PST study materials
PST study resources

PST flashcards

PST · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Empiricism
The Scrum foundation holding that knowledge comes from experience and decisions are made on what is observed. It requires transparency, inspection, and adaptation to work.
Lean thinking
A Scrum foundation that reduces waste and focuses on essentials. It complements empiricism by keeping the process and artifacts as light as possible.
Transparency
The first empirical pillar: the emergent process, work, and artifacts are visible to those doing the work and those receiving it. Without it, inspection is misleading.
Inspection
The second empirical pillar: artifacts and progress toward agreed goals are checked frequently enough to detect unacceptable variances or problems early.
Adaptation
The third empirical pillar: the process or produced work is adjusted as soon as an unacceptable deviation is found, to minimize further deviation.
Scrum values
Commitment, Focus, Openness, Respect, and Courage. They give direction to the Scrum Team's work, actions, and behavior and support the empirical pillars.
Complexity
A condition where there are more unknowns than knowns and cause and effect are only clear in hindsight. Scrum is designed for work under this condition.
Product Owner accountability
Accountable for maximizing the value of the product resulting from the Scrum Team's work. Also accountable for effective Product Backlog management and ordering.
Scrum Master accountability
Accountable for establishing Scrum as defined in the Scrum Guide, for the Scrum Team's effectiveness, and for coaching the organization in its Scrum adoption.
Developers accountability
Accountable for creating any aspect of a usable Increment each Sprint, for the Sprint Backlog, and for instilling quality through the Definition of Done.
Sprint
The container event for all other events, one month or less in length. A new Sprint starts immediately after the previous one ends.
Sprint Planning
The event that initiates the Sprint by laying out the work. It addresses Why (Sprint Goal), What (items), and How (plan); timeboxed to eight hours for a one-month Sprint.
Sprint Goal
A concise, single objective for the Sprint that gives the Sprint Backlog flexibility in scope while keeping the team focused on a shared outcome.
Daily Scrum
A 15-minute event for Developers, held each working day at the same time and place, to inspect progress toward the Sprint Goal and adapt the Sprint Backlog.
Sprint Review
A working session with stakeholders to inspect the Sprint outcome and determine future adaptations. Timeboxed to four hours for a one-month Sprint.
Sprint Retrospective
An event to plan ways to increase quality and effectiveness. Timeboxed to three hours for a one-month Sprint; top improvements may enter the Sprint Backlog.
Definition of Done
A formal description of the Increment's state when it meets the quality measures required for the product. If not organizational, the Scrum Team creates one.
Product Goal
A long-term target for the Scrum Team described in the Product Backlog. It guides ordering and is the commitment for that artifact.
Increment
A concrete stepping stone toward the Product Goal. Each Increment is additive, usable, and only counts as complete when it meets the Definition of Done.
Facilitator stance
Holding the process and container while leaving content ownership with the group. The facilitator surfaces disagreement rather than deciding for participants.
1-2-4-All
A Liberating Structure where individuals reflect, then pairs, then fours, then the whole group converge. It maximizes participation before group convergence.
What, So What, Now What
A debrief structure: observations first, then meaning against theory, then a concrete change to try. Useful after simulations in Professional Scrum classes.
4C model
Training From the Back of the Brain sequence: Connections, Concepts, Concrete Practice, Conclusions. It shifts class time from lecture toward practice.
Flipped classroom
Front-loading content exposure before live sessions so class time is used for practice, simulation, and debrief rather than lecture delivery.
Psychological safety
A classroom condition where participants can speak and be wrong without penalty. Structured turn-taking such as silent writing then pairs builds it.
Professional Scrum Competencies
Scrum.org's competency model with three focus areas: Understanding and Applying Scrum, Developing People and Teams, and Managing Products with Agility.
Self-managing teams
Teams that choose who does what, how, and on what work. The current Scrum Guide uses this term in place of self-organizing.
Evidence-Based Management
A Scrum.org framework for measuring value to improve decisions. It uses four Key Value Areas and their associated metrics.
Key Value Areas
Current Value, Unrealized Value, Time to Market, and Ability to Innovate. Each balances a competing concern and informs product decisions.
PSM I assessment
80 multiple-choice questions in 60 minutes, passing score 85%. No course attendance is required; content follows the current Scrum Guide.
PSM II assessment
30 questions in 90 minutes with an 85% passing score. It includes essay-style questions requiring written answers on Scrum application.
Professional Scrum Trainer
A Scrum.org-accredited trainer accountable for course fidelity. Requires the highest relevant assessment, a trainer process, and community participation.