SM study materials
SM study resources

SM cheat sheet

SM · Keep the key ideas within reach.

Quick reference

Scrum Theory and Principles

  • Scrum is founded on empiricism: knowledge comes from experience and decisions are made on what is observed.

  • Three empirical pillars: transparency (work and state visible), inspection (frequent checks of artifacts and progress), adaptation (adjust course when results fall outside limits).

  • Lean thinking contributions to Scrum: eliminate waste, limit work in progress, deliver value continuously, respect people, and optimize the whole.

  • Five Scrum values: Commitment, Focus, Openness, Respect, Courage - behavior expectations that make empiricism viable.

  • Iterative and incremental: deliver usable increments each Sprint so risk is reduced and feedback is fast.

  • Transparency requires a shared definition of work quality; without it, inspection produces misleading conclusions.

  • Inspection without adaptation is waste; adaptation must occur as soon as a deviation is detected, and quickly.

  • Self-managing teams choose how to do the work; Scrum defines the boundaries and accountabilities, not the tactics.

Quick reference

The Scrum Team

  • One Scrum Team is typically 10 or fewer people; smaller teams communicate better and are more productive.

  • Three accountabilities: Product Owner (value), Scrum Master (effectiveness), Developers (creating the increment).

  • The Scrum Team is cross-functional: it holds all skills needed to create value each Sprint.

  • The Scrum Team is self-managing: it decides internally who does what, when, and how.

  • Product Owner is one person, not a committee; the PO may delegate work but remains accountable.

  • Scrum Master serves the team and organization by coaching, teaching, removing impediments, and ensuring Scrum is understood and enacted.

  • Developers own the Sprint Backlog, the Definition of Done quality standard, and adapting their plan daily.

  • The whole team is accountable for the increment; there are no sub-teams or hierarchies within the Scrum Team.

Quick reference

Scrum Events

  • Five events: Sprint (the container), Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective.

  • Sprint is fixed length, one month or less, with no changes that endanger the Sprint Goal; scope may be clarified with the PO.

  • Sprint Planning answers: Why is this Sprint valuable (Sprint Goal), What can be done (selection), How will the work get done (plan).

  • Daily Scrum is a 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog.

  • Sprint Review inspects the outcome with stakeholders and determines future adaptations; it is a working session, not a status report.

  • Sprint Retrospective inspects individuals, interactions, processes, tools, and Definition of Done, and identifies the most helpful improvements.

  • Each event is a formal opportunity to inspect and adapt; skipping an event loses transparency and inspection.

  • Events are timeboxed; the Sprint is the only event with a variable length up to one month.

Quick reference

Scrum Artifacts and Commitments

  • Three artifacts: Product Backlog, Sprint Backlog, Increment - each carries a commitment for transparency.

  • Product Backlog commitment is the Product Goal: a long-term objective describing a future state of the product.

  • Sprint Backlog commitment is the Sprint Goal: the single objective for the Sprint, providing focus and flexibility.

  • Increment commitment is the Definition of Done: the quality standard the increment must meet to be usable.

  • Product Backlog is an emergent, ordered list of what improves the product; the PO orders it and may reorder at any time.

  • Sprint Backlog is composed of the Sprint Goal, selected Product Backlog items, and the plan to deliver them; it is updated as learning occurs.

  • An Increment is a concrete stepping stone toward the Product Goal; multiple increments may be produced within one Sprint.

  • Work that does not meet the Definition of Done is not part of the Increment and is not presented at the Sprint Review.

Quick reference

Facilitation and Coaching

  • Facilitation stance: make the process visible, hold the timebox, and let the team own content decisions.

  • Coaching moves through observation, questioning, and feedback; directive advice is used only when the team lacks knowledge.

  • Useful formats: silent brainstorming, dot voting, fist-of-five, 1-2-4-all, and check-in/check-out.

  • Retrospective structure: set the stage, gather data, generate insights, decide what to do, close.

  • A coach intervenes on process and dynamics, not on technical solutions the Developers are accountable for.

  • Powerful questions are open, short, and assume the other person is capable of finding the answer.

  • Visible information radiators (task boards, burn charts, impediment lists) enable inspection without status meetings.

  • Group decision rules: consent (no reasoned objection) is faster than consensus (everyone agrees).

Quick reference

Servant Leadership and Stakeholder Engagement

  • Servant leadership: the leader's priority is the growth and effectiveness of the people served, not command and control.

  • Scrum Master serves three groups: the Scrum Team, the Product Owner, and the organization.

  • Impediment handling: make it visible, identify who can remove it, and escalate only when the team cannot resolve it.

  • Stakeholder engagement is continuous: Sprint Review is the formal inspect-and-adapt point with stakeholders.

  • The PO is the single point of contact for stakeholder requests; the Scrum Master protects the team from direct disruption.

  • Change resistance is addressed by inviting participation, making the reason for change visible, and starting small.

  • Coaching the organization means teaching Scrum's principles to leaders and helping remove structural barriers.

  • Boundary spanning: the Scrum Master connects the team to the wider organization while shielding it from interruptions that break focus.