OLSAT Level G study materials
OLSAT Level G study resources

OLSAT Level G cheat sheet

OLSAT Level G · Keep the key ideas within reach.

Quick reference

Verbal Comprehension

  • Antonym items: the credited answer must be opposite in meaning and the same part of speech as the stem word; a synonym is always a planted distractor.

  • Negative prefixes reverse meaning: un-, in-/im-/il-/ir-, non-, dis-, a-. Mis- means wrongly; anti- means against; mal- means bad or badly.

  • Common roots: bene- good, mal- bad, cred- believe, spec- look, dict- say, ject- throw, port- carry, tract- pull, chron- time.

  • Contrast signals (although, though, despite, yet, but, however, whereas, rather than) mean the blank carries a meaning opposed to the other clause.

  • Cause-and-result signals (because, since, therefore, thus, consequently, hence, so that) mean the blank follows logically from the stated cause.

  • Addition signals (and, moreover, furthermore, also, in addition, similarly) mean the blank repeats or extends the tone already present in the sentence.

  • Connotation rule: classify each option as positive, negative, or neutral, and match the emotional charge of the sentence rather than only the dictionary meaning.

  • Two-blank items: an option that fits only one blank is wrong; both blanks must be tested before a choice is made.

  • Grammatical agreement rule: a noun stem takes a noun answer, a verb stem takes a verb answer; part-of-speech mismatch eliminates an option immediately.

Quick reference

Verbal Reasoning

  • Analogy method: state the link as a sentence ("a wheel is part of a car") before reading the options, then test that exact sentence on each pair.

  • Direction matters: part-to-whole (wheel : car) is not the same relation as whole-to-part (car : wheel); the answer pair must preserve the original order.

  • Standard bridges to check: category and member, function, cause and effect, degree, lack of something, characteristic, sequence, worker and tool, whole and part.

  • Degree analogies must keep both the dimension and the order: warm : hot pairs with cool : cold, not with cool : icy.

  • Logical selection: discard any option that contradicts a stated premise; only the conclusion forced by all premises together is correct.

  • Quantifier logic: "all A are B" does not permit "all B are A", and "some A are B" means at least one and possibly every A is B.

  • Contrapositive is valid: "if P then Q" is equivalent to "if not Q then not P". The converse "if Q then P" is not equivalent.

  • Inference items: the answer must be supported by the passage alone; extreme wording (always, never, all) and outside knowledge are standard traps.

  • Arithmetic reasoning: translate the words into an equation with labelled units before calculating, then re-read to confirm which quantity is asked for.

Quick reference

Pictorial Reasoning

  • Series check: examine one attribute at a time - number, size, position, orientation, shading, and object type - to isolate which attribute is actually changing.

  • Alternating series: odd-numbered frames follow one rule and even-numbered frames follow a different rule, so the two patterns are tracked separately.

  • Growth series: each frame adds or removes a fixed count (1, 2, 3, ...), or the count doubles, or a shape gains one side per step.

  • Position rules: an element moves clockwise or counterclockwise by a fixed number of places, or reflects across a vertical or horizontal axis.

  • Picture analogy: identify the exact transformation from the first picture to the second, then apply that same transformation, in the same direction, to the third picture.

  • Picture classification: name the feature shared by the majority (for example, every option except one contains a curved line) and select the option that breaks it.

  • Distractor rule: reject options that change two attributes at once when the series changes only one.

  • Fill patterns: shading may alternate between two states, cycle through three states, or shift with the element's position in the frame.

Quick reference

Figural Reasoning

  • Rotation versus reflection: a rotated figure keeps its handedness and can be turned back to the original; a mirrored figure cannot be produced by rotation in the plane.

  • Rotation increments are usually 90, 180, or 270 degrees clockwise; tracking one marked corner or arrow tip makes the increment visible.

  • 2x2 matrix rule: the change that maps the left cell to the right cell in the top row must map the left cell to the right cell in the bottom row.

  • 3x3 matrix rule: two rules operate at once, one across each row and one down each column; the answer must satisfy both.

  • Superimposition: overlapping frames may combine (union), keep only shared parts (intersection), or cancel where shapes coincide (exclusive-or).

  • Countable attributes: sides, vertices, enclosed regions, and symmetry axes may be constant, increase by one, or equal the sum or difference of the other cells.

  • Symmetry: the number of lines of symmetry, or the loss or gain of symmetry, is a frequent rule in figural series and classification.

  • Figural classification: the odd option violates a property shared by all others, such as being convex while every other figure is concave.

  • Dot placement is a rule, not decoration: inside, outside, or on the boundary, and which shape the dot occupies, often determines the answer.

Quick reference

Quantitative Reasoning

  • Number series first step: compute consecutive differences. A constant difference means an arithmetic series; a constant ratio means a geometric series.

  • Constant second differences indicate a quadratic rule (n squared style); alternating signs often mean multiplication by a negative number or alternating add/subtract.

  • Interleaved series: when odd positions and even positions each form their own pattern, treat the sequence as two separate series.

  • Fibonacci-type rule: each term equals the sum, or occasionally the difference, of the two preceding terms.

  • Memorize squares 1-15 and cubes 1-6; many series are n squared, n cubed, or n squared plus or minus 1.

  • Function machine (numeric inference): use two input-output pairs to find the operation or pair of operations, verify on a third pair, then apply it.

  • Number matrix: test row sums, column sums, and products; a frequent rule is third cell equals first times second, or first plus second.

  • Core formulas: distance = rate x time; average = sum divided by count; percent change = (new - old) divided by old, times 100.

  • Estimation rule: if the answer choices are far apart, round the given values to eliminate options; if they are close, compute exactly.