ACP-520 study materials
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ACP-520 flashcards

ACP-520 · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Agile value: working software
The first Agile value pair states that working software is valued over comprehensive documentation, meaning documentation still has value but delivered functionality takes priority when the two compete.
Responding to change
An Agile value stating that responding to change is valued over following a plan; planning remains useful, but plans are adjusted as new information arrives.
Simplicity principle
The Agile principle that simplicity, defined as maximizing the amount of work not done, is essential; it directs teams to avoid building unneeded features.
Self-organizing team principle
The Agile principle that the best architectures, requirements, and designs emerge from self-organizing teams, which decide how to organize their own work.
Twelve Agile principles
The set of guiding principles behind the Agile Manifesto, covering continuous delivery, welcoming change, frequent delivery, daily collaboration, motivated individuals, and regular reflection.
Scrum three accountabilities
Scrum defines Product Owner, Scrum Master, and Developers; together they form one cross-functional Scrum Team of typically ten or fewer people.
Five Scrum events
Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; the Sprint is the container event in which the other four occur.
Scrum artifact commitments
Each Scrum artifact has a commitment: the Product Backlog is committed to the Product Goal, the Sprint Backlog to the Sprint Goal, and the Increment to the Definition of Done.
Kanban WIP limit
A cap on the number of items allowed in a workflow column or state at one time, used to expose bottlenecks and encourage finishing work before starting more.
Extreme Programming practices
XP practices include pair programming, test-driven development, continuous integration, small releases, refactoring, simple design, and collective code ownership, aimed at technical excellence.
PI Planning in SAFe
A recurring cadence event where an Agile Release Train aligns teams on a shared set of objectives for the coming Program Increment, typically held every eight to twelve weeks.
Daily Scrum purpose
A 15-minute event for Developers, held at the same time and place each working day, to inspect progress toward the Sprint Goal and adapt the Sprint Backlog.
Product Owner accountability
The Product Owner maximizes product value and is accountable for effective Product Backlog management, including ordering items and ensuring the backlog is transparent and understood.
Scrum Master accountability
The Scrum Master is accountable for the Scrum Team's effectiveness, coaching the team and organization, facilitating events as needed, and removing impediments; the role holds no command authority.
Developers in Scrum
The team members committed to creating any aspect of a usable Increment each Sprint; they self-manage and decide how to convert backlog items into value.
Servant leadership
A leadership style in which the leader's primary focus is removing impediments, enabling the team, and shielding it from interference rather than assigning and directing tasks.
RACI matrix rule
A responsibility chart assigning Responsible, Accountable, Consulted, and Informed roles; each row should have exactly one Accountable party to avoid conflicting ownership.
Scrum Team size
A Scrum Team is cross-functional and typically ten or fewer people; it contains no sub-teams or hierarchies, though it may organize work across members.
Story points
A unitless relative estimate of effort, complexity, and uncertainty for a backlog item; values are team-specific and are not convertible to hours.
Velocity formula
Velocity equals the sum of story points of items completed to the Definition of Done in a Sprint; average several Sprints before using it for forecasting.
Sprints remaining forecast
Expected Sprints to finish remaining work equals remaining story points divided by average velocity; the result is a forecast, not a commitment.
Planning poker
A consensus estimation technique in which each participant privately selects a card from a modified Fibonacci scale, then outliers are discussed until the team converges.
Sprint Goal
A single objective for the Sprint that gives the team focus; Sprint Backlog scope may be negotiated with the Product Owner as more is learned.
Definition of Done
A shared, explicit checklist that an Increment must satisfy; a backlog item is not counted as complete until it meets every criterion.
Test-driven development cycle
A three-step loop: write a failing test for the next behavior, write the minimum code to make it pass, then refactor while keeping all tests green.
Continuous integration
A practice in which developers merge to a shared mainline frequently, with an automated build and test run on each merge to detect integration problems early.
Spike
A short, timeboxed investigation used to reduce technical or requirements uncertainty before the team estimates or builds the related work.
Sprint Review purpose
A working session with stakeholders to inspect the Increment and adapt the Product Backlog; it is not merely a demo or a status report.
Information radiator
A publicly displayed chart or board, such as a burndown chart or Kanban board, that lets anyone see project status without asking the team.
Stakeholder influence-interest map
A grid plotting stakeholders by influence and interest, used to decide who needs close collaboration versus periodic updates.
Burndown versus burnup
A burndown plots remaining work over time within a Sprint; a burnup plots completed work and total scope, making scope changes visible.
Little's Law
Average work in progress equals arrival rate multiplied by average cycle time; it links WIP, throughput, and cycle time in a stable workflow.