Fundamentals of Major Sports and Games: Rules, Terminology and Skills
This domain tests whether you can state the exact rules, playing-area facts, scoring values and key skills of the games in the syllabus, and use the correct technical vocabulary instead of everyday words.
Kabaddi
- Seven players a side; the raider must chant "kabaddi" continuously and complete the raid within 30 seconds.
- One point per defender touched; one bonus point if the bonus line is crossed while at least six defenders are on the mat; two points for an all-out (lona), after which all seven players of the raiding side revive.
- Skills: cant, toe touch, hand touch, dubki, running kick; defence: ankle hold, thigh hold, block.
Kho-Kho
- Twelve players a side, nine on the field: eight seated in squares facing alternate directions plus one active chaser.
- A kho must be given from behind in a clear voice; a chaser who has committed to one direction cannot turn back; the pole dive must not cross the central lane.
Volleyball
- Six players; the team rotates clockwise when it wins back the serve; rally scoring to 25 with a two-point lead; maximum three touches, and a block does not count as a touch.
Others in brief
Football: 11 players, 90 minutes, offside and the 11 m penalty kick. Badminton: 21-point rally games. Athletics: a false start ends the race for the offender.
Worked example
Team A's raider touches two defenders and, with six defenders still on the mat, also crosses the bonus line: 2 + 1 = 3 points. In the next raid the last Team B defender is caught, giving Team A the all-out as well: 3 + 2 = 5 points, and all seven Team A players return to the mat.
Traps that cost marks
- Counting a block as one of the three permitted touches.
- Awarding a bonus point when fewer than six defenders are on the mat.
- Claiming a kabaddi raider has unlimited time.
- Believing the kho-kho chaser may reverse direction freely.