MATSEC SEC Theatre flashcards
MATSEC SEC Theatre · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Hamartia
- The error, flaw or misjudgement in a tragic protagonist that contributes to their downfall. In Aristotle's analysis it is not simple wickedness but a mistake that makes the fall both plausible and pitiable.
- Catharsis
- The purging or release of pity and fear that Aristotle says tragedy produces in the audience. It explains why watching suffering can be pleasurable rather than merely distressing.
- Soliloquy
- A speech delivered by a character alone on stage, revealing inner thoughts to the audience rather than to other characters. It is a theatrical convention, not realistic conversation.
- Aside
- A short remark spoken by a character that the audience hears but other characters on stage do not. It creates complicity with the audience and often supplies irony or comic commentary.
- Dramatic irony
- A situation where the audience knows something a character does not, so the character's words or actions carry a meaning they cannot see. It generates tension, pity or comedy.
- Subtext
- The meaning beneath the spoken words: what a character really wants, feels or hides. Actors play subtext through tone, pause and physical action rather than stating it aloud.
- Given circumstances
- The facts a script supplies about a character's world: time, place, social situation, relationships and past events. Actors use them to build believable motivation.
- Super-objective
- The single overriding desire that drives a character through the whole play, as opposed to the smaller objectives pursued scene by scene. A Stanislavski-derived rehearsal term.
- Blocking
- The planned pattern of movement and stage positions fixed in rehearsal, recorded in the prompt book. Consistent blocking makes entrances, exits and sightlines repeatable for every performance.
- Upstage and downstage
- Upstage is the area furthest from the audience; downstage is nearest. The terms come from raked historical stages, where the stage literally sloped upward away from the spectators.
- Stage right and left
- Directions taken from the performer's viewpoint facing the audience. Stage right is the audience's left, so written stage directions must always be read from the actor's perspective.
- Proscenium arch stage
- A stage framed by an arch with the audience on one side only, creating a picture-frame effect. It suits elaborate scenery but distances the audience from the performers.
- Thrust stage
- A stage projecting into the auditorium with audience on three sides. It creates intimacy and fast audience contact but demands careful blocking because some spectators see actors' backs.
- Theatre in the round
- Performance space surrounded by audience on all four sides. Entrances run through the aisles, scenery must be minimal, and actors must constantly play to all directions.
- Traverse staging
- A stage with audience on two opposite sides and the action in a central corridor between them. It emphasises confrontation and linear movement along the acting space.
- Fourth wall
- The imaginary boundary between the stage and the audience in realistic theatre. Actors behave as if unobserved, and the audience watches as invisible observers of a private world.
- Breaking the fourth wall
- Direct address or acknowledgement of the audience that shatters the illusion of realism. It is a deliberate alienation device used for comedy, commentary or political effect.
- Exposition
- The opening section of a play that supplies necessary background: relationships, setting, prior events and the initial situation. Effective exposition is woven into action, not announced.
- Climax
- The point of greatest tension where the central conflict reaches its decisive turning point. Everything before it builds toward it; everything after shows its consequences.
- Denouement
- The final unravelling after the climax, in which remaining confusions are resolved and the new order is established. It may be brief or, in some modern plays, deliberately absent.
- Falling action
- The section following the climax in which consequences unfold and tension decreases. It shows characters reacting to the turning point before the final resolution.
- Commedia dell'arte
- Italian improvised comedy from the sixteenth century built on stock characters, masks and lazzi (comic routines). It influenced later physical comedy, pantomime and character comedy.
- Greek chorus
- A group in ancient Greek theatre who comment, question and narrate between episodes. The chorus provides moral perspective and bridges the action and the audience.
- Realism in theatre
- A late nineteenth-century style aiming at plausible everyday life, consistent psychology and recognisable settings. Dialogue imitates ordinary speech and the fourth wall is usually intact.
- Naturalism
- An extreme form of realism emphasising heredity and environment as forces shaping behaviour. Associated with Zola's theories and Strindberg's preface to Miss Julie.
- Farce
- Comedy built on improbable situations, mistaken identity, rapid entrances and exits, and escalating chaos. Plot machinery matters more than character depth, and physical timing is essential.
- Melodrama
- A style with clearly opposed good and evil characters, sensational incidents and heightened emotion. Music originally underscored action, and moral outcomes are unambiguous.
- Tragicomedy
- A play mixing tragic and comic elements so that neither mode dominates. It reflects the mixed nature of experience and often refuses a wholly sad or happy ending.
- Production concept
- The unifying directorial interpretation of a script, covering period, setting, style and casting logic. A defensible concept must be supported by evidence in the text.
- Prompt book
- The stage manager's master script containing blocking, technical cues and running order. It is the operational document that allows a production to be repeated consistently.
- Lighting cue
- A recorded change in the lighting state, numbered and called during performance. Cues control visibility, focus, atmosphere and the audience's attention at each moment.
- Costume plot
- A chart listing every character's costumes by scene, with notes on changes and accessories. It coordinates wardrobe, quick changes and continuity across the production.