SK SSA Math 5 flashcards
SK SSA Math 5 · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Place value
- The value of a digit depends on its position. Moving one place left multiplies the value by 10, so in 5,482 the 4 is worth 400 and the 8 is worth 80.
- Order of operations
- The agreed sequence for evaluating expressions: parentheses or brackets, then exponents, then multiplication and division left to right, then addition and subtraction left to right.
- Rounding to a place
- Find the target place and look at the single digit to its right. If that digit is 5 or more, increase the target digit by one; otherwise leave it unchanged.
- Equivalent fractions
- Fractions naming the same amount, such as 1/2, 2/4, and 5/10. Multiply or divide numerator and denominator by the same nonzero number to create them.
- Dividing by a fraction
- Multiply by the reciprocal of the divisor. For example, 3/4 ÷ 2/5 becomes 3/4 × 5/2, which equals 15/8 or 1 7/8.
- Percent as a decimal
- A percent is a ratio out of 100, so divide by 100 to get a decimal: 45% = 0.45. To find 45% of 60, multiply 0.45 by 60 to get 27.
- Variable and expression
- A variable is a letter representing an unknown or changing number. An expression combines numbers, variables, and operations but has no equals sign, unlike an equation.
- Solving one-step equations
- Apply the inverse operation to both sides to isolate the variable. In x + 9 = 14, subtract 9 from both sides to get x = 5; in 4x = 28, divide by 4.
- Distributive property
- Multiplying a sum by a number gives the same result as multiplying each addend separately and adding: a(b + c) = ab + ac. For example, 6(20 + 3) = 120 + 18 = 138.
- Arithmetic sequence nth term
- A sequence with a constant difference d has nth term a + (n − 1)d, where a is the first term. For 5, 8, 11, ..., the 10th term is 5 + 9×3 = 32.
- Geometric sequence
- A sequence in which each term is the previous term multiplied by a constant factor. In 2, 6, 18, 54 the factor is 3, so the next term is 162.
- Combining like terms
- Add or subtract terms that have exactly the same variable part, so 7x + 3x = 10x but 7x + 3 cannot be combined. Constants combine with constants.
- Inequality sign reversal
- When both sides of an inequality are multiplied or divided by a negative number, the direction of the sign reverses: −2x > 8 becomes x < −4.
- Perimeter versus area
- Perimeter is the distance around a figure, measured in linear units. Area is the surface covered, measured in square units, so the two are never interchangeable.
- Area of a triangle
- Area equals one-half times base times height, where the height must be perpendicular to the chosen base. A triangle with base 10 cm and height 6 cm has area 30 cm².
- Trapezoid area
- Area equals one-half times the sum of the two parallel bases times the height: A = ½(b₁ + b₂)h. With bases 4 and 8 and height 5, the area is 30.
- Circle circumference and area
- Circumference equals 2πr or πd, the distance around a circle. Area equals πr², the space inside. Both use the radius, which is half the diameter.
- Volume of a prism
- Volume equals length times width times height for a rectangular prism, reported in cubic units. A box 3 by 4 by 5 units has volume 60 cubic units.
- Triangle angle sum
- The three interior angles of any triangle add to 180°. If two angles measure 65° and 50°, the third measures 180 − 115 = 65°.
- Supplementary and complementary
- Supplementary angles add to 180°; complementary angles add to 90°. An angle of 35° is complementary to 55° and supplementary to 145°.
- Metric unit conversion
- Multiply when converting to a smaller unit and divide when converting to a larger unit. Since 1 m = 100 cm, 2.5 m = 250 cm and 340 cm = 3.4 m.
- Mean of a data set
- The sum of all values divided by the number of values. For 4, 7, 8, 9, 12 the sum is 40 and there are 5 values, so the mean is 8.
- Median and mode
- The median is the middle value of an ordered list, or the mean of the two middle values. The mode is the value that appears most often.
- Range and outliers
- Range is the maximum minus the minimum value. An outlier is a value far from the rest; it pulls the mean toward it but affects the median much less.
- Simple probability
- Probability of an event equals favorable outcomes divided by total equally likely outcomes. Drawing a red marble from 3 red and 7 blue gives 3/10.
- Complement rule
- The probability that an event does not happen is 1 minus the probability that it does. If the chance of rain is 0.3, the chance of no rain is 0.7.
- Independent events
- Events whose outcomes do not affect each other. Multiply their probabilities to find both occurring: two coin flips both heads give ½ × ½ = ¼.
- Theoretical versus experimental probability
- Theoretical probability comes from counting equally likely outcomes; experimental probability comes from observed results. Experimental values approach theoretical ones as trials increase.
- Estimation before computing
- Round numbers to compatible values to get a rough answer, then compute exactly. If 48 × 21 estimates as 50 × 20 = 1000, an answer far from 1000 signals an error.
- Working backward
- Reverse each operation in reverse order to undo a sequence of steps. If a number is doubled then increased by 6 to give 20, subtract 6 then halve to get 7.
- Unit rate method
- Find the value of one unit, then scale to the amount needed. If 4 notebooks cost $10, one costs $2.50, so 7 notebooks cost $17.50.
- Proportion cross-multiplication
- Two equal ratios can be solved by cross-multiplying. From 3/4 = x/12, multiply 3 × 12 = 4x, giving 36 = 4x and x = 9.