CAPE MOB Unit 1 study materials
CAPE MOB Unit 1 study resources

CAPE MOB Unit 1 flashcards

CAPE MOB Unit 1 · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Mobile computing
A computing environment in which users can access services and applications while moving, using portable devices and wireless networks, despite constraints such as limited battery, bandwidth, and intermittent connectivity.
Three-tier mobile architecture
A layered model consisting of the presentation tier (client device), application tier (middleware or server), and data tier (database), enabling separation of user interface, logic, and storage.
User mobility
A mobility type where the person moves with the device across different locations or networks, requiring services to adapt to changing context and connectivity.
Device mobility
A mobility type where the device itself moves between networks or access points, potentially changing its point of attachment while maintaining communication.
Session mobility
A mobility type where an active session persists and is transferred across different devices or network connections, allowing continuity of user interaction.
Context awareness
The ability of a mobile system to sense and adapt to its environment using sensors such as GPS, accelerometer, light, and proximity, tailoring services to location, time, and activity.
Battery constraint
A fundamental limitation of mobile devices where energy storage is finite, requiring efficient hardware and software design to extend operational time between charges.
Intermittent connectivity
A condition in mobile computing where network access is not continuous, requiring applications to support offline operation, caching, and synchronization.
Heterogeneity
The diversity of mobile devices, operating systems, and networks, which challenges developers to create interoperable and adaptable applications.
Seamless handoff
The ability to transfer an active connection between networks or access points without noticeable interruption to the user, preserving session continuity.
Radio waves
A wireless communication medium using electromagnetic waves in the radio frequency spectrum, offering long range and non-line-of-sight operation, commonly used in Wi-Fi, cellular, and Bluetooth.
Infrared communication
A wireless medium using infrared light for short-range, line-of-sight communication, limited by obstacles and requiring direct alignment between transmitter and receiver.
Wearable device
A mobile device worn on the body, such as a smartwatch or fitness tracker, often used for health monitoring and context sensing with limited screen and processing resources.
Embedded sensor
A small device integrated into the environment or objects to collect data (e.g., temperature, motion) and often connected wirelessly as part of IoT systems.
Mobile middleware
Software that sits between the mobile application and the network or operating system, providing services such as adaptation, security, and data synchronization.
Privacy in mobile computing
The protection of user data collected by mobile devices and sensors, requiring consent, anonymization, and secure storage to prevent unauthorized access or misuse.
1G cellular
The first generation of cellular networks, using analog technology for voice calls only, with no support for data services or SMS.
2G cellular
The second generation of cellular networks, introducing digital voice, SMS, and limited data services such as GPRS and EDGE.
3G cellular
The third generation of cellular networks, designed for mobile data with higher speeds, enabling video calls and mobile internet access.
4G LTE
The fourth generation of cellular networks, an all-IP broadband system providing high-speed data, low latency, and support for multimedia services.
5G
The fifth generation of cellular networks, offering enhanced mobile broadband, ultra-reliable low-latency communication, and massive machine-type communication for IoT.
CSMA/CA
Carrier Sense Multiple Access with Collision Avoidance, the medium access method used in IEEE 802.11 Wi-Fi, where stations sense the channel and use acknowledgments to detect collisions.
IEEE 802.11
The family of standards for wireless local area networks (Wi-Fi), defining physical and MAC layer specifications for wireless connectivity.
Bluetooth piconet
A small wireless network formed by Bluetooth devices, consisting of one master and up to seven active slaves communicating in a frequency-hopping scheme.
Mobile IP
A protocol that allows a mobile node to maintain its home IP address while moving across networks, using home agent, foreign agent, care-of address, and tunneling.
Care-of address
A temporary IP address assigned to a mobile node when visiting a foreign network, used by the home agent to forward packets to the mobile node's current location.
Hard handoff
A handoff method where the connection to the current base station is broken before establishing a connection to the new one, often causing a brief interruption.
Soft handoff
A handoff method where the connection to the new base station is established before breaking the old one, minimizing interruption and improving reliability.
WPA2
A Wi-Fi security protocol using AES-CCMP encryption for stronger protection than WEP, widely deployed in wireless networks.
WPA3
The latest Wi-Fi security protocol, introducing SAE for robust authentication and providing forward secrecy, replacing WPA2 in modern networks.
MANET
Mobile Ad Hoc Network, an infrastructure-less, self-configuring wireless network where nodes act as routers, using protocols such as AODV and OLSR for routing.
Snoop TCP
A TCP enhancement for wireless networks where a proxy at the base station caches and retransmits lost packets locally, preventing TCP from misinterpreting wireless loss as congestion.