ORELA Physical Education (NT506) flashcards
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32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Motor development sequence
- Reflexes, then rudimentary voluntary movements, then fundamental movement patterns, then context-specific sport skills, then specialized refinement. The order is consistent across people, but the rate varies individually.
- Locomotor skills
- Movement patterns that transport the body from one place to another, including running, hopping, skipping, jumping, galloping, sliding, and leaping. These form the base of most games and sports.
- Manipulative skills
- Skills that involve giving force to or receiving force from an object, such as throwing, catching, kicking, striking, dribbling, and volleying. They are central to game play and sports.
- Fitts and Posner stages
- Three phases of motor learning: cognitive (many errors, needs verbal cues), associative (refining technique, fewer errors), and autonomous (automatic, low attention demand, can perform while dual-tasking).
- Closed versus open skills
- Closed skills occur in a predictable environment with self-paced timing, such as a free throw. Open skills occur in an unpredictable environment with externally paced timing, such as returning a serve.
- Fundamental movement skills
- Basic movement patterns (locomotor, stability, manipulative) that underlie more complex sport skills. Children who master them are more likely to stay physically active and confident in games.
- FITT-VP principle
- A framework for designing exercise programs: Frequency, Intensity, Time, Type, Volume, and Progression. It structures how often, how hard, how long, what kind, how much, and how to advance training.
- Overload principle
- To improve fitness, the body must be stressed beyond its current capacity. Load must be increased gradually as adaptation occurs, or improvement plateaus and eventually reverses.
- SAID principle
- Specific Adaptation to Imposed Demands: the body adapts specifically to the type of stress placed on it. Training must resemble the desired performance to produce the desired result.
- Estimated maximum heart rate
- Calculated as 220 minus age. Moderate intensity is about 64–76 percent of this value, and vigorous intensity is about 77–93 percent, used to set aerobic training zones.
- Health-related fitness components
- Cardiorespiratory endurance, muscular strength, muscular endurance, flexibility, and body composition. These components are linked to health outcomes and are the focus of fitness education.
- Skill-related fitness components
- Agility, balance, coordination, power, reaction time, and speed. These enhance sport performance and are trained through game-based and explosive movement activities.
- Rating of perceived exertion
- The Borg 6–20 scale estimates exercise intensity from how hard the effort feels. Values around 12–13 indicate moderate intensity; 14–17 indicates vigorous intensity.
- Progressive overload application
- Increase one training variable at a time, such as frequency, intensity, time, or resistance, by small increments. Rapid jumps raise injury risk and do not speed adaptation.
- Reversibility principle
- Fitness gains are lost when training stops or drops below the threshold needed to maintain adaptation. Detraining effects appear within weeks of inactivity.
- NASPE/Shape America standards
- Five national outcomes for physical education: motor skills and movement patterns, movement concepts and strategies, physical activity and fitness, personal and social behavior, and valuing an active lifestyle.
- Active learning time
- The proportion of lesson time students spend actually engaged in movement or practice. High active learning time is a key indicator of effective physical education instruction.
- Formative versus summative
- Formative assessment is ongoing and used to adjust instruction during learning. Summative assessment occurs at the end of a unit to certify achievement against standards.
- Criterion-referenced fitness test
- A test that compares a student's score to a health standard rather than to peers. FitnessGram's Healthy Fitness Zone is an example of this approach.
- Knowledge of results
- Feedback about the outcome of a movement, such as whether a shot went in. It informs the learner about success but not necessarily how to correct technique.
- Knowledge of performance
- Feedback about the quality or technique of a movement, such as bending the knees before a jump. It helps learners refine the mechanics of a skill.
- Task analysis in teaching
- Breaking a complex skill into smaller teachable parts, then sequencing them from simple to complex. It supports modification and inclusion for learners at different levels.
- Negligence elements
- A plaintiff must show duty of care, breach of that duty, causation, and actual injury. Supervision, safe facilities, and proper instruction are core duties in physical education.
- Inclusion modification strategy
- Adapt space, equipment size or weight, rules, and time limits so all students can participate successfully. Changing the task is preferred over excluding the student.
- Base of support
- The area beneath and between the points of contact with the ground. A wider base and lower center of gravity increase stability and resistance to being knocked off balance.
- Center of gravity
- The point where body weight is evenly distributed. Balance is stable when the line of gravity through this point falls within the base of support.
- Newton's third law in movement
- For every action there is an equal and opposite reaction. Pushing backward against the ground produces forward propulsion in running, jumping, and starting.
- Third-class lever
- A lever with the effort applied between the fulcrum and the load, as in a biceps curl. It is the most common lever arrangement in the human body.
- Proximal-to-distal sequence
- Force generation proceeds from the large, central body segments to the smaller, distal ones: hips, trunk, shoulder, elbow, then wrist. This sequence maximizes throwing and striking velocity.
- Catching progression
- Learners first trap an object against the chest, then scoop with hands underneath, then catch with hands only using fingers spread and thumbs or pinkies positioned by object height.
- Movement concepts framework
- Four categories describing movement: body awareness (what the body does), space awareness (where it moves), effort (how it moves), and relationships (with objects and others).
- Discrete versus continuous skills
- Discrete skills have a clear beginning and end, such as a jump or throw. Continuous skills are repetitive with no distinct endpoint, such as running or swimming laps.