AMO flashcards
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32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Working backwards
- A strategy that starts from the stated final result and undoes each operation in reverse order, using the inverse operation, until the unknown starting value is found.
- Guess and check table
- A table listing each trial guess, the resulting value, and the difference from the target, so the next guess can be adjusted in the correct direction.
- Parity
- Whether a number is even or odd. Parity rules let you rule out impossible answers, since odd plus odd is even and any product with an even factor is even.
- Pattern step
- The constant amount added from one term of a sequence to the next; term n equals the first term plus (n โ 1) times the step.
- Two-type count problem
- A puzzle with two kinds of items sharing a total count and total value; assuming one type throughout and dividing the value gap by the per-swap difference gives the other count.
- Age difference invariant
- The gap between two people's ages never changes over time, so expressing both ages from one variable and using that fixed gap solves age puzzles.
- Arithmetic series sum
- The sum of evenly spaced terms equals the first plus the last, multiplied by the number of terms, divided by two.
- Division algorithm form
- Every division can be written as total equals divisor times quotient plus remainder, where the remainder is at least zero and less than the divisor.
- Fixed-perimeter rectangle
- Among rectangles with the same perimeter, the one closest to a square encloses the greatest area; a long thin rectangle encloses the least.
- Two-set overlap
- When two groups overlap, the total equals the first group plus the second group minus the overlap, plus anyone in neither group.
- Combined work rate
- Each worker's rate is one divided by their solo time; adding rates gives the team rate, and the team time is one divided by that sum.
- Clock hand speed
- The minute hand sweeps six degrees per minute and the hour hand half a degree per minute, so the gap between them changes by 5.5 degrees per minute.
- Average recovery
- Since average equals total divided by count, the total can be recovered by multiplying the average by the count, which solves changed-average puzzles.
- Counting grid paths
- On a grid with only right and up moves, the number of routes to a cell equals the sum of the routes to the cell to its left and the cell below.
- Invariant
- A quantity that stays the same while other values change, such as a total or a difference; identifying it usually unlocks the solution.
- Successive percent change
- Percent changes applied one after another multiply rather than add, so a 20 percent increase followed by a 20 percent decrease leaves 96 percent of the original.
- Ratio parts method
- Convert a ratio into equal parts; one part equals the total divided by the sum of the ratio terms, and each share is that part times its term.
- Mixture concentration
- The amount of pure substance equals concentration times volume; in mixture problems track the pure amount, which is conserved when solutions are combined.
- Average speed
- Total distance divided by total time for the whole trip. It equals the plain average of two leg speeds only when both legs take equal time.
- Divisibility by 9
- A number is divisible by 9 exactly when the sum of its digits is divisible by 9; the same digit-sum test with 3 checks divisibility by 3.
- Pigeonhole principle
- If more items than boxes are filled, at least one box must hold two or more items; with n boxes, n + 1 items guarantee a repeat.
- Elimination method
- Solving a system by adding or subtracting the equations, after scaling if needed, so one variable cancels and the other can be found.
- Absolute value equation
- An equation of the form the absolute value of x minus a equals d has two solutions, a plus d and a minus d, when d is positive.
- Perpendicular slopes
- Two nonvertical lines are perpendicular exactly when their slopes multiply to negative one, so each slope is the negative reciprocal of the other.
- Exterior angle theorem
- An exterior angle of a triangle equals the sum of the two interior angles that are not adjacent to it.
- Inequality sign flip
- Multiplying or dividing both sides of an inequality by a negative number reverses the direction of the inequality symbol.
- Discriminant
- The value b squared minus 4ac in a quadratic equation; positive gives two real roots, zero gives one, and negative gives no real roots.
- Pythagorean triples
- Whole-number right triangle sides such as 3-4-5, 5-12-13, and 8-15-17, along with every whole-number multiple of these sets.
- Similar figure scaling
- When two figures are similar with scale factor k, corresponding lengths scale by k while areas scale by k squared and volumes by k cubed.
- Geometric sequence
- A sequence in which each term is the previous term multiplied by a fixed ratio r; the nth term is the first term times r to the n minus one.
- Distance formula
- The distance between two points equals the square root of the sum of the squared horizontal difference and the squared vertical difference.
- Painted cube counting
- In a cube painted on all faces and cut into small cubes, corners show three painted faces, edge pieces two, face centers one, and interior cubes none.