Adobe Certified Professional - Adobe Animate flashcards
Adobe Certified Professional - Adobe Animate · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Document type selection
- Chosen at File > New, it fixes the scripting language and publish targets: ActionScript 3.0, HTML5 Canvas, WebGL, or AIR for desktop and mobile apps.
- Frame rate setting
- Set once in Document Properties (Modify > Document). It applies to the whole FLA, so changing it after animating re-times every tween and frame-by-frame sequence already built.
- Stage size
- The pixel dimensions of the exported canvas, set in Document Properties. For HTML5 Canvas output it matches the intended viewport because the movie scales to fit.
- Stage background color
- Set in Document Properties; it becomes the SWF stage color and the HTML5 canvas background, so it is chosen deliberately rather than left at default white.
- Document Properties versus Publish Settings
- Document Properties control stage size, frame rate, and background color. Publish Settings control output format, file names, and quality. Both dialogs are separate and both stored in the FLA.
- Delivery channel decision
- The destination picks document type and export: browser gets HTML5 Canvas, legacy players get SWF, broadcast and social get MP4, and game engines get sprite sheets or GIF loops.
- Vector versus raster
- Vector art is stored as math paths and scales without losing edge quality. Raster art is a fixed pixel grid that softens or pixelates when scaled past its imported resolution.
- RGB color model
- The screen color model using 8 bits per channel: 256 red x 256 green x 256 blue, roughly 16.7 million colors, written in hex as #RRGGBB for HTML and CSS.
- Graphic symbol behavior
- A symbol whose timeline is locked to the parent timeline's frame count. It plays only as many frames as the parent allows, which suits synced lip-sync and walk cycles.
- Movie Clip symbol
- A symbol with an independent timeline that keeps running when the parent timeline stops. It is used for nested loops, interactive elements, and scripted instances.
- Button symbol states
- Four frames: Up for idle, Over for rollover, Down for pressed, and Hit for the invisible click area. The Hit state defines the clickable region and is never drawn.
- Title-safe and action-safe
- Broadcast framing guides. Title-safe covers about 80% of the frame and keeps text visible; action-safe covers about 90% and keeps key action clear of edge cropping.
- Timeline keyframe shortcuts
- F5 inserts a frame, F6 inserts a keyframe, F7 inserts a blank keyframe, Shift+F6 clears a keyframe, and F8 converts the current selection into a symbol.
- Properties panel context
- Its contents change with the selection: document properties when nothing is selected, instance or object properties for a selection, and tool options while a drawing tool is active.
- Library panel
- Holds every symbol, bitmap, audio clip, and video asset in the document. Dragging an item to the stage creates an instance that references that single library asset.
- Actions panel shortcut
- Opened with F9. It edits ActionScript 3.0 in AS3 and AIR documents, and JavaScript with CreateJS in HTML5 Canvas documents, so available syntax depends on document type.
- Onion skin
- A timeline toggle that ghosts frames before and after the playhead so positions can be compared. Edit Multiple Frames extends editing to those ghosted frames.
- Motion tween property rows
- Expanding a motion tween layer with the disclosure arrow reveals per-property tracks and keyframes, allowing position, scale, and color to be offset or eased independently.
- Motion tween requirements
- Create Motion Tween needs one symbol instance per tweened layer. If a raw shape is selected, Animate converts it to a symbol and moves it onto its own layer.
- Classic tween
- Insert > Classic Tween interpolates position, scale, rotation, and color of symbol instances and text between two keyframes, and can be attached to a classic motion guide.
- Shape tween
- Interpolates geometry and color between two raw vector shapes. Groups, symbol instances, text blocks, and bitmaps must be broken apart with Ctrl/Cmd+B before tweening works.
- Easing value range
- Easing runs from -100 to 100. Negative values start slow and accelerate, positive values start fast and decelerate. Motion tweens allow easing per property keyframe.
- Motion guide layer
- Right-click a classic tween layer and choose Add Classic Motion Guide. The object must be snapped to the path at the first and last keyframes to follow it.
- Mask layer setup
- Draw the reveal shape on an upper layer and right-click > Mask. The layer directly beneath becomes masked, and further layers join by being dragged under the mask layer.
- Color Effect options
- In Properties > Color Effect: Alpha for transparency, Brightness for black-to-white shift, Tint for single-color blend, and Advanced for per-channel multiplier and offset.
- Publish Settings shortcut
- Opened with File > Publish Settings or Ctrl/Cmd+Shift+F12. It stores target format, output file name, and per-format options inside the FLA file itself.
- Publish versus preview
- File > Publish (Shift+F12) writes final output using saved settings. File > Publish Preview (Ctrl/Cmd+Enter) builds a temporary version and opens it for a fast check.
- HTML5 Canvas output files
- Publishing creates an HTML file, a JS file, copies of the CreateJS library, and an images folder. All of them must be uploaded with the folder structure intact.
- Animated GIF limits
- GIF supports up to 256 colors, 1-bit transparency, and no audio. Publish settings control looping, dithering, and color count, so it suits short flat-color loops.
- JPEG quality setting
- A 0 to 100 value in Publish Settings controlling lossy compression of exported bitmaps. Higher values keep detail at larger file size, and 80 is a common photo compromise.
- Video export route
- File > Export > Export Video renders the timeline to H.264/MP4 through Media Encoder at the document frame rate. Stage size sets resolution and timeline audio is included.
- SWF runtime end of life
- Adobe Flash Player reached end of life on 31 December 2020 and browsers block SWF content, so new web deliverables are published as HTML5 Canvas or WebGL.