Adobe Certified Professional - Adobe Animate study materials
Adobe Certified Professional - Adobe Animate study resources

Adobe Certified Professional - Adobe Animate study plan

Adobe Certified Professional - Adobe Animate · Give each week a clear focus.

8 weeks · About 6 hours per week

Week 1

Setting project requirements & Creating and modifying animation elements

  • Configure a new HTML5 Canvas document with stage size 1280 x 720, 24 fps, and a background color chosen for the intended audience before any artwork is drawn.

  • Set ruler units, grid spacing, and snapping-to-object preferences so that all artwork aligns to a consistent 10-pixel grid.

  • Build a 48-frame frame-by-frame sequence using keyframes, blank keyframes, and onion skinning to check spacing between poses.

  • Name every layer, symbol, and library folder descriptively, and delete unused items from the library before saving.

  • Write a one-page project brief that states target platform, frame rate, dimensions, color mode, and audio needs.

Your checkpoint

A saved .fla containing a 48-frame frame-by-frame animation on named layers, plus a one-page project brief and document-settings checklist.

Week 2

Creating and modifying animation elements

  • Convert drawn artwork into graphic symbols and movie clips, and explain in writing when each symbol type is the better choice.

  • Create a classic tween for position and rotation, then build a separate motion tween with a custom easing curve applied through the Motion Editor.

  • Add a mask layer that reveals a scrolling background without altering the underlying artwork.

  • Nest a movie clip inside a graphic symbol and confirm the animation still loops correctly on the main timeline.

  • Use the Free Transform tool with the Transform panel to scale and skew instances without distorting stroke widths.

Your checkpoint

A 15-second scene that contains at least one classic tween, one eased motion tween, one mask reveal, and one nested symbol.

Week 3

Creating and modifying animation elements & Understanding the Adobe Animate interface

  • Produce a shape tween between two dissimilar shapes and place shape hints so the morph follows the intended path.

  • Use the Asset Warp tool with pins to create a secondary bend on a symbol without redrawing it.

  • Apply layer parenting to link a character's arm to its torso, then compare the result with an IK bone chain on a separate rig.

  • Customize and save a workspace layout that keeps Timeline, Tools, Library, and Properties panels visible on a single monitor.

  • Use the Camera tool to add a pan-and-zoom move that is independent of the animated content.

Your checkpoint

A 10-second morph-and-camera sequence plus a saved custom workspace that can be reloaded on demand.

Week 4

Understanding the Adobe Animate interface & Identifying design elements when preparing animations

  • Navigate the Timeline, Library, Properties, and Scene panels fluently, using timeline folders and layer colors to organize a scene with 20 or more layers.

  • Draft a six-panel storyboard that establishes shot composition using the rule of thirds and clear staging of the focal point.

  • Select a five-color palette and document the hue, value, and saturation relationships that create separation between foreground and background.

  • Specify type choices for a short animation, including family, weight, size hierarchy, and safe margins for legibility on small screens.

  • Lock and hide reference layers so that tracing and cleanup do not alter approved artwork.

Your checkpoint

A six-panel storyboard paired with a written palette and type specification, plus a .fla whose timeline is fully organized into folders and colored layers.

Week 5

Identifying design elements when preparing animations

  • Animate squash and stretch, anticipation, and follow-through on a single bouncing object so the timing reads clearly without sound.

  • Use alpha and tint color effects on symbol instances to push secondary elements into the background.

  • Apply a gradient fill and a single soft filter to establish depth, then verify the effect still plays smoothly at 24 fps.

  • Check text and icon contrast against the background and adjust values until each pair reaches a readable contrast ratio.

  • Trim and reuse symbols from the library so that repeated props share one asset instead of duplicated copies.

Your checkpoint

A 20-second animation that demonstrates at least four principles of animation, with a short written note explaining where each principle appears.

Week 6

Identifying design elements when preparing animations & Publishing digital media

  • Decide which artwork stays as vector and which becomes a compressed bitmap, then apply appropriate JPEG and PNG settings in the Publish Settings dialog.

  • Configure an HTML5 Canvas publish profile with a centered stage, responsive scaling, and a looping timeline.

  • Enable sprite sheet export and confirm the generated sheet and JavaScript files reference each other correctly.

  • Test the published output in two browsers and record any console errors or missing assets.

  • Add document metadata, including title and description, before the final publish.

Your checkpoint

A published HTML5 Canvas folder that loads and plays in two browsers with no console errors, plus a settings log listing every publish option used.

Week 7

Publishing digital media

  • Create a second publish profile for video export and render an MP4 at 1080p using the export settings that match the project frame rate.

  • Insert a simple preloader on frame one so that a loading message appears before the main timeline starts.

  • Add accessibility text to interactive buttons or movie clips so that screen readers announce their purpose.

  • Streamline audio by choosing an appropriate compression setting and verifying sync after publishing.

  • Build a delivery package that includes the HTML file, asset folder, and a README describing the settings chosen.

Your checkpoint

A delivery package containing an HTML5 Canvas publish, an MP4 export, and a README that documents every export setting.

Week 8

Setting project requirements & Publishing digital media

  • Audit the capstone project against a written requirements checklist covering dimensions, frame rate, file formats, and delivery targets.

  • Complete a timed 50-question practice exam and log every missed objective by domain number.

  • Re-teach the two weakest objectives from the log by rebuilding a small working example for each.

  • Re-publish the capstone in both web and video formats after applying the audit fixes.

  • Summarize the publish settings and project requirements in a final handoff document.

Your checkpoint

A finished capstone published in two formats, accompanied by a practice-exam score log and a final handoff document.

Milestones

Week 2: Symbols and tweens are functional: the 15-second scene plays end to end without a broken instance or missing library item.

Week 4: Score at least 70 percent on a 30-question midpoint quiz weighted evenly across all five domains, and confirm the storyboard and timeline organization are complete.

Week 6: The HTML5 Canvas publish loads in two browsers with zero console errors and all assets drawn from the published folder.

Week 8: Score at least 80 percent on the timed practice exam and deliver the capstone in both web and video formats with documentation.