EPSO Abstract Reasoning study materials
EPSO Abstract Reasoning study resources

EPSO Abstract Reasoning cheat sheet

EPSO Abstract Reasoning · Keep the key ideas within reach.

Quick reference

Series: Progression of Figural Elements

  • Track each element separately: a series usually moves one attribute at a time (position, count, shading, size), so isolate the attribute that changes and confirm the others stay constant.

  • Position cycles are modular: with n frames, a step of +k returns to start after n/gcd(n,k) frames; a 4-frame cycle with step +2 repeats every 2 frames.

  • Count progressions are arithmetic (+1, +2), geometric (×2), or Fibonacci-like (each term = sum of the two before); test all three before rejecting a rule.

  • Alternating series split into odd and even frames when two independent rules interleave; check frames 1-3-5 and 2-4-6 separately.

  • Element entry and exit: an element added at a constant rate (one new dot per frame) or removed after a fixed lifetime produces apparent irregularity that resolves once counted per frame.

  • Direction reversal: a bouncing element reflects at the frame boundary, so the visible step alternates +k, -k; the underlying rule is still constant speed.

  • Shading toggles: filled/unfilled often alternates every frame or every two frames; if shading changes on a different beat than position, two rules are running.

  • Verify the inferred rule against every given frame; a rule that fits frames 1-3 but fails frame 4 is wrong even if it predicts the answer you expect.

Quick reference

Series: Shape, Size, Orientation, Position Transformations

  • Rotation step: measure the angle between consecutive orientations; common steps are 45°, 90°, and 135°, clockwise positive, and the step may itself increase by a constant amount.

  • Reflection changes chirality (handedness); rotation preserves it. If an asymmetric figure appears mirrored, the rule is reflection, not rotation.

  • Size progressions scale linearly (+1 unit per frame) or geometrically (×1.5); check whether the smallest element also scales or stays fixed as an anchor.

  • Position on a grid moves by a fixed vector (row, column); diagonal moves change both coordinates by the same magnitude, so track row and column deltas separately.

  • Shape substitution cycles through a fixed list (circle → square → triangle → circle); the cycle length equals the number of distinct shapes.

  • Combined transformations compose: rotate 90° then reflect horizontally equals a reflection across a diagonal; when two rules apply, order matters and must be fixed.

  • Anchor elements (a fixed dot, a border, a corner marker) do not move; use them to measure absolute rather than relative displacement.

  • Orientation of internal features (a notch, an arrowhead, a shaded sector) can rotate on a different step from the outer shape; treat them as separate elements.

Quick reference

Matrix and Grid Completion (2x2, 3x3)

  • Read rows left-to-right and columns top-to-bottom; a valid rule must hold for every complete row and every complete column, not just one.

  • In 3x3 matrices, the third cell is often the superposition of the first two (union, intersection, or XOR); test all three operations on a complete row first.

  • Attribute-wise rules: number of sides, number of dots, shading, and rotation may each follow a different row/column rule; decompose the figure into attributes.

  • Constant-row rule: all cells in a row share an attribute (same outer shape) while columns vary it; the missing cell inherits the row constant and the column variable.

  • Arithmetic across rows: if sides increase by 1 along a row and by 2 down a column, the missing cell's side count is fixed by both constraints and must agree.

  • 2x2 matrices give only one example pair, so the rule must be the simplest transformation mapping cell 1 to cell 2 and cell 3 to the answer.

  • Diagonal rules exist but are secondary; prefer row/column rules that explain all given cells before invoking diagonals.

  • Check the answer against the whole grid: a candidate that satisfies the row but breaks the column is a distractor.

Quick reference

Odd-One-Out and Classification

  • Count invariant attributes across all figures: number of sides, enclosed regions, intersections, symmetry axes, and line crossings; the odd one differs in exactly one.

  • Symmetry classification: figures with at least one axis of symmetry versus none; rotational symmetry of order n versus mirror symmetry are distinct tests.

  • Chirality test: a figure and its mirror image cannot be superimposed by rotation; a set of rotations of one shape is chiral-consistent, a mirrored member is the odd one out.

  • Enclosed-region count (Euler: V − E + F = 2 for connected planar figures) separates figures that look similar but differ in internal lines.

  • Straight versus curved boundaries, open versus closed outlines, and convex versus concave shapes are common binary classifiers.

  • Number of intersection points between lines distinguishes figures with identical outlines; count crossings, not endpoints.

  • When several attributes split the set, the intended rule is the one that isolates exactly one figure; a rule splitting 4-2 is invalid for odd-one-out.

  • Area and size are rarely the rule unless all other attributes are identical; check countable attributes before metric ones.

Quick reference

Analogy Completion (A : B :: C : ?)

  • The relation from A to B must be applied identically to C; enumerate the transformation (rotate 90° clockwise, add one side, invert shading) before looking at options.

  • Relations can be multi-step: A to B may combine a rotation and a shading change; apply the same composition in the same order to C.

  • Inverse relations: if B is A rotated, the answer is C rotated by the same angle and direction, not the opposite direction.

  • Attribute mapping must be consistent: if A's outer shape becomes B's inner shape, C's outer shape becomes the answer's inner shape.

  • Chirality traps: a rotation preserves handedness, a reflection reverses it; if A to B is a reflection, the answer must be a reflection of C.

  • Count relations: if B has twice A's sides, the answer has twice C's sides; state the arithmetic explicitly.

  • Eliminate options that satisfy only part of the relation; the correct answer satisfies every component simultaneously.

  • When two relations fit A to B, use the options to disambiguate: only one relation will produce a single consistent answer.

Quick reference

Superposition and Cancellation of Overlaid Figures

  • XOR (cancellation) rule: lines present in exactly one figure survive; lines present in both are removed. This is the most common overlay rule.

  • OR (union) rule: all lines from both figures appear; overlapping lines are drawn once and remain.

  • AND (intersection) rule: only lines common to both figures survive; unique lines disappear.

  • Shading XOR: a region shaded in one figure only becomes shaded; shaded in both becomes unshaded; shaded in neither stays unshaded.

  • Count check: for XOR, surviving segments = (segments in A) + (segments in B) − 2 × (shared segments); use this to verify a candidate.

  • Order of overlay does not matter for union, intersection, and XOR, so the rule is symmetric and can be tested from either direction.

  • Distinguish overlay rules from addition rules where overlaps create new features (a crossing dot at each intersection); note whether intersections are marked.

  • Apply the rule to a complete pair first, then predict the missing cell, then match against options.

Quick reference

Rotation, Reflection, and Symmetry Rules

  • Rotation by 90° four times returns to start; by 180° twice; by 120° three times (order 3); by 45° eight times (order 8).

  • Reflection across a vertical axis maps (x, y) to (−x, y); across a horizontal axis to (x, −y); across the diagonal y = x swaps coordinates.

  • Two reflections compose to a rotation: reflection in line L then in line M equals a rotation by twice the angle between L and M about their intersection.

  • A figure with n symmetry axes and rotational symmetry of order n satisfies the dihedral group D_n; a figure with rotation only is cyclic (C_n).

  • Reflection reverses orientation (clockwise becomes counterclockwise); rotation preserves it. Use this to classify transformations.

  • A shape with rotational symmetry of order n but no mirror symmetry is chiral; examples include the swastika-like and pinwheel figures.

  • Glide reflection (reflection plus translation along the axis) changes both position and chirality and appears in series as a mirrored shift.

  • Symmetry axes of a regular polygon with n sides: n axes if n is odd (through vertex and midpoint), n axes if n is even (alternating vertex-vertex and edge-midpoint).

Quick reference

Counting and Numerical Attributes of Figures

  • Sides of a polygon equal its vertices; for a regular n-gon, interior angle = (n − 2) × 180° / n.

  • Euler's formula for connected planar figures: V − E + F = 2, where F includes the outer face; enclosed regions = F − 1.

  • Number of diagonals in an n-gon = n(n − 3) / 2.

  • Maximum intersections of n straight lines in general position = n(n − 1) / 2; each new line adds n − 1 crossings.

  • A complete graph K_n drawn with straight edges has C(n, 2) edges and, in general position, C(n, 4) crossing points.

  • Regions formed by n lines in general position = n(n + 1)/2 + 1.

  • Counting rule for line segments in a grid of m × n unit cells: horizontal segments = m(n + 1), vertical = n(m + 1).

  • Symmetry axes of a regular n-gon = n; of a circle = infinite; of a rectangle (non-square) = 2; of a square = 4.