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32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Takt time
Available production time divided by customer demand. It sets the pace the value stream must meet and is the reference for balancing work and sizing kanban loops.
Cycle time
The time between one unit leaving a process and the next unit leaving it. Comparing cycle time to takt time reveals the constraint and imbalance in the stream.
Lead time
Total elapsed time a unit spends in the value stream, including queue and waiting. By Little's Law, lead time equals work in process divided by throughput.
Value-added activity
A step that changes form, fit, or function of the product in a way the customer would pay for, done right the first time. Everything else is waste or necessary waste.
Eight wastes
Transport, Inventory, Motion, Waiting, Overproduction, Overprocessing, Defects, and Skills underutilized. Overproduction is widely considered the worst because it creates the others.
Flow efficiency
Value-added time divided by total lead time, expressed as a percentage. Batch-and-queue value streams typically score below five percent, showing most time is waiting.
Type 1 muda
Necessary non-value-added activity, such as regulatory inspection or transport that cannot yet be eliminated. It is tolerated short term and attacked after pure waste.
Current-state map
A drawing of the existing value stream showing customer demand, process boxes with cycle and changeover times, uptime, and inventory triangles between processes.
Future-state map
A target drawing built to takt time, using continuous flow where possible, pull systems where flow is impossible, and a single pacemaker process for scheduling.
Inventory days
Inventory quantity divided by daily customer requirement. Converting each inventory triangle to days puts all queues on one comparable scale.
Pacemaker process
The most downstream continuous-flow process in the value stream. It is the only point scheduled; every upstream process is pulled from it, not pushed.
Kaizen burst
A callout on a value stream map marking an improvement opportunity. Each should carry an owner, a target condition, and a due date to be actionable.
Spaghetti diagram
A drawing that traces the physical path of operators or material through the work area. It exposes transport and motion waste hidden inside process boxes.
Little's Law
Lead time equals work in process divided by throughput. It lets a team predict how cutting WIP will shorten lead time without changing process speed.
Continuous flow
Moving one unit at a time between co-located processes at takt time, with no queue between them. It is preferred over pull wherever processes can be linked.
Kanban card
A signal authorizing upstream replenishment when downstream consumes material. Cards cap work in process and make consumption, not forecast, the trigger for production.
Two-bin system
A replenishment method where material is drawn from the first bin until empty, which triggers reorder while the second bin supplies demand during lead time.
Supermarket pull system
A controlled inventory buffer where downstream withdraws what it needs and upstream replenishes only what was withdrawn. It decouples a fast pacemaker from a slower supplier.
FIFO lane
A capped, sequenced queue between two processes with matched but unequal cycles. It limits inventory and preserves order without a full supermarket.
Heijunka
Leveling of product mix and volume over a fixed interval so upstream processes see steady demand. It reduces batch size and smooths the pull signal.
Pitch
Pack-out quantity multiplied by takt time. It is the interval at which the pacemaker withdraws and is scheduled, tying production rhythm to customer demand.
PDCA cycle
Plan a target and current condition, Do a trial, Check results against the target, Act to standardize or re-plan. It is the underlying loop of all kaizen.
A3 problem solving
A one-page story covering background, current condition, target condition, root cause, countermeasures, plan, and follow-up. It forces concise thinking and shared understanding.
Five Whys
Asking why repeatedly to move from a symptom to a systemic root cause. A sound chain ends at a cause the team can act on, not at operator error.
Fishbone diagram
A cause-and-effect diagram sorting possible causes into Man, Machine, Material, Method, Measurement, and environment. It broadens the search before data narrows it.
Standard work
The documented current best method defined by takt time, work sequence, and standard in-process stock. It is the baseline against which every improvement is measured.
SMED
Single-minute exchange of dies: separating internal from external setup tasks and converting internal work to external. The target is changeover under ten minutes.
OEE
Overall equipment effectiveness equals availability times performance times quality. World-class is often cited near 85 percent, combining 90, 95, and 99 percent factors.
Rolled throughput yield
The product of each process step's first pass yield. It shows the true probability a unit passes the whole stream without rework or scrap.
Gemba walk
A leader's visit to the actual place where work happens to observe the process and ask questions. It develops people rather than auditing or blaming them.
Value-stream manager
The owner of end-to-end flow and lead time across functional boundaries. The role crosses departments that a traditional functional manager does not control.
Hoshin kanri
Policy deployment that cascades breakthrough objectives into annual plans and daily management. Catchball is the two-way negotiation of targets between levels.