SPM Add Maths study materials
SPM Add Maths study resources

SPM Add Maths cheat sheet

SPM Add Maths · Keep the key ideas within reach.

Quick reference

Functions

  • A function maps each element of its domain to exactly one value; a one-to-one function also gives distinct outputs for distinct inputs.

  • Absolute value function: |x| = x for x ≥ 0 and |x| = −x for x < 0; its graph is V-shaped with vertex at the origin.

  • Composite function: (fg)(x) = f(g(x)); the range of g must lie inside the domain of f for fg to be defined.

  • fg generally ≠ gf; composition is associative but not commutative.

  • Inverse exists only for one-to-one functions; find it by writing y = f(x), swapping x and y, then solving for y.

  • Key inverse identities: f⁻¹(f(x)) = x for x in the domain, and f(f⁻¹(x)) = x for x in the range of f.

  • The graph of f⁻¹ is the reflection of the graph of f in the line y = x.

  • Domain of f⁻¹ = range of f; range of f⁻¹ = domain of f.

Quick reference

Quadratic Equations and Quadratic Functions

  • Roots of ax² + bx + c = 0: x = [−b ± √(b² − 4ac)] / (2a).

  • Discriminant D = b² − 4ac: D > 0 two distinct real roots; D = 0 two equal real roots; D < 0 no real roots.

  • Sum of roots α + β = −b/a; product of roots αβ = c/a.

  • Form a quadratic from roots α, β: x² − (α + β)x + αβ = 0.

  • Completing the square: ax² + bx + c = a(x + b/2a)² + c − b²/4a.

  • Vertex of y = ax² + bx + c is at x = −b/(2a); y = a(x − h)² + k has vertex (h, k).

  • a > 0 opens upward with a minimum; a < 0 opens downward with a maximum.

  • Axis of symmetry x = −b/(2a) passes through the vertex; the curve is symmetric about it.

  • Solving inequalities: find roots, sketch the parabola, and read off where the graph lies above or below the x-axis.

Quick reference

Simultaneous Equations

  • Linear–linear in two unknowns: eliminate one variable by making coefficients equal and opposite, then add.

  • Linear–quadratic: solve the linear equation for one variable and substitute into the quadratic.

  • Substitution into a quadratic typically yields a quadratic; its discriminant tells how many intersection points exist.

  • D > 0 two solutions (two intersection points), D = 0 one solution (tangent), D < 0 no real solution.

  • For three unknowns, use three linear equations: eliminate one variable from two pairs to get two equations in two unknowns.

  • Graphical meaning: each solution pair (x, y) is a point where the two graphs intersect.

  • Always substitute candidate solutions back into both original equations to reject extraneous values.

  • A pair of linear equations has no solution when the lines are parallel (equal gradient, different intercept).

Quick reference

Indices and Logarithms

  • Laws of indices: aᵐ × aⁿ = aᵐ⁺ⁿ; aᵐ ÷ aⁿ = aᵐ⁻ⁿ; (aᵐ)ⁿ = aᵐⁿ; a⁰ = 1; a⁻ⁿ = 1/aⁿ.

  • Fractional powers: a^(m/n) = ⁿ√(aᵐ); also (ab)ⁿ = aⁿbⁿ and (a/b)ⁿ = aⁿ/bⁿ.

  • Definition: log_a N = x means aˣ = N, with a > 0, a ≠ 1, N > 0.

  • Log laws: log_a(xy) = log_a x + log_a y; log_a(x/y) = log_a x − log_a y; log_a(xⁿ) = n log_a x.

  • log_a a = 1 and log_a 1 = 0 for every valid base a.

  • Change of base: log_a b = log_c b / log_c a; in particular log_a b = 1 / log_b a.

  • Solving aˣ = b: take logs to get x = log b / log a.

  • Solving log equations: combine into a single log, convert to exponential form, then check that all arguments stay positive.

Quick reference

Coordinate Geometry

  • Distance between (x₁, y₁) and (x₂, y₂): √[(x₂ − x₁)² + (y₂ − y₁)²].

  • Midpoint: ((x₁ + x₂)/2, (y₁ + y₂)/2).

  • Gradient m = (y₂ − y₁)/(x₂ − x₁); parallel lines have m₁ = m₂.

  • Perpendicular lines satisfy m₁ × m₂ = −1.

  • Point–gradient form: y − y₁ = m(x − x₁); gradient–intercept form: y = mx + c.

  • Area of a polygon by coordinates: ½|x₁y₂ + x₂y₃ + … + xₙy₁ − y₁x₂ − y₂x₃ − … − yₙx₁|.

  • Perpendicular distance from (x₁, y₁) to ax + by + c = 0 is |ax₁ + by₁ + c| / √(a² + b²).

  • Locus of points equidistant from two fixed points is the perpendicular bisector of the segment joining them.

Quick reference

Circular Measure

  • Radian definition: 1 rad is the angle subtended at the centre by an arc equal in length to the radius.

  • Conversion: π rad = 180°; degrees to radians multiply by π/180; radians to degrees multiply by 180/π.

  • Arc length s = rθ, where θ is in radians.

  • Sector area A = ½r²θ (θ in radians), equivalently A = ½rs.

  • Area of segment = sector area − triangle area = ½r²θ − ½r² sin θ.

  • Triangle area from two sides and included angle: ½ab sin C.

  • Perimeter of a sector = 2r + rθ; perimeter of a segment = arc length + chord length.

  • Chord length for angle θ at the centre: 2r sin(θ/2).

Quick reference

Differentiation

  • Limit definition: f′(x) = lim(h→0) [f(x + h) − f(x)] / h.

  • Power rule: d/dx (axⁿ) = anxⁿ⁻¹; derivative of a constant is 0.

  • Product rule: d/dx (uv) = u dv/dx + v du/dx.

  • Quotient rule: d/dx (u/v) = (v du/dx − u dv/dx) / v².

  • Chain rule: d/dx [f(g(x))] = f′(g(x)) × g′(x).

  • Gradient of the tangent at x = a is f′(a); normal gradient is −1/f′(a).

  • Stationary points where f′(x) = 0; use f″(x) > 0 for a minimum, f″(x) < 0 for a maximum.

  • Equation of tangent at (a, f(a)): y − f(a) = f′(a)(x − a).

  • Rates of change: dy/dt = (dy/dx)(dx/dt); small changes δy ≈ f′(x) δx.

Quick reference

Integration

  • Indefinite integral: ∫axⁿ dx = axⁿ⁺¹/(n + 1) + c for n ≠ −1.

  • Definite integral ∫ₐᵇ f(x) dx = F(b) − F(a), where F′ = f.

  • Area between curve and x-axis: integrate; take the absolute value of parts below the axis separately.

  • Area between two curves: ∫ₐᵇ (upper − lower) dx over the intersection limits.

  • Volume of revolution about the x-axis: V = π∫ₐᵇ y² dx.

  • Reversing limits changes sign: ∫ₐᵇ f dx = −∫ᵦᵃ f dx.

  • Composite integrals of the form ∫k(ax + b)ⁿ dx = k(ax + b)ⁿ⁺¹ / [a(n + 1)] + c.

  • Integration is the reverse of differentiation; check an antiderivative by differentiating it back.

Quick reference

Vectors

  • A vector has magnitude and direction; a scalar has magnitude only.

  • In component form, magnitude of xi + yj is √(x² + y²).

  • Unit vector in the direction of a is â = a/|a|.

  • Addition and subtraction are done component-wise; k a scales each component by k.

  • Position vector of a point relative to origin O is written OA with arrow; AB = OB − OA.

  • Parallel vectors satisfy a = k b for some scalar k; equal vectors have equal components.

  • Dot product a·b = |a||b| cos θ = x₁x₂ + y₁y₂; perpendicular vectors give a·b = 0.

  • Angle between vectors: cos θ = (a·b)/(|a||b|).

  • If P divides AB in ratio m : n, then OP = (n OA + m OB)/(m + n).

Quick reference

Solution of Triangles

  • Sine rule: a/sin A = b/sin B = c/sin C (also true for the circumdiameter 2R).

  • Cosine rule: a² = b² + c² − 2bc cos A; rearrange to cos A = (b² + c² − a²)/(2bc).

  • Area of triangle = ½ab sin C.

  • Use sine rule when given two angles and a side, or two sides and a non-included angle (check the ambiguous case).

  • Use cosine rule when given three sides, or two sides and the included angle.

  • Ambiguous case: with two sides and a non-included angle, solutions may number 0, 1, or 2.

  • Angle sum: A + B + C = 180°; the largest side faces the largest angle.

  • Bearings are measured clockwise from north; convert to standard angles before applying the rules.

Quick reference

Index Numbers

  • Index number I = (Q₁/Q₀) × 100, where Q₀ is the base-year value and Q₁ the current value.

  • Price index uses prices; quantity index uses quantities; both take base year = 100.

  • Composite index = Σ(W × I)/ΣW, where W is the weight and I each component index.

  • Weights are usually quantities, values, or percentages of expenditure.

  • Base-year value is always 100; an index of 125 means a 25% increase from base.

  • Changing the base year requires rebasing: new index = (old index / old index of new base) × 100.

  • Index numbers measure relative change, not absolute value, so they are unit-free.

Quick reference

Motion Along a Straight Line (Kinematics of Linear Motion)

  • Displacement s is position relative to a fixed point; velocity v = ds/dt; acceleration a = dv/dt = d²s/dt².

  • Velocity is zero at turning points; acceleration is zero when velocity is maximum or minimum.

  • Particle moves forward when v > 0 and backward when v < 0.

  • Total distance travelled requires splitting time intervals at each turning point and summing |displacement changes|.

  • Acceleration is positive when velocity increases (in the positive direction); negative acceleration means deceleration when moving forward.

  • Displacement from velocity: s = ∫v dt; velocity from acceleration: v = ∫a dt, using initial conditions to find constants.

  • Maximum or minimum velocity occurs where a = dv/dt = 0.

  • Constant acceleration formulas: v = u + at, s = ut + ½at², v² = u² + 2as.

Quick reference

Functions

  • A function maps each element of its domain to exactly one value; a one-to-one function also gives distinct outputs for distinct inputs.

  • Absolute value function: |x| = x for x ≥ 0 and |x| = −x for x < 0; its graph is V-shaped with vertex at the origin.

  • Composite function: (fg)(x) = f(g(x)); the range of g must lie inside the domain of f for fg to be defined.

  • fg generally ≠ gf; composition is associative but not commutative.

  • Inverse exists only for one-to-one functions; find it by writing y = f(x), swapping x and y, then solving for y.

  • Key inverse identities: f⁻¹(f(x)) = x for x in the domain, and f(f⁻¹(x)) = x for x in the range of f.

  • The graph of f⁻¹ is the reflection of the graph of f in the line y = x.

  • Domain of f⁻¹ = range of f; range of f⁻¹ = domain of f.

Quick reference

Quadratic Equations and Quadratic Functions

  • Roots of ax² + bx + c = 0: x = [−b ± √(b² − 4ac)] / (2a).

  • Discriminant D = b² − 4ac: D > 0 two distinct real roots; D = 0 two equal real roots; D < 0 no real roots.

  • Sum of roots α + β = −b/a; product of roots αβ = c/a.

  • Form a quadratic from roots α, β: x² − (α + β)x + αβ = 0.

  • Completing the square: ax² + bx + c = a(x + b/2a)² + c − b²/4a.

  • Vertex of y = ax² + bx + c is at x = −b/(2a); y = a(x − h)² + k has vertex (h, k).

  • a > 0 opens upward with a minimum; a < 0 opens downward with a maximum.

  • Axis of symmetry x = −b/(2a) passes through the vertex; the curve is symmetric about it.

  • Solving inequalities: find roots, sketch the parabola, and read off where the graph lies above or below the x-axis.

Quick reference

Simultaneous Equations

  • Linear–linear in two unknowns: eliminate one variable by making coefficients equal and opposite, then add.

  • Linear–quadratic: solve the linear equation for one variable and substitute into the quadratic.

  • Substitution into a quadratic typically yields a quadratic; its discriminant tells how many intersection points exist.

  • D > 0 two solutions (two intersection points), D = 0 one solution (tangent), D < 0 no real solution.

  • For three unknowns, use three linear equations: eliminate one variable from two pairs to get two equations in two unknowns.

  • Graphical meaning: each solution pair (x, y) is a point where the two graphs intersect.

  • Always substitute candidate solutions back into both original equations to reject extraneous values.

  • A pair of linear equations has no solution when the lines are parallel (equal gradient, different intercept).

Quick reference

Indices and Logarithms

  • Laws of indices: aᵐ × aⁿ = aᵐ⁺ⁿ; aᵐ ÷ aⁿ = aᵐ⁻ⁿ; (aᵐ)ⁿ = aᵐⁿ; a⁰ = 1; a⁻ⁿ = 1/aⁿ.

  • Fractional powers: a^(m/n) = ⁿ√(aᵐ); also (ab)ⁿ = aⁿbⁿ and (a/b)ⁿ = aⁿ/bⁿ.

  • Definition: log_a N = x means aˣ = N, with a > 0, a ≠ 1, N > 0.

  • Log laws: log_a(xy) = log_a x + log_a y; log_a(x/y) = log_a x − log_a y; log_a(xⁿ) = n log_a x.

  • log_a a = 1 and log_a 1 = 0 for every valid base a.

  • Change of base: log_a b = log_c b / log_c a; in particular log_a b = 1 / log_b a.

  • Solving aˣ = b: take logs to get x = log b / log a.

  • Solving log equations: combine into a single log, convert to exponential form, then check that all arguments stay positive.

Quick reference

Coordinate Geometry

  • Distance between (x₁, y₁) and (x₂, y₂): √[(x₂ − x₁)² + (y₂ − y₁)²].

  • Midpoint: ((x₁ + x₂)/2, (y₁ + y₂)/2).

  • Gradient m = (y₂ − y₁)/(x₂ − x₁); parallel lines have m₁ = m₂.

  • Perpendicular lines satisfy m₁ × m₂ = −1.

  • Point–gradient form: y − y₁ = m(x − x₁); gradient–intercept form: y = mx + c.

  • Area of a polygon by coordinates: ½|x₁y₂ + x₂y₃ + … + xₙy₁ − y₁x₂ − y₂x₃ − … − yₙx₁|.

  • Perpendicular distance from (x₁, y₁) to ax + by + c = 0 is |ax₁ + by₁ + c| / √(a² + b²).

  • Locus of points equidistant from two fixed points is the perpendicular bisector of the segment joining them.

Quick reference

Circular Measure

  • Radian definition: 1 rad is the angle subtended at the centre by an arc equal in length to the radius.

  • Conversion: π rad = 180°; degrees to radians multiply by π/180; radians to degrees multiply by 180/π.

  • Arc length s = rθ, where θ is in radians.

  • Sector area A = ½r²θ (θ in radians), equivalently A = ½rs.

  • Area of segment = sector area − triangle area = ½r²θ − ½r² sin θ.

  • Triangle area from two sides and included angle: ½ab sin C.

  • Perimeter of a sector = 2r + rθ; perimeter of a segment = arc length + chord length.

  • Chord length for angle θ at the centre: 2r sin(θ/2).

Quick reference

Differentiation

  • Limit definition: f′(x) = lim(h→0) [f(x + h) − f(x)] / h.

  • Power rule: d/dx (axⁿ) = anxⁿ⁻¹; derivative of a constant is 0.

  • Product rule: d/dx (uv) = u dv/dx + v du/dx.

  • Quotient rule: d/dx (u/v) = (v du/dx − u dv/dx) / v².

  • Chain rule: d/dx [f(g(x))] = f′(g(x)) × g′(x).

  • Gradient of the tangent at x = a is f′(a); normal gradient is −1/f′(a).

  • Stationary points where f′(x) = 0; use f″(x) > 0 for a minimum, f″(x) < 0 for a maximum.

  • Equation of tangent at (a, f(a)): y − f(a) = f′(a)(x − a).

  • Rates of change: dy/dt = (dy/dx)(dx/dt); small changes δy ≈ f′(x) δx.

Quick reference

Integration

  • Indefinite integral: ∫axⁿ dx = axⁿ⁺¹/(n + 1) + c for n ≠ −1.

  • Definite integral ∫ₐᵇ f(x) dx = F(b) − F(a), where F′ = f.

  • Area between curve and x-axis: integrate; take the absolute value of parts below the axis separately.

  • Area between two curves: ∫ₐᵇ (upper − lower) dx over the intersection limits.

  • Volume of revolution about the x-axis: V = π∫ₐᵇ y² dx.

  • Reversing limits changes sign: ∫ₐᵇ f dx = −∫ᵦᵃ f dx.

  • Composite integrals of the form ∫k(ax + b)ⁿ dx = k(ax + b)ⁿ⁺¹ / [a(n + 1)] + c.

  • Integration is the reverse of differentiation; check an antiderivative by differentiating it back.

Quick reference

Vectors

  • A vector has magnitude and direction; a scalar has magnitude only.

  • In component form, magnitude of xi + yj is √(x² + y²).

  • Unit vector in the direction of a is â = a/|a|.

  • Addition and subtraction are done component-wise; k a scales each component by k.

  • Position vector of a point relative to origin O is written OA with arrow; AB = OB − OA.

  • Parallel vectors satisfy a = k b for some scalar k; equal vectors have equal components.

  • Dot product a·b = |a||b| cos θ = x₁x₂ + y₁y₂; perpendicular vectors give a·b = 0.

  • Angle between vectors: cos θ = (a·b)/(|a||b|).

  • If P divides AB in ratio m : n, then OP = (n OA + m OB)/(m + n).

Quick reference

Solution of Triangles

  • Sine rule: a/sin A = b/sin B = c/sin C (also true for the circumdiameter 2R).

  • Cosine rule: a² = b² + c² − 2bc cos A; rearrange to cos A = (b² + c² − a²)/(2bc).

  • Area of triangle = ½ab sin C.

  • Use sine rule when given two angles and a side, or two sides and a non-included angle (check the ambiguous case).

  • Use cosine rule when given three sides, or two sides and the included angle.

  • Ambiguous case: with two sides and a non-included angle, solutions may number 0, 1, or 2.

  • Angle sum: A + B + C = 180°; the largest side faces the largest angle.

  • Bearings are measured clockwise from north; convert to standard angles before applying the rules.

Quick reference

Index Numbers

  • Index number I = (Q₁/Q₀) × 100, where Q₀ is the base-year value and Q₁ the current value.

  • Price index uses prices; quantity index uses quantities; both take base year = 100.

  • Composite index = Σ(W × I)/ΣW, where W is the weight and I each component index.

  • Weights are usually quantities, values, or percentages of expenditure.

  • Base-year value is always 100; an index of 125 means a 25% increase from base.

  • Changing the base year requires rebasing: new index = (old index / old index of new base) × 100.

  • Index numbers measure relative change, not absolute value, so they are unit-free.

Quick reference

Motion Along a Straight Line (Kinematics of Linear Motion)

  • Displacement s is position relative to a fixed point; velocity v = ds/dt; acceleration a = dv/dt = d²s/dt².

  • Velocity is zero at turning points; acceleration is zero when velocity is maximum or minimum.

  • Particle moves forward when v > 0 and backward when v < 0.

  • Total distance travelled requires splitting time intervals at each turning point and summing |displacement changes|.

  • Acceleration is positive when velocity increases (in the positive direction); negative acceleration means deceleration when moving forward.

  • Displacement from velocity: s = ∫v dt; velocity from acceleration: v = ∫a dt, using initial conditions to find constants.

  • Maximum or minimum velocity occurs where a = dv/dt = 0.

  • Constant acceleration formulas: v = u + at, s = ut + ½at², v² = u² + 2as.