Ruankao Multimedia Application Designer (Intermediate) study plan
Ruankao Multimedia Application Designer (Intermediate) · Give each week a clear focus.
8 weeks · About 6 hours per week
Digital media representation, coding and compression & Multimedia data compression standards (JPEG, MPEG, H.26x, audio coding)
Distinguish sampling, quantization and bit-depth effects on audio and image fidelity, and compute file size for raw PCM audio and uncompressed RGB bitmaps
Explain entropy coding (Huffman, arithmetic, run-length) and lossy transform coding at a conceptual level, and identify which stage of a codec each belongs to
Compare JPEG baseline vs progressive and lossless modes, and state which mode suits thumbnails, web delivery and archival masters
Describe MPEG-1/2/4 and H.264/HEVC prediction structures (I, P, B frames, GOP) and explain how motion compensation reduces bitrate
Your checkpoint
A one-page codec comparison table plus 10 solved file-size and bitrate calculation problems with worked steps
Multimedia data compression standards (JPEG, MPEG, H.26x, audio coding) & Audio and video processing and post-production
Explain perceptual audio coding principles (psychoacoustic masking, critical bands, MDCT) and contrast MP3, AAC and Opus in bitrate and latency
Trace the video post-production pipeline from ingest through edit, color, audio mix and export, naming the codec and container choice at each handoff
Compute required storage and bandwidth for given resolutions, frame rates, chroma subsampling and target bitrates
Identify common container/codec mismatches and specify a correct export preset for web, broadcast and mobile delivery
Your checkpoint
A delivery specification sheet covering three target platforms with justified codec, container, bitrate and chroma settings
Graphics, image processing and animation design & Multimedia authoring, editing and production tools
Apply color models (RGB, CMYK, HSV, YCbCr) and explain when each is appropriate in a production workflow
Perform and verify image processing operations: levels/curves, unsharp masking, alpha compositing and chroma keying
Compare raster and vector graphics and select the correct format (PNG, JPEG, GIF, SVG, WebP) for stated use cases
Build a short animation using keyframe interpolation and easing, and explain frame-based vs time-based animation timing
Your checkpoint
A layered source file plus exported assets demonstrating one composited image and one 10-second keyframed animation, with a settings rationale note
Computer fundamentals and multimedia system architecture & Multimedia hardware, storage and input/output devices
Map multimedia system architecture layers from capture hardware through codec, buffer, sync and rendering, and explain where jitter and drift originate
Compare storage media (SSD, HDD, optical, flash) on sustained throughput, seek latency and suitability for real-time playback
Explain multimedia I/O device characteristics: capture cards, AD/DA converters, colorimeters and MIDI interfaces
Describe synchronization mechanisms (timestamps, RTP/RTCP, buffer-based clock recovery) and diagnose a lip-sync failure scenario
Your checkpoint
A system architecture diagram for a capture-to-playback chain annotated with bandwidth, latency and sync points at each stage
Multimedia application design and human-computer interaction & Multimedia databases, hypermedia and web multimedia delivery
Apply HCI principles (affordance, feedback, cognitive load, Fitts's law) to critique a multimedia interface flow
Design hypermedia navigation with clear link structure, and evaluate when hypertext, timeline or spatial metaphors fit best
Explain streaming delivery methods (progressive download, HLS/DASH adaptive streaming, CDN caching) and their latency/quality trade-offs
Describe multimedia database requirements: metadata schemas, content-based retrieval features and indexing of media assets
Your checkpoint
An interaction and delivery design document for one multimedia application, including navigation map, streaming method choice and metadata schema
Audio and video processing and post-production & Graphics, image processing and animation design
Execute a full edit of supplied raw footage: rough cut, trimming, transitions and audio ducking to a target runtime
Grade footage for consistent white balance and exposure, and explain scopes (waveform, vectorscope) in verification
Correctly set export parameters for a specified distribution channel and verify output with media inspection tools
Diagnose and fix three common defects: interlacing artifacts, clipped audio and mismatched frame rates
Your checkpoint
A finished 60-90 second edited and graded video with an export settings report and defect-fix log
Multimedia project management, standards and intellectual property & Computer fundamentals and multimedia system architecture
Distinguish copyright, licensing, trademark and personality rights as they apply to images, music and footage in a multimedia product
Evaluate open licenses (Creative Commons variants, royalty-free terms) and document attribution and clearance requirements
Build a project plan with work breakdown, resource estimate and risk register for a multimedia production
Identify applicable standards bodies and specifications (JPEG, MPEG, ITU-T H.26x, W3C) and state what each governs
Your checkpoint
A project plan with risk register plus an asset clearance and licensing log covering at least eight assets
Digital media representation, coding and compression & Multimedia data compression standards (JPEG, MPEG, H.26x, audio coding) & Graphics, image processing and animation design & Audio and video processing and post-production
Consolidate compression knowledge by solving mixed calculation and codec-selection problems under time pressure
Review weak areas flagged in earlier deliverables and re-derive the underlying principles rather than memorizing answers
Practice explaining design trade-offs concisely in written form, as required by scenario-style exam questions
Complete two timed full-scope practice sets and analyze every error by domain
Your checkpoint
A personal error-analysis sheet listing each missed concept, its root cause and the corrected reasoning, plus a final one-page formula and standards reference
Milestones
Week 2: Can compute bitrate, storage and bandwidth for audio and video without reference notes, and can justify a codec choice for three delivery targets
Week 4: Can draw the capture-to-playback architecture from memory and explain at least two synchronization failure modes with remedies
Week 6: Can complete an end-to-end edit and export with correct settings, verified by inspecting the output file properties
Week 8: Scores at least 70% on two timed full-scope practice sets, with no single domain below 60%