EDPT flashcards
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32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Constant first difference
- In a number series, subtracting each term from the next yields the same value every time, so the series is arithmetic and the next term adds that fixed difference.
- Constant second difference
- When first differences are not constant but their differences are, the series follows a quadratic rule; the next first difference grows by that constant second difference.
- Geometric series test
- Divide each term by the preceding term. A constant quotient means the series multiplies by a fixed ratio, so the next term equals the last term times that ratio.
- Alternating series split
- Separate odd-positioned terms from even-positioned terms and analyze each subsequence independently; many series hide two interleaved rules rather than one.
- Fibonacci-type rule
- Each term equals the sum of the two terms before it, or a fixed multiple of that sum; verify the rule on at least two consecutive triples before applying it.
- Prime number series
- Some series list consecutive primes or prime-related values, such as 2, 3, 5, 7, 11; recognizing primes quickly prevents wasted difference calculations.
- Square and cube series
- Terms may be consecutive perfect squares or cubes, sometimes offset by a constant, as in 2, 5, 10, 17, 26 where each term is n squared plus one.
- Digit-sum rule
- A series may advance by adding the sum of the digits of the current term; test this when differences look erratic but small relative to term size.
- Arithmetic word problem setup
- Translate the sentence into an equation by assigning a variable to the unknown, expressing all other quantities in terms of it, then solving the single resulting equation.
- Work rate formula
- If one worker finishes a job in a hours and another in b hours, combined rate is 1/a + 1/b jobs per hour, and combined time is ab/(a+b) hours.
- Distance rate time
- Distance equals rate times time. For two objects moving toward each other, add their speeds; moving in the same direction, subtract the slower from the faster.
- Percent change formula
- Percent change equals the difference divided by the original value, multiplied by 100. A rise then an equal-percent fall never returns to the starting value.
- Average and sum relation
- Sum equals average times count. To find a missing value, compute the required total for all items and subtract the known values from it.
- Ratio scaling
- A ratio a:b means the quantities are ax and bx for some multiplier x. Set up the total or difference in terms of x to find the multiplier.
- Mixture concentration rule
- Total solute equals the sum of solute from each component: c1·v1 + c2·v2 = cfinal·(v1+v2). Use this instead of guessing the final percentage.
- Part-to-whole analogy
- The first pair relates an item to a larger unit it belongs to, such as page to book; the answer must show the same containment direction, not the reverse.
- Cause-to-effect analogy
- The first term produces or leads to the second. The correct answer preserves the direction of causation rather than swapping cause and result.
- Degree analogy
- The pair differs only in intensity, as warm relates to hot; the answer must show the same weaker-to-stronger or stronger-to-weaker ordering.
- Function analogy
- The first term is a tool or object and the second is its purpose, as scalpel relates to cutting; the answer must match tool-to-use, not user-to-tool.
- Category and member analogy
- The first term names a class and the second a specific instance, as fruit relates to apple; a reversed or sibling relationship is a distractor.
- Antonym versus synonym trap
- Some pairs are opposites and some are equivalents. Identify which before scanning choices, because both types often appear among the options.
- Rotation versus reflection
- A rotated figure preserves orientation and handedness; a reflected figure reverses it. Check whether a distinctive asymmetric element has flipped sides.
- Element count rule
- Count lines, dots, closed regions, or intersections in each figure. Many abstract sequences change one count by a fixed increment per step.
- Shading alternation rule
- Track whether shaded regions toggle, cycle through a fixed pattern, or stay fixed while position changes; confirm the pattern over three figures.
- Position shift rule
- A marker may move clockwise one position per frame, or jump a fixed number of positions; count positions rather than judging by eye.
- Symmetry axis rule
- The number of lines of symmetry may increase or decrease by a constant across the sequence, so count axes in each figure rather than judging overall shape.
- Elimination strategy
- When the rule is unclear, test each answer choice against every confirmed pattern; the correct option is the only one violating none of them.
- Equal weight pacing
- Every item is worth the same, so a hard question costs the same as an easy one; skip and return rather than letting one item consume the clock.
- Answer sheet discipline
- Answers are machine-scored, so an unanswered item scores zero; ensure every item has a marked response even when the solution is uncertain.
- Backsolving technique
- Substitute answer choices into the problem, starting with the middle value, to find which satisfies all stated conditions without full algebraic solution.
- Estimation check
- Round values to convenient numbers to bound the answer before computing exactly; this catches misplaced decimals and arithmetic slips quickly.
- Unit consistency check
- Before computing, convert all quantities to the same unit, such as minutes to hours; mismatched units are the most common source of wrong arithmetic answers.