EXIN Agile Scrum Product Owner Bridge study materials
EXIN Agile Scrum Product Owner Bridge study resources

EXIN Agile Scrum Product Owner Bridge key terms

EXIN Agile Scrum Product Owner Bridge · Get comfortable with the vocabulary.

Agile Manifesto

A short statement of four values and twelve principles that guides Agile work, prioritising individuals, working software, customer collaboration and response to change over rigid plans and documents.

Related: Empirical Process Control, Servant Leadership
Empirical Process Control

A way of managing work through frequent inspection and adaptation of what is actually happening, rather than following a detailed predetermined plan. It relies on transparency, inspection and adaptation.

Related: Inspect and Adapt, Sprint Review, Agile Manifesto
Inspect and Adapt

The recurring rhythm in which the team examines its product, process and progress at fixed points and then changes what it does next based on what it learned.

Related: Empirical Process Control, Sprint Retrospective, Sprint Review
Servant Leadership

A leadership stance in which the person in authority focuses on removing obstacles, growing the team and enabling others to succeed, rather than directing and controlling their daily work.

Related: Scrum Master, Self-Managing Team
Self-Managing Team

A group that decides internally how to organise and carry out its own work, rather than waiting for a manager to assign tasks and methods.

Related: Servant Leadership, Cross-Functional Team
Cross-Functional Team

A group holding all the skills needed to deliver a working product increment without depending on outside specialists for each step of the work.

Related: Self-Managing Team, Definition of Done
Timeboxing

Fixing a maximum duration for an activity so that scope adjusts to fit the time, rather than letting the activity expand until everything is finished.

Related: Sprint, Daily Scrum
Scrum Framework

A lightweight structure of roles, events and artefacts in which a small team delivers valuable increments in short fixed cycles, using transparency and frequent adaptation.

Related: Sprint, Scrum Master, Product Backlog
Product Owner

The single person accountable for maximising the value of the product, owning the Product Backlog and deciding what is built, in what order, and what counts as acceptable.

Related: Product Backlog, Product Goal, Value Maximisation
Value Maximisation

The ongoing pursuit of the greatest possible benefit from the product relative to its cost and risk, expressed in the ordering and content decisions the Product Owner makes.

Related: Product Owner, Product Backlog Refinement, Prioritisation
Single Wringable Neck

An informal image for the rule that one named person, not a committee, answers for product decisions, so accountability is clear and decisions can be made quickly.

Related: Product Owner, Stakeholder Management
Stakeholder Management

Identifying the people affected by or interested in the product and keeping them informed, involved and aligned so that their needs inform decisions without derailing the team.

Related: Single Wringable Neck, Product Goal
Product Goal

A single longer-term objective describing the future state of the product that the team works toward, giving the backlog a direction and a reason for its ordering.

Related: Product Backlog, Product Vision, Sprint Goal
Product Vision

A concise description of the product's intended future and the value it should create for its users, used to keep decisions coherent over many sprints.

Related: Product Goal, Value Maximisation
Scrum Master

The role accountable for the team's effectiveness, coaching the organisation in Scrum, facilitating events and helping remove impediments, without owning product content decisions.

Related: Servant Leadership, Product Owner
Product Backlog

An ordered, evolving list of everything that might be built into the product, with the most valuable and best-understood items at the top and detail increasing as items rise.

Related: Product Backlog Item, Product Backlog Refinement, Product Goal
Product Backlog Item

A single entry on the backlog, such as a feature, fix or improvement, described at whatever level of detail is appropriate for its position in the ordering.

Related: Product Backlog, User Story, Definition of Ready
Product Backlog Refinement

The continuing activity of adding, reordering, splitting and clarifying backlog items so that upcoming work is understood well enough to be selected in a future sprint.

Related: Product Backlog Item, Definition of Ready, Prioritisation
Prioritisation

Deciding the order in which backlog items should be delivered, weighing value, risk, dependencies, cost and timing, so that the most useful things come first.

Related: Value Maximisation, MoSCoW, Product Backlog
MoSCoW

A grouping technique that sorts requirements into Must have, Should have, Could have and Will not have this time, useful for agreeing scope under a fixed deadline.

Related: Prioritisation, Minimum Viable Product
User Story

A short description of a need written from a user's perspective, usually stating who wants it, what they want and why, and serving as a placeholder for a later conversation.

Related: Product Backlog Item, Acceptance Criteria, INVEST
Acceptance Criteria

The conditions a backlog item must satisfy to be accepted, written so that the team and the Product Owner share the same understanding of what done means for that item.

Related: Definition of Done, User Story
Definition of Done

A shared, explicit checklist of what must be true for any increment to be considered complete, applied to every item rather than negotiated per item.

Related: Acceptance Criteria, Increment, Technical Debt
Definition of Ready

An optional team agreement listing what must be true before a backlog item can be taken into a sprint, such as clear value, criteria and small enough size.

Related: Product Backlog Refinement, INVEST, Sprint Planning
INVEST

A memory aid for well-formed backlog items: Independent, Negotiable, Valuable, Estimable, Small and Testable, used when writing and splitting stories.

Related: User Story, Definition of Ready, Story Splitting
Story Splitting

Breaking a large backlog item into smaller ones that each still deliver some value, so they can be completed within a single sprint and ordered independently.

Related: INVEST, Product Backlog Refinement
Sprint

A fixed-length cycle, commonly one to four weeks, at the end of which a usable increment is produced; scope may be clarified but the length does not change.

Related: Timeboxing, Increment, Sprint Goal
Sprint Goal

A single objective for one sprint that gives the team focus and flexibility, describing the value to be achieved rather than a list of tasks.

Related: Sprint, Product Goal, Sprint Planning
Sprint Planning

The event at the start of a sprint where the team agrees why the sprint is valuable, what can be delivered and how the work will be approached.

Related: Sprint Goal, Definition of Ready, Sprint Backlog
Sprint Backlog

The subset of backlog items selected for the current sprint, together with the team's plan for delivering them and achieving the sprint goal.

Related: Sprint Planning, Sprint Goal, Product Backlog
Daily Scrum

A short daily event, timeboxed to fifteen minutes, in which the team inspects progress toward the sprint goal and adjusts its plan for the next day.

Related: Timeboxing, Sprint Goal, Inspect and Adapt
Sprint Review

The event at the end of a sprint where the increment is inspected with stakeholders, feedback is gathered and the backlog may be adjusted for what comes next.

Related: Increment, Stakeholder Management, Inspect and Adapt
Sprint Retrospective

A closing event in which the team examines how it worked together and identifies concrete improvements to apply in the next sprint.

Related: Inspect and Adapt, Servant Leadership
Increment

The sum of completed backlog items produced during a sprint, which must be usable and meet the definition of done to count as finished.

Related: Definition of Done, Sprint Review, Sprint
Velocity

A measure of how much backlog work a team completes per sprint, useful for forecasting over several sprints but not as a target or a performance rating.

Related: Release Planning, Story Points
Story Points

A relative unit used to size backlog items by effort, complexity and uncertainty together, so estimates stay comparable without pretending to be exact hours.

Related: Velocity, Planning Poker
Planning Poker

A group estimation technique in which each team member privately chooses a card, then differences are discussed until a shared estimate emerges.

Related: Story Points, Product Backlog Refinement
Complex Project

A project whose behaviour cannot be reliably predicted from past data because many interacting variables and unknowns are present, so learning by doing is required.

Related: Cynefin Framework, Empirical Process Control, Emergence
Cynefin Framework

A sense-making model that sorts situations into clear, complicated, complex and chaotic domains, each calling for a different decision approach from best practice to experimentation.

Related: Complex Project, Emergence
Emergence

The idea that useful patterns and answers appear through the work itself and cannot be fully planned in advance, so plans are expected to change as understanding grows.

Related: Complex Project, Inspect and Adapt
Release Planning

Looking ahead across several sprints to forecast when a set of valuable functionality might be available, using velocity and backlog order as inputs rather than promises.

Related: Velocity, Minimum Viable Product, Product Goal
Minimum Viable Product

The smallest version of a product that lets real users try it and generates learning about what to build next, rather than a stripped-down final product.

Related: Release Planning, MoSCoW, Value Maximisation
Technical Debt

The accumulating cost of shortcuts in design or code that make future change slower, which the Product Owner must weigh against feature work when ordering the backlog.

Related: Definition of Done, Value Maximisation
Return on Investment

The benefit gained relative to the cost invested, a common lens for comparing backlog items and deciding which delivery order creates the most value soonest.

Related: Value Maximisation, Prioritisation