PECB Certified PSM Basic study materials
PECB Certified PSM Basic study resources

PECB Certified PSM Basic cheat sheet

PECB Certified PSM Basic · Keep the key ideas within reach.

Quick reference

Scrum Theory and Principles

  • Scrum is founded on empirical process control: decisions rest on observation, experience, and experimentation rather than upfront prediction.

  • The three empirical pillars are transparency, inspection, and adaptation; weakening any one pillar undermines the others.

  • Transparency requires a shared definition of done and a common standard so inspectors interpret artifacts the same way.

  • Inspection must be frequent enough to detect deviation but not so frequent that it disrupts the work being inspected.

  • Adaptation follows inspection: if a resulting process or product falls outside acceptable limits, the process or material must be adjusted.

  • The five Scrum values are commitment, focus, openness, respect, and courage; they guide behavior rather than prescribe process steps.

  • Iterative development refines a product through repeated cycles; incremental development adds completed, usable pieces to it.

  • The Scrum Guide is deliberately incomplete: it defines the framework's rules but leaves techniques and practices to the team.

Quick reference

The Scrum Framework: Roles, Events, and Artifacts

  • Three accountabilities exist: Product Owner (product value), Scrum Master (framework effectiveness), and Developers (creating the Increment).

  • The Scrum Team is one self-managing unit of ten or fewer people; large groups should split into multiple coherent Scrum Teams.

  • Five events: the Sprint (container), Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective.

  • Four formal events occur inside the Sprint; the Sprint itself is the fifth event and has a fixed length of one month or less.

  • Three artifacts: Product Backlog, Sprint Backlog, and Increment; each has a commitment (Product Goal, Sprint Goal, Definition of Done).

  • The Daily Scrum is a 15-minute event for Developers, held at the same time and place each working day to inspect progress toward the Sprint Goal.

  • Sprint Planning addresses why (Sprint Goal), what (selected backlog items), and how (plan); timebox is eight hours or less for a one-month Sprint.

  • The Sprint Review inspects the outcome and determines future adaptations; the Retrospective plans ways to increase quality and effectiveness.

  • Artifacts are inspected at events; the Product Backlog is refined continuously and the Increment is inspected at the Sprint Review.

Quick reference

Scrum Master Role and Servant Leadership

  • The Scrum Master serves the Scrum Team by coaching self-management, helping focus on high-value increments, and removing impediments to progress.

  • The Scrum Master serves the Product Owner by helping find techniques for effective Product Goal definition and Product Backlog management.

  • The Scrum Master serves the organization by leading adoption, planning and advising Scrum implementations, and removing barriers between stakeholders and teams.

  • Servant leadership inverts the hierarchy: the leader's primary outcome is the growth and well-being of the people served.

  • The Scrum Master is not a project manager, does not assign tasks, and holds no authority to command Developers' technical choices.

  • Coaching stance: ask questions that surface the team's own options rather than supplying answers, so ownership stays with the team.

  • Impediment handling distinguishes team-resolvable issues from organizational blockers; the latter are escalated with evidence, not blame.

  • Teaching, facilitating, mentoring, and coaching are distinct stances; the Scrum Master selects the stance matching the situation.

Quick reference

Applying Scrum in Practice

  • Product Backlog ordering uses value, risk, dependencies, and size; the Product Owner is accountable for the order, Developers for the estimates.

  • Backlog refinement is an ongoing activity, not a formal event; it keeps upcoming items small enough to be ready within one Sprint.

  • Sprint Goal provides coherence; if the work turns out different than expected, scope may be renegotiated with the Product Owner as more is learned.

  • Definition of Done is a formal quality gate; an item is not an Increment until it meets it, and the DoD is tightened when possible.

  • Velocity is a planning aid derived from past Increments, never a target or performance measure imposed on the team.

  • Estimation is done by the people doing the work; relative sizing (story points, ideal days) is a tool, not a mandate.

  • Sprint cancellation is rare and only the Product Owner may cancel; it happens when the Sprint Goal becomes obsolete.

  • Scaling starts with well-functioning single teams; adding a shared Product Backlog and a common Definition of Done precedes adding coordination roles.

  • Metrics that support empiricism include Sprint Goal achievement, cycle time, and escaped defects; output counts alone do not show value.