GACE Health and Physical Education (737) study materials
GACE Health and Physical Education (737) study resources

GACE Health and Physical Education (737): Physical Education: Motor Development and Motor Learning

GACE Health and Physical Education (737) · Work through your exam, one topic at a time.

All guide sections

Physical Education: Motor Development and Motor Learning

This domain tests whether you can match instruction to a student's developmental stage and apply motor-learning principles to practice design. Items present a learner of a given age or skill level and ask what to expect, what to teach next, or how to structure practice and feedback.

Developmental sequence

Gallahue's phases: reflexive (birth–1 year), rudimentary (0–2), fundamental (2–7), specialized (7–14 and beyond). Fundamental movement phase sub-stages are initial, elementary, and mature. Two directional principles: cephalocaudal (head-to-toe control precedes hand control) and proximodistal (trunk before fingers). Gross motor precedes fine motor.

Fundamental motor skills fall into locomotor (run, hop, skip, jump, gallop, slide, leap), nonlocomotor/stability (bend, twist, balance, swing, turn), and manipulative (throw, catch, kick, strike, dribble, volley, trap).

Motor learning principles

  • Fitts and Posner stages: cognitive (many errors, needs demonstration and cues), associative (refines, practices, fewer errors), autonomous (automatic, attention shifts to tactics and environment).
  • Feedback: intrinsic (sensory) versus extrinsic/augmented. Knowledge of performance describes the movement ("your elbow dropped"); knowledge of results describes the outcome ("the ball landed short"). Beginners profit from short, frequent performance feedback; experts from less feedback.
  • Practice structure: massed versus distributed (distributed is better for young or novice learners); blocked practice (one skill repeatedly) produces quick gains; random/variable practice depresses practice performance but improves retention and transfer - this is contextual interference.
  • Transfer: positive, negative, or zero. Whole versus part learning depends on task complexity and organization.

Worked example

A 5-year-old cannot skip but can hop and gallop. Reasoning: skipping is a mature, rhythmically combined locomotor pattern that depends on the earlier-established single-leg and alternating patterns. Developmentally appropriate response: do not drill skipping to frustration or label the child delayed; practice hopping and galloping, then teach the skip step rhythmically with a chant. Readiness, not effort, is the limiting factor.

Traps that cost marks

  • Expecting a mature overhand throw from a 4-year-old.
  • Judging random practice as poor teaching because practice performance looks worse.
  • Confusing knowledge of performance with knowledge of results.
  • Delivering long, detailed verbal feedback during the cognitive stage instead of short cues and demonstration.