Extremadura PAU Technical Drawing Applied to Plastic Arts and Design II study materials
Extremadura PAU Technical Drawing Applied to Plastic Arts and Design II study resources

Extremadura PAU Technical Drawing Applied to Plastic Arts and Design II cheat sheet

Extremadura PAU Technical Drawing Applied to Plastic Arts and Design II · Keep the key ideas within reach.

Quick reference

Plane Geometry: Conic Sections, Tangencies, and Geometric Constructions

  • Ellipse: sum of distances from any point to foci is constant 2a; major axis 2a, minor axis 2b, focal distance c = √(a² − b²).

  • Hyperbola: absolute difference of distances to foci is constant 2a; c² = a² + b²; asymptotes pass through center with slopes ±b/a.

  • Parabola: points equidistant from focus and directrix; axis perpendicular to directrix through focus; vertex midpoint between focus and directrix.

  • Tangent to a conic from an external point: use the polar line or the auxiliary circle; for ellipse, the tangent at point P makes equal angles with focal radii.

  • Tangency between two circles: external tangency when distance between centers equals sum of radii; internal when equals difference.

  • Tangent line to a circle at point T is perpendicular to radius OT; tangent from external point P has length √(OP² − r²).

  • Inscribed angle theorem: angle subtended by diameter is right; angle at center is twice angle at circumference.

  • Golden ratio φ = (1+√5)/2 ≈ 1.618; rectangle with sides in φ is constructible via diagonal of half-square.

  • Regular polygon construction: divide circle into n equal arcs; central angle = 360°/n; for pentagon use diagonal/side = φ.

Quick reference

Descriptive Geometry: Point, Line, Plane, and Intersection Problems

  • Point coordinates (x, y, z) map to dihedral projections: horizontal projection (x, y), vertical projection (x, z); y is depth, z is height.

  • Line true length: use difference of coordinates to form right triangle; true length = √(Δx² + Δy² + Δz²) when not parallel to a plane.

  • Plane defined by three non-collinear points, two intersecting lines, or a line and a point; traces are intersections with projection planes.

  • Intersection of line and plane: pass auxiliary plane through line, find intersection line with given plane, then intersect with original line.

  • Intersection of two planes: find two points common to both by using auxiliary planes; the line through them is the intersection.

  • Visibility: a point is visible if its projection is closer to the observer than the other element at the same projection ray.

  • Edge view of a plane is obtained when the plane is perpendicular to a projection plane; use change of plane method.

  • Piercing point of line with plane: use auxiliary projecting plane containing the line; intersection with given plane gives point.

Quick reference

Descriptive Geometry: Parallelism, Perpendicularity, Distances, and True Shapes

  • Two lines are parallel if their projections on all planes are parallel (except when both are perpendicular to a projection plane).

  • A line is perpendicular to a plane if it is perpendicular to two non-parallel lines in that plane; its projections are perpendicular to the traces.

  • Shortest distance from point to plane: perpendicular distance; use auxiliary plane perpendicular to given plane to see true length.

  • Distance between parallel planes: measured along common perpendicular; use edge view of planes to show distance in true length.

  • True shape of a plane figure: obtain by change of plane so that the plane appears parallel to the new projection plane.

  • Theorem of three perpendiculars: if a line in a plane is perpendicular to the projection of an oblique line, it is perpendicular to the oblique line itself.

  • Angle between line and plane: angle between line and its projection on the plane; found by auxiliary plane containing line perpendicular to plane.

  • Distance between skew lines: common perpendicular; construct by projecting one line as a point (edge view) using auxiliary planes.

Quick reference

Polyhedra and Surfaces: Representation, Sections, and Developments

  • Euler's formula for convex polyhedra: V − E + F = 2, where V vertices, E edges, F faces.

  • Regular polyhedra (Platonic solids): tetrahedron (4 triangles), cube (6 squares), octahedron (8 triangles), dodecahedron (12 pentagons), icosahedron (20 triangles).

  • Section of a polyhedron by a plane: intersection polygon whose vertices lie on edges; find by locating piercing points of edges with plane.

  • Development of a prism: unfold lateral faces as rectangles; bases attached to appropriate edges; true lengths from auxiliary views.

  • Development of a cylinder: rectangle of width equal to circumference (2πr) and height equal to cylinder height; bases as circles.

  • Development of a cone: sector of radius equal to slant height, arc length equal to base circumference; angle = 360°·r/l.

  • Intersection of two cylinders: use auxiliary cutting planes parallel to axes; points of intersection lie on both surfaces.

  • Regular pyramid: lateral faces are congruent isosceles triangles; development is a fan of triangles around apex.

Quick reference

Technical Drawing Conventions, Normalisation, and Dimensioning

  • ISO 5455: scale ratios; preferred scales 1:1, 1:2, 1:5, 1:10, 2:1, 5:1, 10:1; always indicate scale in title block.

  • Line types per ISO 128: continuous thick for visible edges, continuous thin for dimension lines, dashed for hidden edges, chain for center lines.

  • Dimensioning rules: dimension lines parallel to measured edge, extension lines perpendicular, arrowheads at ends, numerals above dimension line.

  • ISO 129: place dimensions outside the view where possible; avoid crossing dimension lines; use diameter symbol Ø and radius R.

  • First-angle projection (ISO): view from front placed below, top view above, left view on right; third-angle used in US.

  • Tolerances: ISO 286 fits; clearance fit (hole larger), interference fit (shaft larger), transition fit; indicated by letter and number.

  • Surface roughness: ISO 1302; Ra value in micrometers; symbol with extension line indicating machining allowance.

  • Title block: contains drawing number, title, scale, projection method, date, and responsible department; located bottom right.

Quick reference

Graphic Expression and Design: Sketching, Layout, and Visual Communication

  • Golden ratio φ ≈ 1.618 used in layout; divide line so that whole/segment = segment/remainder.

  • Rule of thirds: divide frame into 3×3 grid; place key elements at intersections for balanced composition.

  • Visual hierarchy: use size, contrast, color, and position to guide viewer's eye; most important element largest or highest contrast.

  • Modular grid: consistent column and margin system; baseline grid for typography alignment.

  • Freehand sketching: use construction lines, proportion by comparing lengths, and perspective with vanishing points.

  • Color theory: complementary colors opposite on wheel; analogous adjacent; use value contrast for legibility.

  • Typography: sans-serif for screen, serif for print; maintain consistent x-height and spacing; line length 45–75 characters for readability.

  • Technical illustration: isometric projection shows three axes at 120°; dimetric and trimetric use different foreshortening.

Quick reference

Applied Projects: Graphic Documentation and Problem Solving in Plastic Arts and Design

  • Project documentation set: location plan, floor plans, elevations, sections, details, and schedules; each drawn to appropriate scale.

  • Scale selection: 1:100 for general plans, 1:20 for details, 1:5 for construction details; ensure clarity at final reproduction size.

  • Bill of quantities: list materials with dimensions, quantities, and units; derived from drawings and specifications.

  • Construction details: show materials, fixings, joints, and tolerances; use leaders and notes rather than excessive dimensions.

  • Site plan: show north arrow, scale bar, boundaries, access, and existing features; orient to true north.

  • Presentation boards: combine orthographic drawings, perspectives, and diagrams; maintain consistent graphic language.

  • Problem-solving sequence: define brief, analyze constraints, generate alternatives, select, develop, and document.

  • Model-making: scale models use same scale as drawings; indicate scale on base; use appropriate materials for representation.