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CSO (Other exams) flashcards

CSO · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Three pillars of empiricism
Transparency, inspection, and adaptation. Transparency makes work visible using a common standard, inspection checks progress frequently enough, and adaptation adjusts process or product when deviation is detected.
Scrum values
Commitment, focus, openness, respect, and courage. They guide behavior and decision-making within the Scrum Team and are not a scoring rubric or compliance checklist.
Definition of Scrum
A lightweight framework in which people address complex adaptive problems while productively and creatively delivering products of the highest possible value, built on empiricism and Lean thinking.
Iterative and incremental
Iterative means refining through repeated cycles; incremental means adding to a working whole. Scrum delivers both, producing a usable Increment each Sprint so risk is reduced early.
Scrum Team composition
One Scrum Master, one Product Owner, and Developers, forming one cohesive unit without sub-teams or hierarchies, typically 10 or fewer people with all skills needed to deliver value.
Product Owner accountability
Maximizing product value by managing and ordering the Product Backlog. The Product Owner may delegate work but remains the sole accountable person for backlog effectiveness and ordering.
Scrum Master accountability
Establishing Scrum as described in the Scrum Guide and enabling the Scrum Team's effectiveness, serving the team and organization as a true leader who removes impediments.
Developers accountability
Creating the Sprint Backlog plan, instilling quality through the Definition of Done, adapting the plan daily toward the Sprint Goal, and holding each other accountable as professionals.
Cross-functional team
A team that collectively possesses all skills needed to create value each Sprint, so it does not depend on external specialists to complete its work.
Sprint timebox
A Sprint is fixed at one month or less, with a new Sprint starting immediately after the previous one ends; shorter Sprints reduce risk and increase feedback frequency.
Sprint Planning timebox
A maximum of eight hours for a one-month Sprint, shorter for shorter Sprints, where the team establishes the Sprint Goal, selected items, and the plan to deliver them.
Daily Scrum purpose
A 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog, improving communication and identifying impediments.
Sprint Review purpose
A working session with stakeholders, timeboxed to four hours for a one-month Sprint, to inspect the Increment, gather feedback, and adapt the Product Backlog.
Sprint Retrospective purpose
A three-hour maximum event for a one-month Sprint where the team inspects how the last Sprint went regarding individuals, interactions, processes, tools, and Definition of Done, then plans improvements.
Sprint Goal
A single objective for the Sprint created during Sprint Planning. It is the commitment of the Sprint Backlog and provides focus while allowing flexibility on scope.
Product Goal
A future state of the product that serves as a target for the Scrum Team to plan against; it is the commitment of the Product Backlog.
Definition of Done
A formal description of the quality measures required for an Increment. It is the commitment of the Increment and items not meeting it cannot be released.
Sprint Backlog composition
The Sprint Goal, the Product Backlog items selected for the Sprint, and the actionable plan to deliver them; it is a real-time, highly visible picture of Developers' work.
Increment
A concrete, usable stepping stone toward the Product Goal. Each Increment is additive to prior Increments and must meet the Definition of Done to be complete.
Servant leadership
A leadership stance in which the leader's primary role is to enable the team by removing obstacles, providing resources, and serving the team's needs rather than directing tasks.
Neutral facilitation
The facilitator designs and guides the group process, keeps the group on time and inclusive, and stays neutral on the content and outcome of the discussion.
Fist of five
A quick consensus technique where participants hold up zero to five fingers; five signals full agreement and lower values reveal reservations that can be discussed.
1-2-4-all technique
A liberating structure where participants reflect alone, then in pairs, then in fours, then share with the whole group, increasing inclusion and reducing dominance by vocal members.
Coaching versus mentoring
Coaching is non-directive and uses questions so the coachee finds their own answers; mentoring is directive and shares the mentor's experience and advice.
GROW model
A coaching conversation structure: Goal (desired outcome), Reality (current situation), Options (possible approaches), and Will (commitment to action).
Powerful questions
Short, open-ended questions free of embedded advice, typically starting with what or how, that raise awareness and prompt reflection rather than defensiveness.
Tuckman team stages
Forming, storming, norming, performing, and adjourning. Coaching style should shift with the stage and the team's growing maturity and self-management.
Impediment definition
Anything blocking the team's progress toward the Sprint Goal. The Scrum Master is accountable for resolving or escalating it and for making it visible.
Five Whys
A root-cause technique that repeatedly asks why a problem occurs, typically five times, to move from a surface symptom to a systemic cause.
Improvement experiment
A small, timeboxed, measurable change with an explicit hypothesis and review date, planned at the Retrospective and executed during the next Sprint.
Nexus framework
A scaling framework for three to nine Scrum Teams working on one product, adding a Nexus Integration Team accountable for an integrated Increment.
Scrum of Scrums
A coordination event where delegates from multiple teams synchronize dependencies, risks, and integration; it supplements rather than replaces team-level Daily Scrums.