ACP-520 key terms
ACP-520 · Get comfortable with the vocabulary.
- Agile Manifesto
- Related: Servant Leadership, Iteration
A short 2001 statement of four values and twelve principles that prioritize individuals, working software, customer collaboration, and responsiveness to change over rigid process and documentation.
- Servant Leadership
- Related: Self-Organizing Team, Scrum Master
A leadership stance in which the person in charge removes obstacles, coaches, and protects the team rather than directing tasks, so the team can self-organize and deliver value.
- Empirical Process Control
- Related: Inspect and Adapt, Sprint Review
A way of managing work through frequent inspection and adaptation of transparent, observable facts rather than following a fixed plan, suited to complex problems with unpredictable outcomes.
- Scrum
- Related: Sprint, Product Backlog, Scrum Master
A lightweight framework in which a small cross-functional team delivers increments of value in fixed-length sprints, using defined roles, events, and artifacts to inspect and adapt.
- Kanban
- Related: Work in Progress (WIP) Limit, Cycle Time, Cumulative Flow Diagram
A flow-based method that visualizes work on a board, limits how much work is in progress, and manages throughput and cycle time to improve delivery predictability.
- Extreme Programming (XP)
- Related: Test-Driven Development, Continuous Integration
An engineering-focused Agile approach built on short iterations, test-driven development, pair programming, continuous integration, and frequent small releases.
- Sprint
- Related: Sprint Goal, Increment
A fixed-length timebox, usually one to four weeks, during which the team builds a usable increment of product while keeping scope stable and goals clear.
- Sprint Goal
- Related: Sprint, Product Backlog
A single sentence describing the outcome the team intends to achieve in the current sprint, giving focus and a basis for deciding what work to include.
- Product Backlog
- Related: Backlog Refinement, User Story, Product Owner
An ordered, evolving list of everything that might be built into the product, with the highest-value items at the top and details refined as work approaches.
- Sprint Backlog
- Related: Product Backlog, Sprint
The subset of backlog items selected for a sprint plus the team's plan for delivering them, owned and adjusted by the developers as they work.
- Increment
- Related: Definition of Done, Sprint
The concrete, usable output produced during a sprint that meets the definition of done and adds to the product's overall value.
- Definition of Done
- Related: Increment, Technical Debt
A shared checklist describing what must be true for work to count as complete, ensuring everyone applies the same quality standard to every increment.
- User Story
- Related: Acceptance Criteria, INVEST Criteria, Product Backlog
A brief description of a need written from the user's perspective, often in a role-goal-benefit format, that invites conversation and supports incremental delivery.
- Acceptance Criteria
- Related: User Story, Definition of Done
Specific, testable conditions a story must satisfy to be accepted by the product owner, clarifying scope and forming the basis for verification.
- INVEST Criteria
- Related: User Story, Backlog Refinement
A quality checklist for stories: independent, negotiable, valuable, estimable, small, and testable, used to judge whether an item is ready for a sprint.
- Epic
- Related: User Story, Story Mapping
A large body of related work that is too big to complete in one iteration and is progressively broken down into smaller stories for delivery.
- Story Mapping
- Related: Epic, User Story, Release Plan
A technique that arranges user activities and stories along a horizontal journey and slices releases vertically, helping teams plan meaningful increments rather than isolated features.
- Backlog Refinement
- Related: Product Backlog, INVEST Criteria
An ongoing activity where the team and product owner clarify, split, estimate, and reorder upcoming backlog items so they are ready when needed.
- Story Point
- Related: Planning Poker, Velocity
A relative unit of effort used to size backlog items by comparison rather than by hours, capturing complexity, uncertainty, and volume together.
- Planning Poker
- Related: Story Point, Velocity
A consensus estimation technique in which each team member privately selects a card representing a size, then discusses differences until the group converges.
- Velocity
- Related: Story Point, Burndown Chart
The average amount of estimated work a team completes per iteration, used for short-term forecasting and trend spotting rather than as a performance target.
- Burndown Chart
- Related: Velocity, Burnup Chart
A line graph showing work remaining versus time within an iteration or release, revealing progress trends and scope changes at a glance.
- Burnup Chart
- Related: Burndown Chart, Scope Creep
A chart that plots completed work rising against a line for total scope, making it easy to see both progress and additions to the work.
- Cumulative Flow Diagram
- Related: Kanban, Cycle Time, Work in Progress (WIP) Limit
A stacked area chart showing how many items sit in each workflow state over time, exposing bottlenecks, work in progress, and lead time trends.
- Cycle Time
- Related: Lead Time, Kanban, Throughput
The elapsed time from when work starts on an item to when it is finished, a core flow measure for predicting how quickly items will be delivered.
- Lead Time
- Related: Cycle Time, Throughput
The total elapsed time from when a request is made or an item enters the system until it is delivered to the customer.
- Throughput
- Related: Cycle Time, Work in Progress (WIP) Limit
The number of work items completed in a given period, used to forecast how much can be delivered and to evaluate flow improvements.
- Work in Progress (WIP) Limit
- Related: Kanban, Cumulative Flow Diagram
A cap on how many items may occupy a workflow stage at once, which reduces multitasking and surfaces bottlenecks so flow improves.
- Product Owner
- Related: Product Backlog, Stakeholder
The role accountable for maximizing product value by ordering the backlog, clarifying requirements, and making trade-off decisions visible to the team.
- Scrum Master
- Related: Servant Leadership, Impediment
The role responsible for coaching the team and organization on the framework, facilitating events, and removing impediments so the team can perform.
- Self-Organizing Team
- Related: Servant Leadership, Cross-Functional Team
A group that decides internally how to divide and sequence its work, holding collective accountability for outcomes rather than waiting for assigned tasks.
- Cross-Functional Team
- Related: Self-Organizing Team, Increment
A team that collectively holds all the skills needed to deliver a working product increment without depending on outside groups for each step.
- Impediment
- Related: Scrum Master, Daily Scrum
Any obstacle blocking the team's progress that the team cannot resolve alone and that is raised for removal, often tracked visibly on a board.
- Daily Scrum
- Related: Sprint Goal, Impediment
A short daily team meeting to inspect progress toward the sprint goal and adapt the plan for the next day, not a status report to a manager.
- Sprint Review
- Related: Stakeholder, Product Backlog, Increment
An end-of-sprint session where the team demonstrates the increment to stakeholders, gathers feedback, and adapts the backlog based on what is learned.
- Sprint Retrospective
- Related: Continuous Improvement, Action Item
A facilitated end-of-sprint meeting where the team reflects on how it worked together and commits to specific, actionable improvements for the next iteration.
- Continuous Improvement
- Related: Sprint Retrospective, Action Item
A sustained practice of inspecting how work is done, identifying small changes, and embedding them so quality and effectiveness rise over time.
- Stakeholder
- Related: Sprint Review, Product Owner
Anyone with an interest in or influence over the product, such as customers, sponsors, or support staff, whose needs and feedback shape priorities.
- Information Radiator
- Related: Kanban, Burndown Chart
A highly visible display, such as a task board or chart, placed where the team and passersby can see current status without asking anyone.
- Scope Creep
- Related: Burnup Chart, Product Backlog
Uncontrolled growth of requirements during delivery that erodes predictability and quality because it is accepted without adjusting time, cost, or capacity.
- Technical Debt
- Related: Definition of Done, Refactoring
The accumulated cost of shortcuts and design compromises that makes future changes harder, repaid through deliberate refactoring and quality work.
- Refactoring
- Related: Technical Debt, Continuous Integration
Improving the internal structure of code without changing its external behavior, keeping the codebase easy to modify as requirements evolve.
- Continuous Integration
- Related: Test-Driven Development, Definition of Done
A practice where developers merge small changes frequently into a shared mainline, with automated builds and tests catching integration problems early.
- Test-Driven Development
- Related: Refactoring, Continuous Integration
A cycle of writing a failing test first, then the minimal code to pass it, then refactoring, which drives design and builds a safety net.
- Timeboxing
- Related: Sprint, Daily Scrum
Allocating a fixed maximum amount of time to an activity and ending it when time expires, which forces prioritization and keeps cadence predictable.
- Release Plan
- Related: Story Mapping, Roadmap
A forward-looking outline of which features or outcomes are expected in upcoming releases, used to align stakeholders while remaining open to change.
- Roadmap
- Related: Release Plan, Stakeholder
A high-level view of intended product direction and outcomes over time, communicating sequence and intent rather than fixed dates and detailed scope.
- Action Item
- Related: Sprint Retrospective, Continuous Improvement
A specific, owned, and time-bound improvement the team commits to after a retrospective or review, tracked until it is done.