OST Grade 4 Math study materials
OST Grade 4 Math study resources

OST Grade 4 Math cheat sheet

OST Grade 4 Math · Keep the key ideas within reach.

Quick reference

Operations and Algebraic Thinking

  • Multiplication is repeated addition: 4 × 6 means 4 groups of 6, equal to 6 + 6 + 6 + 6 = 24.

  • Division undoes multiplication: 24 ÷ 6 = 4 because 4 × 6 = 24. Quotient × divisor = dividend.

  • A multiplication equation a × b = c has two division facts: c ÷ a = b and c ÷ b = a.

  • Multiplicative comparison: '7 times as many as 5' means 7 × 5 = 35; 'how many times as many' means divide the larger by the smaller.

  • Multi-step word problems: solve parentheses first, then multiply/divide left to right, then add/subtract left to right.

  • Factors of a whole number divide it evenly with remainder 0; multiples are products of that number and 1, 2, 3, ...

  • A number is prime if it has exactly two factors, 1 and itself (2, 3, 5, 7, 11, ...); 1 is neither prime nor composite.

  • Patterns: find the rule by comparing consecutive terms; a rule such as 'add 6' or 'multiply by 3' must fit every pair of terms.

  • Check an answer by estimating first (round factors) and by using the inverse operation.

Quick reference

Number and Operations in Base Ten

  • Place value: in 4,582 the 5 is worth 500, the 8 is worth 80, and the 2 is worth 2; each place is 10 times the place to its right.

  • Expanded form: 4,582 = 4,000 + 500 + 80 + 2; word form: four thousand five hundred eighty-two.

  • Rounding: look at the digit to the right of the target place; 5 or more rounds up, 4 or less stays the same.

  • Compare multi-digit numbers by digits from left to right; the first place where digits differ decides the comparison (>, <, =).

  • Standard algorithm for addition/subtraction: line up places, regroup when a column exceeds 9 or when subtracting from a smaller digit.

  • Multiply a multi-digit number by a one-digit number by multiplying each place value, then adding partial products.

  • Multiplication by 10, 100, 1,000: append that many zeros to the whole-number factor (e.g., 47 × 100 = 4,700).

  • Division with remainders: remainder = dividend − (quotient × divisor); the remainder must be less than the divisor.

  • Area model: split a factor into place-value parts, multiply each part, and add the partial products.

Quick reference

Number and Operations-Fractions

  • Equivalent fractions: multiply or divide numerator and denominator by the same nonzero number (1/2 = 2/4 = 3/6).

  • Compare fractions with the same numerator: the smaller denominator makes the larger fraction (3/5 > 3/8).

  • Compare fractions with the same denominator: compare numerators only.

  • Benchmark fractions 0, 1/2, and 1 help order fractions: a fraction with numerator less than half the denominator is less than 1/2.

  • Add or subtract fractions with like denominators by combining numerators and keeping the denominator.

  • A fraction a/b with a > b is greater than 1 and can be written as a mixed number: 7/4 = 1 3/4.

  • Multiply a fraction by a whole number: multiply the numerator by the whole number (3 × 2/5 = 6/5).

  • Decimal–fraction link: 0.3 = 3/10, 0.25 = 25/100 = 1/4; compare decimals by place value.

  • A fraction with denominator 10 or 100 can be written as a decimal: 7/100 = 0.07.

Quick reference

Measurement and Data

  • Customary length conversions: 1 foot = 12 inches, 1 yard = 3 feet = 36 inches, 1 mile = 5,280 feet.

  • Metric length conversions: 1 kilometer = 1,000 meters, 1 meter = 100 centimeters, 1 centimeter = 10 millimeters.

  • Capacity and mass: 1 gallon = 4 quarts = 8 pints = 16 cups; 1 kilogram = 1,000 grams; 1 liter = 1,000 milliliters.

  • Time: 1 hour = 60 minutes, 1 minute = 60 seconds; elapsed time = end time − start time.

  • Perimeter of a rectangle = 2 × (length + width); perimeter of any polygon = sum of all side lengths.

  • Area of a rectangle = length × width; area is measured in square units.

  • Unknown side: width = area ÷ length; length = perimeter ÷ 2 − width.

  • Line plot: each X stands for one data value; the value with the most X's is the mode.

  • Angle measure: a right angle is 90°, a straight angle is 180°; adjacent angles add to the whole angle.

Quick reference

Geometry

  • A point is a location; a line extends forever in both directions; a ray has one endpoint and extends forever one way.

  • Parallel lines never meet and stay the same distance apart; perpendicular lines meet at a 90° right angle.

  • Acute angle < 90°, right angle = 90°, obtuse angle > 90° and < 180°, straight angle = 180°.

  • Triangles: equilateral has 3 equal sides, isosceles has 2 equal sides, scalene has no equal sides.

  • Triangles by angles: acute (all angles < 90°), right (one 90° angle), obtuse (one angle > 90°).

  • Quadrilaterals: parallelogram (both pairs of opposite sides parallel), rectangle (4 right angles), rhombus (4 equal sides), square (4 right angles and 4 equal sides), trapezoid (exactly one pair of parallel sides).

  • A line of symmetry folds a figure onto itself; a square has 4 lines of symmetry, a rectangle has 2.

  • Angle measure is additive: if a 120° angle is split into a 45° part, the other part measures 120° − 45° = 75°.