x) + c shifts up by c, f(x + c) shifts left by c, −f(x) reflects across the x-axis, f(−x) reflects across the y-axis, and a·f(x) stretches vertically by |a|.

  • A function is even when f(−x) = f(x) and odd when f(−x) = −f(x); even graphs are symmetric about the y-axis, odd graphs about the origin.

  • For y = ax² + bx + c, the vertex is at x = −b/(2a); it is a minimum for a > 0 and a maximum for a < 0, giving the range [y_vertex, ∞) or (−∞, y_vertex].

  • A differentiable function is increasing where f′(x) > 0 and decreasing where f′(x) < 0; critical points occur where f′(x) = 0 or is undefined.

  • A function and its inverse swap domain and range; the graph of f⁻¹ is the reflection of the graph of f across the line y = x.

  • A rational function may have vertical asymptotes at denominator zeros and a horizontal asymptote determined by comparing degrees of numerator and denominator.

  • Monotonicity on an interval permits solving f(x) = c by uniqueness: a strictly monotone function attains each value in its range at most once.

Quick reference

Trigonometry

  • Fundamental identities: sin²x + cos²x = 1, tan x = sin x/cos x, 1 + tan²x = sec²x, 1 + cot²x = csc²x.

  • Addition formulas: sin(a ± b) = sin a cos b ± cos a sin b; cos(a ± b) = cos a cos b ∓ sin a sin b.

  • Double-angle: sin 2x = 2 sin x cos x; cos 2x = cos²x − sin²x = 1 − 2sin²x = 2cos²x − 1; tan 2x = 2tan x/(1 − tan²x).

  • General solutions: sin x = a gives x = (−1)^k arcsin a + πk; cos x = a gives x = ±arccos a + 2πk; tan x = a gives x = arctan a + πk, k ∈ ℤ.

  • Inverse ranges: arcsin x ∈ [−π/2, π/2], arccos x ∈ [0, π], arctan x ∈ (−π/2, π/2).

  • Reduction formulas: use the quadrant to choose the sign and the reference angle to express a trigonometric value through an acute angle.

  • The expression a sin x + b cos x equals √(a² + b²) sin(x + φ), where cos φ = a/√(a² + b²) and sin φ = b/√(a² + b²).

  • Trigonometric inequalities are solved by marking solution points on the unit circle and selecting the arcs where the required coordinate has the correct sign.

Quick reference

Sequences and progressions

  • Arithmetic progression: aₙ = a₁ + (n − 1)d, where d = aₙ₊₁ − aₙ is the common difference.

  • Sum of the first n terms of an arithmetic progression: Sₙ = n(a₁ + aₙ)/2 = n(2a₁ + (n − 1)d)/2.

  • Geometric progression: bₙ = b₁qⁿ⁻¹, where q = bₙ₊₁/bₙ is the common ratio; q may be negative or fractional.

  • Sum of the first n terms of a geometric progression: Sₙ = b₁(qⁿ − 1)/(q − 1) for q ≠ 1, and Sₙ = nb₁ for q = 1.

  • Infinite geometric series converges exactly when |q| < 1, and then S = b₁/(1 − q).

  • Characteristic properties: arithmetic terms satisfy aₙ = (aₙ₋₁ + aₙ₊₁)/2; positive geometric terms satisfy bₙ² = bₙ₋₁bₙ₊₁.

  • The number of terms in an arithmetic progression is n = (aₙ − a₁)/d + 1 when d ≠ 0.

Quick reference

Planimetry

  • Triangle area: S = ½ab sin C, Heron's formula S = √(p(p − a)(p − b)(p − c)) with p = (a + b + c)/2, and S = pr = abc/(4R).

  • Law of sines: a/sin A = b/sin B = c/sin C = 2R; law of cosines: a² = b² + c² − 2bc cos A.

  • Angle sums: triangle angles total 180°; a convex n-gon has interior angle sum (n − 2)·180° and exterior angle sum 360°.

  • Circle: circumference 2πr, area πr², arc length rθ for central angle θ in radians, sector area ½r²θ.

  • Similar figures with linear scale factor k have area ratio k² and volume ratio k³; corresponding angles are equal.

  • Areas: parallelogram bh, trapezoid (a + b)h/2, rhombus d₁d₂/2, where diagonals are perpendicular.

  • Vectors: a·b = |a||b|cos θ = x₁x₂ + y₁y₂; perpendicular vectors have zero dot product.

  • An inscribed angle equals half the central angle subtending the same arc; an angle inscribed in a semicircle is 90°.

Quick reference

Stereometry

  • Prism and cylinder volume V = Bh, where B is base area and h is perpendicular height; pyramid and cone volume V = ⅓Bh.

  • Sphere: volume 4πr³/3, surface area 4πr²; hemisphere adds base area πr² to half the spherical surface.

  • Cylinder lateral area 2πrh and total area 2πr(h + r); cone lateral area πrl and total area πr(l + r), where l is slant height.

  • A line is perpendicular to a plane when it is perpendicular to two intersecting lines in that plane.

  • If two parallel planes are cut by a transversal, the intercepted segments on any two transversals are proportional.

  • The angle between a line and a plane is the angle between the line and its orthogonal projection onto the plane.

  • Euler's formula for a convex polyhedron: V − E + F = 2, relating vertices, edges and faces.

  • Similar solids with linear scale factor k have surface area ratio k² and volume ratio k³.

Quick reference

Combinatorics, probability and statistics

  • Product rule: if a choice has m options and a second independent choice has n options, the number of combined outcomes is mn.

  • Permutations: P(n, k) = n!/(n − k)! counts ordered selections of k objects from n; combinations: C(n, k) = n!/(k!(n − k)!) counts unordered subsets.

  • Classical probability: P(A) = number of favorable equally likely outcomes / total number of outcomes; always 0 ≤ P(A) ≤ 1.

  • Complement rule P(Ā) = 1 − P(A); addition rule P(A ∪ B) = P(A) + P(B) − P(A ∩ B).

  • Independent events satisfy P(A ∩ B) = P(A)P(B); conditional probability is P(A|B) = P(A ∩ B)/P(B), P(B) > 0.

  • Mean = sum of values divided by count; median = middle value of ordered data; mode = most frequent value.

  • Variance is the mean of squared deviations from the mean; standard deviation is its non-negative square root.

  • Pascal's identity C(n, k) = C(n − 1, k − 1) + C(n − 1, k) and symmetry C(n, k) = C(n, n − k) simplify binomial counts.

Quick reference

Applied and word problems

  • Uniform motion: distance = speed × time; for motion toward each other add speeds, for motion in the same direction subtract speeds.

  • Work: rate = 1/time for one full job; combined rate is 1/t₁ + 1/t₂, so combined time is t₁t₂/(t₁ + t₂).

  • Mixtures: concentration = solute amount / total amount; conservation of solute gives c₁m₁ + c₂m₂ = c(m₁ + m₂).

  • Successive percent changes multiply factors: a 20% rise followed by a 10% fall gives 1.20 × 0.90 = 1.08, a net 8% rise.

  • Average speed = total distance / total time; it equals the arithmetic mean of speeds only when equal times are spent at each speed.

  • Optimization with a quadratic model: the maximum or minimum occurs at the vertex x = −b/(2a), subject to the problem's constraints.

  • Estimation via rounding: compute with rounded values, then state bounds using the maximum possible rounding error in each quantity.

  • When modeling, define the variable, write an equation for the stated relation, solve, and reject solutions that violate physical constraints such as positive length or time.