KDU CGT study materials
KDU CGT study resources

KDU CGT study guide

KDU CGT · Work through your exam, one topic at a time.

The KDU Certified Game Tester (CGT) credential is a vendor-neutral certification intended for people who want to demonstrate practical competence in software quality assurance for games. It suits QA testers entering the industry, manual testers moving from business software into games, and indie developers or community moderators who need a structured testing vocabulary. The KDU CGT study guide has 9 sections and about 3,263 words.

01

Game Testing Fundamentals and the Software Development Life Cycle

This domain checks whether you understand where testing sits in game development: the levels of testing, the milestone gates a build must pass, and how QA work changes between pre-production and post-launch. Expect questions on alpha versus beta, build verification, entry and exit criteria, and the difference between verification and validation.

385 words, about 2 min
02

Test Design Techniques and Test Case Creation

This domain covers how to turn a design or requirement into a reproducible test case, and how to select the smallest set of cases that finds the most defects. Expect equivalence partitioning, boundary values, decision tables, state transition testing, pairwise configuration coverage, and exploratory charters.

360 words, about 2 min
03

Functional Testing of Game Mechanics and Systems

Functional testing asks whether game systems do what the design says. The exam targets combat and damage rules, progression and unlocks, inventory and economy, save/load, UI and HUD, achievements and trophies, and localization triggers.

375 words, about 2 min
04

Non-Functional Testing: Performance, Compatibility, and Usability

Non-functional testing covers qualities rather than features: frame rate and frame time, memory, load times, thermal behaviour, hardware and software compatibility, and usability. The exam expects you to choose measurable targets and to test the configurations players actually own.

344 words, about 2 min
05

Platform Certification and Compliance Testing

Certification and compliance testing checks a build against first-party platform requirements and legal or ratings obligations. The exam expects familiarity with requirement documents, submission flow and the kinds of failures that block a release.

346 words, about 2 min
06

Multiplayer, Network, and Online Service Testing

Multiplayer and online testing covers the behaviour of a game when the network is imperfect, when services fail, and when many players act at once. The exam targets latency, packet loss, matchmaking, session state, server authority and load testing.

362 words, about 2 min
07

Defect Reporting, Tracking, and Bug Life Cycle

This domain covers writing a defect that an engineer can act on, and moving it through a defined life cycle without losing information. Expect severity versus priority, states and transitions, triage, verification and reopening.

370 words, about 2 min
08

Test Management, Tools, and Metrics

Test management is about planning, tracking and reporting testing so decisions can be made. The exam covers test plans, estimation, tools, automation and metrics, and how to avoid numbers that look good but mislead.

357 words, about 2 min
09

Professional Ethics and Industry Practices

Professional ethics covers how a tester handles confidential information, player data, security issues and pressure to ship. The exam expects judgement, not just knowledge of an NDA.

364 words, about 2 min