CDGT case studies
CDGT · Put your knowledge to work in context.
The Certified Digital Game Tester (CDGT) is a vendor-neutral credential aimed at people who want to show they can test games systematically rather than just play them. It suits junior QA testers building a first formal skill baseline, career-changers moving from general software QA into games, and leads who want a shared vocabulary for their team. The CDGT case studies are 5 cases and about 4,221 words.
1Regression Debt Before Content Lock
Project Lantern is a 3D action RPG nine months from launch, currently at alpha. Forty developers work in trunk-based development and twelve feature teams merge to trunk daily.
872 words, about 4 min2Crafting Bench Combinatorics Under a Two-Day Window
Your studio ships a survival crafting game. The crafting bench accepts any of four quality tiers (Common, Fine, Superior, Legendary), belongs to one of six station tiers, and holds a stack of materials of size 1, 10, or the maximum of 99.
840 words, about 4 min3Eighteen Days to Submission
Your studio is eighteen days from submitting a console build to the platform holder's technical requirements review. The title is a single-player action game with an optional online co-op mode.
877 words, about 4 min4Host Migration at Two Percent Packet Loss
Your eight-player co-op horde shooter uses a listen-server model with host migration, and has been in early access for four months with 40,000 daily players. Telemetry shows migration succeeds 70% of the time; on failure every client returns to the main menu and loses run progress, typically 15 to 25 minutes of play.
800 words, about 4 min5Cannot Reproduce on the Eight-Gigabyte Card
A crash report titled 'Crash on level load - Ashen District' has sat in the backlog for three weeks. It carries four player reports and two from QA, all on 8 GB VRAM cards with driver branch 551.xx, and all after at least 90 minutes of continuous play.
832 words, about 4 min