Adobe Certified Professional - Adobe Animate study plan
Adobe Certified Professional - Adobe Animate · Give each week a clear focus.
8 weeks · About 6 hours per week
Setting project requirements & Creating and modifying animation elements
Configure a new HTML5 Canvas document with stage size 1280 x 720, 24 fps, and a background color chosen for the intended audience before any artwork is drawn.
Set ruler units, grid spacing, and snapping-to-object preferences so that all artwork aligns to a consistent 10-pixel grid.
Build a 48-frame frame-by-frame sequence using keyframes, blank keyframes, and onion skinning to check spacing between poses.
Name every layer, symbol, and library folder descriptively, and delete unused items from the library before saving.
Write a one-page project brief that states target platform, frame rate, dimensions, color mode, and audio needs.
Your checkpoint
A saved .fla containing a 48-frame frame-by-frame animation on named layers, plus a one-page project brief and document-settings checklist.
Creating and modifying animation elements
Convert drawn artwork into graphic symbols and movie clips, and explain in writing when each symbol type is the better choice.
Create a classic tween for position and rotation, then build a separate motion tween with a custom easing curve applied through the Motion Editor.
Add a mask layer that reveals a scrolling background without altering the underlying artwork.
Nest a movie clip inside a graphic symbol and confirm the animation still loops correctly on the main timeline.
Use the Free Transform tool with the Transform panel to scale and skew instances without distorting stroke widths.
Your checkpoint
A 15-second scene that contains at least one classic tween, one eased motion tween, one mask reveal, and one nested symbol.
Creating and modifying animation elements & Understanding the Adobe Animate interface
Produce a shape tween between two dissimilar shapes and place shape hints so the morph follows the intended path.
Use the Asset Warp tool with pins to create a secondary bend on a symbol without redrawing it.
Apply layer parenting to link a character's arm to its torso, then compare the result with an IK bone chain on a separate rig.
Customize and save a workspace layout that keeps Timeline, Tools, Library, and Properties panels visible on a single monitor.
Use the Camera tool to add a pan-and-zoom move that is independent of the animated content.
Your checkpoint
A 10-second morph-and-camera sequence plus a saved custom workspace that can be reloaded on demand.
Understanding the Adobe Animate interface & Identifying design elements when preparing animations
Navigate the Timeline, Library, Properties, and Scene panels fluently, using timeline folders and layer colors to organize a scene with 20 or more layers.
Draft a six-panel storyboard that establishes shot composition using the rule of thirds and clear staging of the focal point.
Select a five-color palette and document the hue, value, and saturation relationships that create separation between foreground and background.
Specify type choices for a short animation, including family, weight, size hierarchy, and safe margins for legibility on small screens.
Lock and hide reference layers so that tracing and cleanup do not alter approved artwork.
Your checkpoint
A six-panel storyboard paired with a written palette and type specification, plus a .fla whose timeline is fully organized into folders and colored layers.
Identifying design elements when preparing animations
Animate squash and stretch, anticipation, and follow-through on a single bouncing object so the timing reads clearly without sound.
Use alpha and tint color effects on symbol instances to push secondary elements into the background.
Apply a gradient fill and a single soft filter to establish depth, then verify the effect still plays smoothly at 24 fps.
Check text and icon contrast against the background and adjust values until each pair reaches a readable contrast ratio.
Trim and reuse symbols from the library so that repeated props share one asset instead of duplicated copies.
Your checkpoint
A 20-second animation that demonstrates at least four principles of animation, with a short written note explaining where each principle appears.
Identifying design elements when preparing animations & Publishing digital media
Decide which artwork stays as vector and which becomes a compressed bitmap, then apply appropriate JPEG and PNG settings in the Publish Settings dialog.
Configure an HTML5 Canvas publish profile with a centered stage, responsive scaling, and a looping timeline.
Enable sprite sheet export and confirm the generated sheet and JavaScript files reference each other correctly.
Test the published output in two browsers and record any console errors or missing assets.
Add document metadata, including title and description, before the final publish.
Your checkpoint
A published HTML5 Canvas folder that loads and plays in two browsers with no console errors, plus a settings log listing every publish option used.
Publishing digital media
Create a second publish profile for video export and render an MP4 at 1080p using the export settings that match the project frame rate.
Insert a simple preloader on frame one so that a loading message appears before the main timeline starts.
Add accessibility text to interactive buttons or movie clips so that screen readers announce their purpose.
Streamline audio by choosing an appropriate compression setting and verifying sync after publishing.
Build a delivery package that includes the HTML file, asset folder, and a README describing the settings chosen.
Your checkpoint
A delivery package containing an HTML5 Canvas publish, an MP4 export, and a README that documents every export setting.
Setting project requirements & Publishing digital media
Audit the capstone project against a written requirements checklist covering dimensions, frame rate, file formats, and delivery targets.
Complete a timed 50-question practice exam and log every missed objective by domain number.
Re-teach the two weakest objectives from the log by rebuilding a small working example for each.
Re-publish the capstone in both web and video formats after applying the audit fixes.
Summarize the publish settings and project requirements in a final handoff document.
Your checkpoint
A finished capstone published in two formats, accompanied by a practice-exam score log and a final handoff document.
Milestones
Week 2: Symbols and tweens are functional: the 15-second scene plays end to end without a broken instance or missing library item.
Week 4: Score at least 70 percent on a 30-question midpoint quiz weighted evenly across all five domains, and confirm the storyboard and timeline organization are complete.
Week 6: The HTML5 Canvas publish loads in two browsers with zero console errors and all assets drawn from the published folder.
Week 8: Score at least 80 percent on the timed practice exam and deliver the capstone in both web and video formats with documentation.