Adobe Premiere Pro ACP study materials
Adobe Premiere Pro ACP study resources

Adobe Premiere Pro ACP cheat sheet

Adobe Premiere Pro ACP · Keep the key ideas within reach.

Quick reference

Project Setup and Media Management

  • A Premiere Pro project uses the .prproj extension and stores edit decisions, sequence settings, and media references, not the source media files themselves.

  • Scratch disks set destinations for captured video, captured audio, video previews, audio previews, project auto-saves, and media cache files; configure them before capturing or importing.

  • Media cache stores conformed audio and peak files for faster editing; clearing unused cache reclaims disk space and forces reconforming, but does not delete original media.

  • Proxy workflow: create or ingest lower-resolution proxies, toggle proxies on for editing performance, and toggle them off or export from originals for final quality.

  • Sequence settings define frame size, frame rate, pixel aspect ratio, field order, and audio sample rate; match source settings when delivering the same format.

  • Project Manager can collect used media, copy or transcode files to a new location, and exclude unused clips to reduce project size for archiving or handoff.

  • When media is offline, use the Link Media dialog to locate missing files; relink multiple related clips by name, timecode, duration, or file extension.

  • Merge Clips synchronizes separate audio and video recordings by timecode or waveform, producing a single linked clip for dual-system sound workflows.

Quick reference

Timeline Editing and Assembly

  • Insert edit places the source clip at the playhead and pushes downstream clips to the right; Overwrite edit replaces existing material on targeted tracks for the clip duration.

  • Three-point editing uses source In and Out points plus one sequence point, such as the playhead or a sequence In point, to position the source clip.

  • Ripple edit changes a clip duration and shifts downstream material on unlocked tracks; Rolling edit moves one cut and changes adjacent clip durations without changing sequence length.

  • Slip changes a clip's source In and Out points without moving it on the timeline; Slide moves a clip and trims its neighbors to preserve the overall sequence duration.

  • Sync Lock keeps locked tracks aligned during insert and ripple edits; Linked Selection ties a clip's video and audio so they are selected or trimmed together.

  • Video track order matters: V1 is the base layer and higher video tracks composite over lower ones; audio track order is independent of video layering.

  • Nesting a selection creates a self-contained sequence used as one clip; effects and transitions applied to the nest affect the combined contents.

  • Delete removes a clip and leaves a gap; Shift+Delete ripple deletes and closes the gap; Add Edit cuts targeted clips at the playhead.

Quick reference

Transitions, Effects, and Keyframes

  • Ctrl/Cmd+D applies the default video transition at a selected edit; Ctrl/Cmd+Shift+D applies the default audio transition; defaults are set in Preferences > Timeline.

  • Transition alignment can be centered, start-aligned, or end-aligned; maximum duration is limited by available media handles, and a red warning indicates insufficient handles.

  • An adjustment layer applies effects to all tracks below it within its duration; it has no audio and is useful for grading or effects shared by multiple clips.

  • Track Matte Key uses another clip's alpha or luma as a matte; the matte source must be on a track above the target clip, with Matte Source and Composite Using set correctly.

  • Keyframe animation starts by enabling the stopwatch for a parameter; keyframe interpolation types include Linear, Bezier, Auto Bezier, and Hold.

  • Temporal interpolation controls how quickly a value changes between keyframes; spatial interpolation controls the path a moving clip or effect point follows.

  • Hold interpolation keeps a value constant until the next keyframe; Linear changes at a constant rate; Bezier and Auto Bezier create curved, smoothed changes.

  • Speed/Duration can set speed percentage, duration, reverse playback, and maintain audio pitch; Time Remapping keyframes create variable speed ramps and freeze frames.

Quick reference

Audio Editing and Mixing

  • Audio Clip Mixer adjusts clip-level volume and pan and writes clip keyframes; Audio Track Mixer adjusts track, submix, and master output and writes track automation.

  • 0 dB is unity gain; positive dB values boost and negative values attenuate; levels above 0 dBFS clip, so use gain reduction or a limiter to preserve headroom.

  • Audio Gain can set gain directly, normalize maximum peak, or normalize all peaks; normalizing maximum peak to about -3 dBFS leaves headroom for mixing.

  • The default audio transition is Constant Power, an equal-power crossfade that maintains perceived loudness; Constant Gain is a linear crossfade with different loudness behavior.

  • Essential Sound roles are Dialogue, Music, SFX, and Ambience; role-based controls provide loudness matching, repair, clarity, and ducking options.

  • Loudness Auto-Match in Essential Sound adjusts clips toward a target loudness reference, commonly -23 LUFS for broadcast-style delivery.

  • Submix tracks receive output from other tracks so shared effects and level control can be applied before the signal reaches the Master track.

  • For video delivery, use a 48 kHz sequence sample rate; mismatched sample rates can cause pitch or duration drift, so set it in Sequence Settings.

Quick reference

Graphics, Color, and Export

  • The Essential Graphics panel creates text, shapes, and Motion Graphics templates; Export As Motion Graphics Template creates a .mogrt for reuse.

  • Lumetri Color sections apply in panel order: Basic Correction, Creative, Curves, Color Wheels, HSL Secondary, and Vignette.

  • Use scopes for objective color decisions: Waveform or RGB Parade for exposure, Vectorscope for hue and saturation, and the skin-tone line for faces.

  • LUTs use the .cube format; an Input LUT converts source footage into a working color space, while Creative Look or Look LUT applies a stylistic grade.

  • Sequence color management includes sequence color space and auto tone mapping for mixed SDR/HDR media; Display Color Management improves viewer accuracy.

  • Export format decision: H.264 MP4 for web delivery, ProRes or DNxHD for mastering, and Match Source to preserve the sequence frame size and frame rate.

  • Export range can be Entire Sequence, Work Area, or Source In/Out; Use Previews reuses rendered timeline previews, and Use Maximum Render Quality improves scaling quality.

  • Captions can be created or imported as SRT, displayed on a caption track, and exported as a sidecar file or burned into the video.