Kent Test study materials
Kent Test study resources

Kent Test cheat sheet

Kent Test · Keep the key ideas within reach.

Quick reference

English

  • Apostrophes mark omission (it's = it is) or possession (the girl's book, the girls' books); a plural noun ending in s takes the apostrophe after the s.

  • A simple sentence has one clause; a compound sentence joins two main clauses with a coordinating conjunction (for, and, nor, but, or, yet, so); a complex sentence contains a subordinate clause.

  • A subordinate clause is introduced by a subordinating conjunction such as because, although, when, if or while, and cannot stand alone as a complete sentence.

  • Commas separate items in a list, mark off fronted adverbials and parenthesis, and separate clauses; joining two main clauses with only a comma is a comma splice and is wrong.

  • Direct speech takes inverted commas around the spoken words, a capital letter to open the speech, and the closing punctuation inside the inverted commas.

  • Homophones to check: their/there/they're, your/you're, its/it's, practice (noun) versus practise (verb), affect (verb) versus effect (noun).

  • In comprehension, retrieval answers are stated in the text, whereas inference answers are deduced from clues; both must be supported by evidence from the passage.

  • Word classes are noun, verb, adjective, adverb, pronoun, preposition, conjunction and determiner; adverbs often end in -ly and modify verbs, adjectives or other adverbs.

Quick reference

Mathematics

  • Order of operations: brackets, then indices, then division and multiplication left to right, then addition and subtraction left to right.

  • Fractions: to add or subtract use a common denominator; to multiply multiply numerators and denominators; to divide multiply by the reciprocal.

  • Percentage change = (change ÷ original amount) × 100; to find a percentage of an amount, convert the percentage to a decimal and multiply.

  • To share an amount in the ratio a : b, divide the amount by (a + b) and multiply the result by each part.

  • Area: rectangle = length × width; triangle = ½ × base × perpendicular height; parallelogram = base × height; volume of a cuboid = length × width × height.

  • Angle facts: angles on a straight line total 180°, angles around a point total 360°, angles in a triangle total 180°, angles in a quadrilateral total 360°.

  • Speed = distance ÷ time, distance = speed × time, time = distance ÷ speed; keep all units consistent before calculating.

  • Mean = total of the values ÷ number of values; the nth term of a linear sequence with common difference d is dn + c, where c is found by testing the first term.

  • Unit conversions: 1 km = 1000 m, 1 m = 100 cm, 1 kg = 1000 g, 1 litre = 1000 ml, 1 hour = 60 minutes, 1 minute = 60 seconds.

Quick reference

Verbal Reasoning

  • Letter positions run A = 1 to Z = 26; a shift of +3 turns A into D and wraps X round to A.

  • Atbash or mirror code: each letter is replaced by the letter whose position is 27 minus its own, so A ↔ Z, B ↔ Y, C ↔ X.

  • In letter series, write out alphabet positions and find the differences; look for constant, increasing, alternating or repeating gap patterns.

  • In letter codes, test one letter at a time and identify whether the rule is a shift, a reversal or a position swap before applying it to the new word.

  • Odd one out: name a single property shared by three options (category, word class, letter count, meaning); the option lacking it is the answer.

  • Analogies: identify the link (synonym, antonym, part–whole, object–function, degree) and apply exactly the same link to the second pair.

  • Hidden words can run across word boundaries, so scan the letters continuously and ignore the spaces between words.

  • Number codes: convert letters to positions and look for arithmetic links such as sums, differences or doubling between a word and its number.

Quick reference

Non-Verbal Reasoning

  • Change one attribute at a time: shape type, size, shading, number of elements, orientation and position.

  • Rotation preserves a shape's handedness; reflection reverses it, so a reflected shape can never be rotated back to match the original.

  • Count sides, corners, straight lines, curves and intersections; these counts often form an arithmetic sequence along a series.

  • Position rules commonly cycle clockwise around corners, alternate between two places, or shift one step per figure.

  • Shading usually alternates, moves one element along, or transfers from one shape to another at each step.

  • In odd-one-out items, check symmetry, number of lines, curvature, open versus closed figures and shading before choosing.

  • In matrices, find the rule across each row and down each column; the missing figure must satisfy both directions.

  • A quarter turn of 90° makes a horizontal arrow vertical, a half turn of 180° reverses its direction, and four quarter turns return it to the start.

Quick reference

Spatial Reasoning

  • In a cube net, two faces separated by exactly one face in a straight line end up opposite each other, and opposite faces are never adjacent on the cube.

  • A cube has 11 distinct nets; any arrangement of six squares that folds into a cube is one of these 11.

  • Euler's formula for a convex solid is V − E + F = 2, so a cube has 8 vertices, 12 edges and 6 faces.

  • Paper folding: every fold line acts as a mirror, so unfold one fold at a time and reflect each hole across that line.

  • Reflecting in a diagonal mirror line swaps row and column coordinates, so a point at (x, y) moves to (y, x).

  • Front, side and top views show the outline seen from each direction; blocks hidden behind others still appear in the top view.

  • Rotating a solid preserves its handedness, so a mirror-image solid cannot be produced by rotation alone.

  • A cube cut into n × n × n small cubes has 8 corner cubes with 3 painted faces, 12(n − 2) edge cubes with 2 painted faces and 6(n − 2)² face cubes with 1 painted face.