NIMASA STCW PST flashcards
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33 cards. Read the term and the definition here. The deck at the top of this page is optional.
- General emergency alarm signal
- Seven or more short blasts followed by one long blast on the ship's whistle and internal alarm. It calls all persons to their muster stations for roll call and instruction.
- Abandon ship order
- Given only by the master, usually verbally, followed by the general alarm. No one boards a survival craft before this order is given.
- Muster list contents
- Assigns every person a muster station, a survival craft, and emergency duties, and names substitutes for key roles. Posted in accommodation, bridge, and engine room.
- Drill frequency requirement
- Each crew member takes part in at least one abandon-ship drill and one fire drill every month. Drills occur within 24 hours of leaving port if over 25 percent of crew changed.
- Man overboard signal
- Three long blasts on the whistle, followed by the bridge team manoeuvring the ship and launching a recovery craft. The lifebuoy with smoke signal is released immediately.
- Lifejacket buoyancy standard
- Turns an unconscious wearer face-up and holds the mouth at least 120 mm above water. Adult lifejackets provide at least 100 N buoyancy in the standard type.
- Lifebuoy distribution
- At least eight on cargo ships over 200 m; at least half carry self-igniting lights, at least two carry buoyant lifelines, and at least two carry self-activating smoke signals.
- Immersion suit performance
- Reduces body heat loss and must allow the wearer to climb a 5 m ladder, jump from 4.5 m, swim 25 m, and board a liferaft. Worn over warm clothing.
- Thermal protective aid
- A waterproof foil bag used after boarding a craft to reduce heat loss from evaporation and convection. It does not replace dry clothing or a lifejacket.
- Lifejacket light requirement
- A flashing white light visible for at least 2 nautical miles with a battery life of at least 8 hours. Check the battery expiry date during inspections.
- Cold shock response
- Sudden immersion in water below about 15 C causes an uncontrollable gasp and hyperventilation for 1 to 3 minutes. Controlling breathing prevents drowning in this phase.
- 1-10-1 principle
- About 1 minute to control breathing, about 10 minutes of useful movement before cold incapacitation, and about 1 hour before unconsciousness in cold water.
- HELP position
- Heat Escape Lessening Posture: arms crossed over the chest, knees drawn up, lifejacket inflated. Reduces heat loss when alone or in a small group in the water.
- Huddle position
- Two or more survivors lock arms and press torsos together in the water. It reduces heat loss and allows mutual monitoring and encouragement.
- Hypothermia rewarming
- Remove wet clothing, insulate, and apply gentle heat to the trunk, not the limbs. Give warm sweet drinks only if fully conscious. Handle gently to avoid cardiac arrest.
- Drowning first aid
- Start rescue breathing and CPR as soon as the casualty is on a stable platform. Do not delay to remove water from the lungs.
- Liferaft painter and weak link
- The painter attaches the raft to the ship and inflates it when pulled. The weak link breaks if the ship sinks with the raft still attached.
- Liferaft water ration
- At least 1.5 litres of drinking water per person is carried in the raft equipment. Ration it and do not drink seawater at any time.
- Lifeboat engine drill check
- Start and run the lifeboat engine during drills, check fuel and battery, and run it for at least 5 minutes. It should reach 6 knots in calm water.
- Free-fall lifeboat boarding
- Sit down, fasten the four-point harness, and brace the head against the headrest. Launch by releasing the hook from inside the craft.
- On-load release gear hazard
- Accidental release during drills is a known cause of fatalities. Check and reset the gear correctly, and keep everyone clear of the falls and under the boat.
- Boarding a liferaft from water
- Grab the boarding handle at the entrance and roll into the raft. If too weak, use the ladder or accept help from people already inside.
- Actions after boarding craft
- Cut or secure the painter, stream the sea anchor, close the canopy, and take a head count. Keep clear of the ship's side and propellers.
- Jumping into water procedure
- Jump only if the craft cannot be launched and the ship is sinking. Keep feet together, hold the lifejacket, and cover nose and mouth on entry.
- Survival priorities
- Protection from cold, sun, and sea; location so rescuers can find you; and water rationing. Do not drink seawater under any circumstances.
- Distress signal groups of three
- Three whistle blasts, three torch flashes, or three flare displays in succession are recognised distress signals at sea.
- CPR compression standard
- Chest compressions at 100 to 120 per minute with a depth of 5 to 6 cm, using a ratio of 30 compressions to 2 breaths.
- EPIRB function
- Floats free and activates automatically if the ship sinks. Transmits on 406 MHz to the COSPAS-SARSAT system and includes a 121.5 MHz homing signal.
- SART function
- Responds to a 9 GHz radar interrogation by showing a series of dots on the rescuer's radar screen. Range is about 5 nautical miles.
- Parachute flare specification
- Red flare visible for at least 40 km, burning for about 40 seconds. Fired high to attract attention from distant vessels or aircraft.
- Line-throwing appliance range
- Throws a line at least 230 m with reasonable accuracy. Used to pass a hawser to another vessel or to the shore.
- Drill PPE requirement
- Wear the same PPE as in a real emergency: hard hat, lifejacket, immersion suit, gloves, and safety shoes. This tests both equipment and wearer.
- Enclosed-space atmosphere test
- Test for oxygen (at least 20 percent), flammable gas, and toxic gas before entry. Use a permit and post a standby person at the entrance.