NB Grade 5 Math study materials
NB Grade 5 Math study resources

NB Grade 5 Math cheat sheet

NB Grade 5 Math · Keep the key ideas within reach.

Quick reference

Number Sense and Numeration

  • Place value: each position is 10 times the value of the position to its right, so 4 in 47 000 means 40 000 and 4 in 4 700 means 4 000.

  • Rounding: find the target place, look at the digit to its right; 5 or more rounds up, 4 or less keeps the digit.

  • Comparing decimals: line up decimal points, then compare digits left to right; 0.6 is greater than 0.58 because 6 tenths beats 5 tenths.

  • Equivalent fractions: multiply or divide numerator and denominator by the same nonzero number, so 3/4 = 9/12.

  • Adding and subtracting fractions with unlike denominators: rewrite both with a common denominator, then combine numerators only.

  • A fraction of a set: divide the set by the denominator, then multiply by the numerator; 3/5 of 40 is 40 ÷ 5 × 3 = 24.

  • Multiplying by powers of 10 shifts each digit left; dividing shifts each digit right; 3.6 × 100 = 360 and 3.6 ÷ 10 = 0.36.

  • Factors multiply to give a number and divide it exactly; multiples are products of the number with whole numbers, so 6 is a factor of 18 and 18 is a multiple of 6.

Quick reference

Patterns and Relations

  • Arithmetic patterns change by a constant difference; find it by subtracting consecutive terms, then extend by adding it.

  • Geometric patterns multiply by a constant ratio; find it by dividing a term by the previous term.

  • Two-part rules alternate or combine operations, such as add 3, add 5, add 3, add 5; describe each step separately.

  • A pattern rule has a starting value and an operation, for example start at 7 and add 4 each time gives 7, 11, 15, 19.

  • Input-output tables: check whether the rule is multiply, add, or a combination; test the rule on at least two rows before trusting it.

  • A variable is a letter standing for an unknown number; an expression such as 3n + 2 is evaluated by substituting the value of n.

  • Equality means both sides have the same value, so 5 + 4 = 3 × 3 is true and an unknown can be solved by keeping both sides balanced.

  • Growing shape patterns: count tiles or squares per stage, record the numbers in a table, then look for the constant increase.

Quick reference

Shape and Space (Measurement and Geometry)

  • Perimeter of a rectangle: P = 2 × (length + width); perimeter is the total distance around the outside.

  • Area of a rectangle: A = length × width; area is measured in square units such as cm².

  • Area of a triangle: A = base × height ÷ 2, where the height is perpendicular to the chosen base.

  • A parallelogram's area equals base × height; the height is the perpendicular distance between parallel sides, not the slanted side.

  • Volume of a rectangular prism: V = length × width × height, measured in cubic units such as cm³.

  • Angle facts: a right angle is 90°, a straight angle is 180°, and the angles in any triangle add to 180°.

  • Unit conversions: 1 m = 100 cm, 1 km = 1000 m, 1 kg = 1000 g, 1 L = 1000 mL, 1 hour = 60 minutes.

  • A polygon is regular when all sides and all angles are equal; a quadrilateral has four sides and its angles total 360°.

Quick reference

Statistics and Probability (Data Analysis)

  • Mean is the sum of the values divided by the number of values; the mean of 4, 6, 8, 10 is 28 ÷ 4 = 7.

  • Median is the middle value when the data are ordered; with an even count, average the two middle values.

  • Mode is the value that appears most often; a data set can have no mode or more than one mode.

  • Range is the greatest value minus the least value and measures how spread out the data are.

  • In a bar graph, bars must have equal width and equal spacing, with a labelled scale and title.

  • In a line graph, the horizontal axis usually shows time and the vertical axis shows the quantity being tracked.

  • Probability of an event = favourable outcomes ÷ total equally likely outcomes; a probability of 0 is impossible and 1 is certain.

  • The probabilities of all outcomes in a simple experiment add to 1, so the chance of an event not happening is 1 minus its probability.

Quick reference

Mathematical Processes and Problem Solving

  • Four-step approach: understand the problem, plan a strategy, carry out the plan, then check whether the answer is reasonable.

  • Choose a strategy by structure: draw a diagram for geometry, make a table for patterns, work backwards when the end result is given.

  • Estimate first by rounding to friendly numbers, then compare the exact answer with the estimate to catch errors.

  • Check subtraction by adding the difference to the subtrahend; check division by multiplying the quotient by the divisor and adding the remainder.

  • Multi-step word problems: identify the question, list the given information, and decide the order of operations needed.

  • Order of operations: do work inside brackets first, then multiplication and division left to right, then addition and subtraction.

  • Explain reasoning with words, numbers, and a diagram, and state why the chosen operation matches the situation.

  • Answers to measurement problems need units; a number without units does not fully answer the question.