ITIL 4 DSV study materials
ITIL 4 DSV study resources

ITIL 4 DSV key terms

ITIL 4 DSV · Get comfortable with the vocabulary.

Demand

The need or desire for products and services among customers and users, including the amount and pattern of that need over time and the reasons behind it.

Related: Demand Management, Service Offering, Value Proposition
Demand Management

The practice of understanding, anticipating, and influencing customer demand, then shaping capacity and supply so that demand and available resources are balanced.

Related: Demand, Capacity, Service Offering
Demand Shaping

Deliberate actions that influence when, how much, or in what form customers consume a service, such as pricing changes, incentives, or feature design.

Related: Demand Management, Demand, Customer Journey
Capacity

The maximum amount of work, throughput, or service output that a resource, team, or system can deliver in a given period under normal operating conditions.

Related: Demand Management, Service Offering
Service Offering

A formal description of one or more services provided to meet the needs of a specific consumer group, including what is included, excluded, and expected of both parties.

Related: Service, Product, Value Proposition
Service

A means of enabling value co-creation by facilitating outcomes that customers want to achieve, without the customer having to manage specific costs and risks.

Related: Service Offering, Value Co-creation, Outcome
Product

A configuration of an organization's resources designed to offer value to a consumer, typically combining goods, services, and access to information or capabilities.

Related: Service Offering, Service
Value Proposition

A clear statement of the benefits, outcomes, and costs a service offering delivers for a particular customer segment, explaining why it is worth choosing.

Related: Service Offering, Outcome, Customer
Outcome

A result or consequence that a customer or stakeholder wants to achieve through using a service, expressed in terms of what changes for them.

Related: Service, Value Co-creation, Customer Journey
Value Co-creation

The idea that value emerges from interaction between provider and consumer, with both parties contributing resources, knowledge, and effort rather than the provider alone delivering value.

Related: Service, Outcome, Customer
Utility

The functional fit of a service for its purpose: what the service does and whether it supports the customer's desired outcomes effectively.

Related: Warranty, Service Offering
Warranty

The assurance that a service meets agreed requirements for availability, capacity, continuity, and security, giving the customer confidence it will perform as promised.

Related: Utility, Service Offering
Customer

A person or organization that defines the requirements for a service and takes responsibility for the outcomes of that service's consumption.

Related: User, Customer Journey, Persona
User

A person who uses a service in day-to-day activities and whose experience of the service is a key input to understanding and improving value.

Related: Customer, Customer Experience, Persona
Customer Journey

The sequence of interactions and stages a customer goes through when discovering, acquiring, using, and renewing or leaving a service.

Related: Touchpoint, Customer Experience, Moment of Truth
Touchpoint

Any point of interaction between the customer and the service provider, such as a website, support call, email, app screen, or in-person contact.

Related: Customer Journey, Moment of Truth, Pain Point
Moment of Truth

A critical interaction where the customer forms a strong positive or negative impression of the provider, often shaping loyalty and future decisions.

Related: Touchpoint, Customer Journey, Customer Experience
Customer Journey Map

A visual representation of a customer's end-to-end journey, showing stages, touchpoints, actions, emotions, and pain points from the customer's perspective.

Related: Customer Journey, Touchpoint, Pain Point
Pain Point

A specific problem, friction, or frustration a customer encounters during the journey that reduces satisfaction and may cause them to abandon or complain.

Related: Customer Journey Map, Touchpoint, Customer Experience
Persona

A representative fictional profile of a customer segment, describing goals, behaviors, needs, and frustrations to help teams design from the customer's viewpoint.

Related: Customer, User, Customer Journey Map
Customer Experience

The sum of perceptions and feelings a customer forms from all interactions with a provider's services, people, and brand over time.

Related: Customer Journey, Touchpoint, Experience Level
User Experience

The perceptions and feelings a user forms while interacting with a specific service, interface, or product, including ease of use and usefulness.

Related: Customer Experience, Touchpoint, Usability
Experience Management

The practice of systematically understanding, measuring, and improving the experiences customers and users have across the journey and at each touchpoint.

Related: Customer Experience, Experience Level, Voice of the Customer
Experience Level

A classification of how well a service meets or exceeds customer expectations at a touchpoint, ranging from poor to excellent based on observed interactions.

Related: Customer Experience, Moment of Truth, Experience Management
Voice of the Customer

Structured methods for collecting and using customer feedback, needs, and expectations so that decisions reflect what customers actually value.

Related: Customer Experience, Experience Management, Net Promoter Score
Net Promoter Score

A survey metric based on how likely customers are to recommend a provider, used as one indicator of loyalty and overall experience quality.

Related: Voice of the Customer, Customer Experience
Customer Satisfaction

The degree to which a customer's expectations are met or exceeded by the service received, often measured through surveys and feedback.

Related: Customer Experience, Voice of the Customer, Outcome
Service Level Agreement

A documented agreement between a provider and customer that states expected service levels, responsibilities, and measures used to assess performance.

Related: Service Offering, Warranty, Service Level
Service Level

A measured target or threshold describing the expected performance of a service, such as response time or availability, against which actual performance is compared.

Related: Service Level Agreement, Warranty
Service Catalog

A structured list of available service offerings, with descriptions, audiences, and ordering information, used to make offerings visible and accessible to customers.

Related: Service Offering, Service
Value Stream

A series of steps an organization uses to create and deliver value to customers, showing how work flows from demand to realized outcome.

Related: Value Co-creation, Outcome, Demand
Usability

The extent to which a service or interface can be used effectively, efficiently, and satisfactorily by its intended users in their real context.

Related: User Experience, Touchpoint
Accessibility

The design of services and interfaces so that people with diverse abilities and circumstances can perceive, understand, and use them without undue barriers.

Related: Usability, User Experience
Customer Loyalty

A customer's sustained preference for and repeat use of a provider's services, often resulting from consistently positive experiences and delivered value.

Related: Customer Experience, Customer Journey, Net Promoter Score
Churn

The rate at which customers stop using or renewing a service over a period, often an indicator of poor experience or unmet demand.

Related: Customer Loyalty, Customer Journey, Pain Point
Feedback Loop

A recurring process for collecting customer input and feeding it back into design and improvement decisions so that learning drives action.

Related: Voice of the Customer, Experience Management, Continual Improvement
Continual Improvement

An ongoing practice of identifying and acting on opportunities to improve services, experiences, and value delivery, using data and feedback to guide changes.

Related: Feedback Loop, Experience Management, Value Stream