ORELA Physical Education (NT506) study materials
ORELA Physical Education (NT506) study resources

ORELA Physical Education (NT506) flashcards

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32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Motor development sequence
Reflexes, then rudimentary voluntary movements, then fundamental movement patterns, then context-specific sport skills, then specialized refinement. The order is consistent across people, but the rate varies individually.
Locomotor skills
Movement patterns that transport the body from one place to another, including running, hopping, skipping, jumping, galloping, sliding, and leaping. These form the base of most games and sports.
Manipulative skills
Skills that involve giving force to or receiving force from an object, such as throwing, catching, kicking, striking, dribbling, and volleying. They are central to game play and sports.
Fitts and Posner stages
Three phases of motor learning: cognitive (many errors, needs verbal cues), associative (refining technique, fewer errors), and autonomous (automatic, low attention demand, can perform while dual-tasking).
Closed versus open skills
Closed skills occur in a predictable environment with self-paced timing, such as a free throw. Open skills occur in an unpredictable environment with externally paced timing, such as returning a serve.
Fundamental movement skills
Basic movement patterns (locomotor, stability, manipulative) that underlie more complex sport skills. Children who master them are more likely to stay physically active and confident in games.
FITT-VP principle
A framework for designing exercise programs: Frequency, Intensity, Time, Type, Volume, and Progression. It structures how often, how hard, how long, what kind, how much, and how to advance training.
Overload principle
To improve fitness, the body must be stressed beyond its current capacity. Load must be increased gradually as adaptation occurs, or improvement plateaus and eventually reverses.
SAID principle
Specific Adaptation to Imposed Demands: the body adapts specifically to the type of stress placed on it. Training must resemble the desired performance to produce the desired result.
Estimated maximum heart rate
Calculated as 220 minus age. Moderate intensity is about 64–76 percent of this value, and vigorous intensity is about 77–93 percent, used to set aerobic training zones.
Health-related fitness components
Cardiorespiratory endurance, muscular strength, muscular endurance, flexibility, and body composition. These components are linked to health outcomes and are the focus of fitness education.
Skill-related fitness components
Agility, balance, coordination, power, reaction time, and speed. These enhance sport performance and are trained through game-based and explosive movement activities.
Rating of perceived exertion
The Borg 6–20 scale estimates exercise intensity from how hard the effort feels. Values around 12–13 indicate moderate intensity; 14–17 indicates vigorous intensity.
Progressive overload application
Increase one training variable at a time, such as frequency, intensity, time, or resistance, by small increments. Rapid jumps raise injury risk and do not speed adaptation.
Reversibility principle
Fitness gains are lost when training stops or drops below the threshold needed to maintain adaptation. Detraining effects appear within weeks of inactivity.
NASPE/Shape America standards
Five national outcomes for physical education: motor skills and movement patterns, movement concepts and strategies, physical activity and fitness, personal and social behavior, and valuing an active lifestyle.
Active learning time
The proportion of lesson time students spend actually engaged in movement or practice. High active learning time is a key indicator of effective physical education instruction.
Formative versus summative
Formative assessment is ongoing and used to adjust instruction during learning. Summative assessment occurs at the end of a unit to certify achievement against standards.
Criterion-referenced fitness test
A test that compares a student's score to a health standard rather than to peers. FitnessGram's Healthy Fitness Zone is an example of this approach.
Knowledge of results
Feedback about the outcome of a movement, such as whether a shot went in. It informs the learner about success but not necessarily how to correct technique.
Knowledge of performance
Feedback about the quality or technique of a movement, such as bending the knees before a jump. It helps learners refine the mechanics of a skill.
Task analysis in teaching
Breaking a complex skill into smaller teachable parts, then sequencing them from simple to complex. It supports modification and inclusion for learners at different levels.
Negligence elements
A plaintiff must show duty of care, breach of that duty, causation, and actual injury. Supervision, safe facilities, and proper instruction are core duties in physical education.
Inclusion modification strategy
Adapt space, equipment size or weight, rules, and time limits so all students can participate successfully. Changing the task is preferred over excluding the student.
Base of support
The area beneath and between the points of contact with the ground. A wider base and lower center of gravity increase stability and resistance to being knocked off balance.
Center of gravity
The point where body weight is evenly distributed. Balance is stable when the line of gravity through this point falls within the base of support.
Newton's third law in movement
For every action there is an equal and opposite reaction. Pushing backward against the ground produces forward propulsion in running, jumping, and starting.
Third-class lever
A lever with the effort applied between the fulcrum and the load, as in a biceps curl. It is the most common lever arrangement in the human body.
Proximal-to-distal sequence
Force generation proceeds from the large, central body segments to the smaller, distal ones: hips, trunk, shoulder, elbow, then wrist. This sequence maximizes throwing and striking velocity.
Catching progression
Learners first trap an object against the chest, then scoop with hands underneath, then catch with hands only using fingers spread and thumbs or pinkies positioned by object height.
Movement concepts framework
Four categories describing movement: body awareness (what the body does), space awareness (where it moves), effort (how it moves), and relationships (with objects and others).
Discrete versus continuous skills
Discrete skills have a clear beginning and end, such as a jump or throw. Continuous skills are repetitive with no distinct endpoint, such as running or swimming laps.