ITIL 4 DSV key terms
ITIL 4 DSV · Get comfortable with the vocabulary.
- Demand
- Related: Demand Management, Service Offering, Value Proposition
The need or desire for products and services among customers and users, including the amount and pattern of that need over time and the reasons behind it.
- Demand Management
- Related: Demand, Capacity, Service Offering
The practice of understanding, anticipating, and influencing customer demand, then shaping capacity and supply so that demand and available resources are balanced.
- Demand Shaping
- Related: Demand Management, Demand, Customer Journey
Deliberate actions that influence when, how much, or in what form customers consume a service, such as pricing changes, incentives, or feature design.
- Capacity
- Related: Demand Management, Service Offering
The maximum amount of work, throughput, or service output that a resource, team, or system can deliver in a given period under normal operating conditions.
- Service Offering
- Related: Service, Product, Value Proposition
A formal description of one or more services provided to meet the needs of a specific consumer group, including what is included, excluded, and expected of both parties.
- Service
- Related: Service Offering, Value Co-creation, Outcome
A means of enabling value co-creation by facilitating outcomes that customers want to achieve, without the customer having to manage specific costs and risks.
- Product
- Related: Service Offering, Service
A configuration of an organization's resources designed to offer value to a consumer, typically combining goods, services, and access to information or capabilities.
- Value Proposition
- Related: Service Offering, Outcome, Customer
A clear statement of the benefits, outcomes, and costs a service offering delivers for a particular customer segment, explaining why it is worth choosing.
- Outcome
- Related: Service, Value Co-creation, Customer Journey
A result or consequence that a customer or stakeholder wants to achieve through using a service, expressed in terms of what changes for them.
- Value Co-creation
- Related: Service, Outcome, Customer
The idea that value emerges from interaction between provider and consumer, with both parties contributing resources, knowledge, and effort rather than the provider alone delivering value.
- Utility
- Related: Warranty, Service Offering
The functional fit of a service for its purpose: what the service does and whether it supports the customer's desired outcomes effectively.
- Warranty
- Related: Utility, Service Offering
The assurance that a service meets agreed requirements for availability, capacity, continuity, and security, giving the customer confidence it will perform as promised.
- Customer
- Related: User, Customer Journey, Persona
A person or organization that defines the requirements for a service and takes responsibility for the outcomes of that service's consumption.
- User
- Related: Customer, Customer Experience, Persona
A person who uses a service in day-to-day activities and whose experience of the service is a key input to understanding and improving value.
- Customer Journey
- Related: Touchpoint, Customer Experience, Moment of Truth
The sequence of interactions and stages a customer goes through when discovering, acquiring, using, and renewing or leaving a service.
- Touchpoint
- Related: Customer Journey, Moment of Truth, Pain Point
Any point of interaction between the customer and the service provider, such as a website, support call, email, app screen, or in-person contact.
- Moment of Truth
- Related: Touchpoint, Customer Journey, Customer Experience
A critical interaction where the customer forms a strong positive or negative impression of the provider, often shaping loyalty and future decisions.
- Customer Journey Map
- Related: Customer Journey, Touchpoint, Pain Point
A visual representation of a customer's end-to-end journey, showing stages, touchpoints, actions, emotions, and pain points from the customer's perspective.
- Pain Point
- Related: Customer Journey Map, Touchpoint, Customer Experience
A specific problem, friction, or frustration a customer encounters during the journey that reduces satisfaction and may cause them to abandon or complain.
- Persona
- Related: Customer, User, Customer Journey Map
A representative fictional profile of a customer segment, describing goals, behaviors, needs, and frustrations to help teams design from the customer's viewpoint.
- Customer Experience
- Related: Customer Journey, Touchpoint, Experience Level
The sum of perceptions and feelings a customer forms from all interactions with a provider's services, people, and brand over time.
- User Experience
- Related: Customer Experience, Touchpoint, Usability
The perceptions and feelings a user forms while interacting with a specific service, interface, or product, including ease of use and usefulness.
- Experience Management
- Related: Customer Experience, Experience Level, Voice of the Customer
The practice of systematically understanding, measuring, and improving the experiences customers and users have across the journey and at each touchpoint.
- Experience Level
- Related: Customer Experience, Moment of Truth, Experience Management
A classification of how well a service meets or exceeds customer expectations at a touchpoint, ranging from poor to excellent based on observed interactions.
- Voice of the Customer
- Related: Customer Experience, Experience Management, Net Promoter Score
Structured methods for collecting and using customer feedback, needs, and expectations so that decisions reflect what customers actually value.
- Net Promoter Score
- Related: Voice of the Customer, Customer Experience
A survey metric based on how likely customers are to recommend a provider, used as one indicator of loyalty and overall experience quality.
- Customer Satisfaction
- Related: Customer Experience, Voice of the Customer, Outcome
The degree to which a customer's expectations are met or exceeded by the service received, often measured through surveys and feedback.
- Service Level Agreement
- Related: Service Offering, Warranty, Service Level
A documented agreement between a provider and customer that states expected service levels, responsibilities, and measures used to assess performance.
- Service Level
- Related: Service Level Agreement, Warranty
A measured target or threshold describing the expected performance of a service, such as response time or availability, against which actual performance is compared.
- Service Catalog
- Related: Service Offering, Service
A structured list of available service offerings, with descriptions, audiences, and ordering information, used to make offerings visible and accessible to customers.
- Value Stream
- Related: Value Co-creation, Outcome, Demand
A series of steps an organization uses to create and deliver value to customers, showing how work flows from demand to realized outcome.
- Usability
- Related: User Experience, Touchpoint
The extent to which a service or interface can be used effectively, efficiently, and satisfactorily by its intended users in their real context.
- Accessibility
- Related: Usability, User Experience
The design of services and interfaces so that people with diverse abilities and circumstances can perceive, understand, and use them without undue barriers.
- Customer Loyalty
- Related: Customer Experience, Customer Journey, Net Promoter Score
A customer's sustained preference for and repeat use of a provider's services, often resulting from consistently positive experiences and delivered value.
- Churn
- Related: Customer Loyalty, Customer Journey, Pain Point
The rate at which customers stop using or renewing a service over a period, often an indicator of poor experience or unmet demand.
- Feedback Loop
- Related: Voice of the Customer, Experience Management, Continual Improvement
A recurring process for collecting customer input and feeding it back into design and improvement decisions so that learning drives action.
- Continual Improvement
- Related: Feedback Loop, Experience Management, Value Stream
An ongoing practice of identifying and acting on opportunities to improve services, experiences, and value delivery, using data and feedback to guide changes.