Balearic PAU Design study materials
Balearic PAU Design study resources

Balearic PAU Design cheat sheet

Balearic PAU Design · Keep the key ideas within reach.

Quick reference

Elements and Principles of Design: Form, Colour, Composition and Visual Language

  • Elements of design: point, line, plane, shape, form, texture, colour, space, value. Principles: balance, contrast, hierarchy, rhythm, proportion, unity, movement, emphasis.

  • Gestalt laws: proximity (near elements group), similarity (alike elements group), closure (mind completes gaps), continuity (aligned elements read as a line), figure-ground, common fate.

  • Colour models: RGB is additive (screens, light); CMYK is subtractive (ink); Pantone is a spot-colour matching system. RYB is a traditional artist model, not used in print production.

  • Itten's seven contrasts: hue, light-dark, cold-warm, complementary, simultaneous, saturation, extension (area). Complementary pairs sit opposite on the wheel.

  • Optical mixing (pointillism, halftone, four-colour print) blends adjacent small dots in the eye; additive mixing of red and green light yields yellow.

  • Rule of thirds divides the frame into a 3x3 grid; intersection points are strong placement zones. The golden ratio is approximately 1:1.618.

  • Visual hierarchy is built by size, weight, colour saturation, position, isolation and contrast. The eye enters at the highest-contrast, largest or most isolated element.

  • Value is relative lightness; contrast ratio is measured between foreground and background luminance. WCAG minimum for body text is 4.5:1, and 3:1 for large text (18 pt or 14 pt bold).

  • Symmetry types: bilateral (mirror), radial (around a centre), translational (repeating), and asymmetry (balanced by visual weight rather than mirroring).

Quick reference

Design Process and Methodology: Brief, Research, Ideation, Prototyping and Evaluation

  • Double Diamond (Design Council, 2004): Discover (diverge), Define (converge), Develop (diverge), Deliver (converge). Divergence generates options; convergence selects.

  • Design thinking (IDEO/d.school) five stages: empathise, define, ideate, prototype, test. They are iterative, not strictly linear.

  • A brief should state the problem, target user, constraints, deliverables, budget, timeline and success criteria. A 'bad brief' prescribes the solution instead of the problem.

  • Research methods: primary (interviews, observation, surveys, usability tests) versus secondary (desk research, reports, benchmarks); qualitative versus quantitative.

  • Personas are fictional archetypes built from research data; user journey maps plot touchpoints and pain points over time; scenarios place a persona in a task context.

  • Ideation tools: brainstorming (defer judgement, quantity first), SCAMPER (Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse), morphological analysis, mind mapping.

  • Prototype fidelity: low (paper, sketches, foam) tests concept cheaply; high (functional, coded) tests detailed interaction. Choose the lowest fidelity that answers the question.

  • Evaluation: formative (during development) versus summative (at the end); heuristic evaluation uses expert checklists; usability testing observes real users on tasks and records errors, time and satisfaction.

  • Iteration is driven by feedback loops; each cycle should test one hypothesis. MVP (minimum viable product) releases the smallest version that delivers core value for learning.

Quick reference

Graphic Design and Visual Communication: Typography, Layout, Signage and Branding

  • Type anatomy: baseline, x-height, cap height, ascender, descender, counter, bowl, stem, serif, terminal. x-height strongly affects apparent size and legibility.

  • Classification: serif (old style, transitional, modern, slab), sans serif (grotesque, neo-grotesque, humanist, geometric), script, display, monospace.

  • Type measurement: 1 point = 1/72 inch (approx. 0.353 mm); 12 points = 1 pica. Leading is line spacing; tracking is uniform letter spacing; kerning adjusts individual pairs.

  • Legibility versus readability: legibility is letterform recognition; readability is ease of reading a text block, affected by line length (45-75 characters), leading and alignment.

  • Grid systems (Müller-Brockmann): columns, gutters, margins and baseline grid create consistent placement. Modular grids suit complex multi-format work.

  • Branding components: logo (wordmark, lettermark, pictorial mark, abstract mark, emblem, combination), palette, typography, tone of voice, imagery, and brand guidelines enforcing consistency.

  • Signage and wayfinding (Passini, Calori): decision points, sightlines, consistent placement height, pictogram standards (ISO 7010), colour coding with redundant cues for colour-blind users.

  • Print production: bleed (typically 3 mm) extends art beyond the trim; crop marks show trim; registration marks align plates; DPI for print is 300 at final size; RGB must be converted to CMYK.

  • Information design: reduce data-ink ratio clutter (Tufte), use alignment and proximity for grouping, and prioritise scanning patterns (F-pattern for text, Z-pattern for sparse layouts).

Quick reference

Product and Industrial Design: Function, Materials, Ergonomics and Sustainability

  • Form follows function (Sullivan); 'less is more' (Mies van der Rohe); 'less but better' (Rams). Dieter Rams' ten principles include usefulness, understandability, honesty, longevity and environmental friendliness.

  • Design process for products: brief, user research, concept sketching, CAD modelling, physical prototype, testing, DFM (design for manufacture), production.

  • Materials: wood (renewable, anisotropic grain), metals (conductive, recyclable, heavy), polymers (thermoplastics reshape on heating, thermosets do not), glass (inert, brittle), composites (high strength-to-weight, hard to recycle).

  • Manufacturing processes: injection moulding (thermoplastics, high volume, draft angles needed), vacuum forming, extrusion, CNC milling, 3D printing (additive, low volume), die casting.

  • Ergonomics/anthropometrics: design to percentile data (5th percentile female to 95th percentile male for reach); include clearance, posture, grip diameter and force limits.

  • Design for assembly and disassembly: minimise part count, avoid irreversible joints, use standard fasteners, snap-fits, and label materials for end-of-life sorting.

  • Sustainability: life-cycle assessment (LCA) covers raw material, manufacture, distribution, use and disposal. Circular design favours repairability, modularity, recyclability and take-back.

  • Cradle to Cradle (McDonough & Braungart) separates biological and technical nutrient cycles; planned obsolescence is its opposite. Ecodesign directive and Energy labels regulate efficiency.

Quick reference

Design History and Theory: Movements, Authors and Key Works

  • Arts and Crafts (Morris, Ruskin, late 19th c.): reaction against industrial mass production; handcraft, medievalism, truth to materials.

  • Bauhaus (1919-1933, Gropius, Weimar/Dessau): union of art and craft, workshops, functionalism; teachers include Kandinsky, Klee, Moholy-Nagy, Albers; closed under Nazi pressure.

  • Art Nouveau (c. 1890-1910): organic whiplash lines, floral motifs (Horta, Guimard, Gaudí). De Stijl (1917, Mondrian, van Doesburg): primary colours, rectangles, asymmetry.

  • Constructivism (Tatlin, Rodchenko, Russia 1917+): geometric, political, photomontage. Russian avant-garde influenced modern layout and typography.

  • Modernism/International Style: New Typography (Tschichold, 1928), Swiss style (Müller-Brockmann, Hofmann), Helvetica (Miedinger/Hoffmann, 1957), grid-based clarity and sans serif.

  • Streamline Moderne (1930s, Loewy, Dreyfuss): aerodynamic curves applied to products; Dreyfuss's 'Designing for People' and Henry Dreyfuss Associates anthropometric data.

  • Postmodernism: Memphis (Sottsass, 1981), anti-functional colour and kitsch; grunge and deconstruction (Carson, Emigre) challenge grid and legibility. Pop art (Warhol, Hamilton) uses mass-culture imagery.

  • Key figures: Charles and Ray Eames (moulded plywood, fibreglass chairs), Dieter Rams (Braun), Achille Castiglioni, Verner Panton, Alvar Aalto (bent birch).

Quick reference

Design in Context: Society, Culture, Technology, Environment and Accessibility

  • Universal design (Mace, 1997) seven principles: equitable use, flexibility, simple/intuitive use, perceptible information, tolerance for error, low physical effort, size and space for approach and use.

  • WCAG 2.1 levels A, AA, AAA; four principles POUR: Perceivable, Operable, Understandable, Robust. Common requirements: alt text, captions, keyboard navigation, focus indicators.

  • Colour accessibility: about 8% of men and 0.5% of women have colour-vision deficiency; never encode meaning by colour alone; pair colour with shape, text or pattern.

  • Inclusive design also covers cognitive load, dyslexia-friendly typography, touch-target size (about 44x44 CSS px minimum), and motion-reduction settings.

  • Sustainable design strategy: dematerialisation, local sourcing, energy-efficient use phase, repairability, extended producer responsibility, and durability over disposability.

  • Technology context: responsive design breakpoints, mobile-first, dark mode, and the shift from skeuomorphism (Apple iOS 6 and earlier) to flat design (Microsoft Metro, Material Design).

  • Cultural context: semiotics (Peirce: icon, index, symbol) and meaning vary across cultures; colour symbolism differs (white for mourning in some East Asian contexts, red for danger in many Western ones).

  • Ethics and regulation: GDPR for personal data, cookie consent, dark-pattern concerns, and advertising standards. Design decisions carry social responsibility.

Quick reference

Practical Design Exercise: Applying Concepts to a Proposed Solution

  • Answer structure: restate the brief and user, list constraints, show research insight, present 2-3 concepts with trade-offs, select one with justification, describe the prototype and evaluation plan.

  • Time management: allocate roughly 20% to brief analysis and research, 30% to ideation, 30% to developing and rendering the chosen solution, 20% to justification and evaluation.

  • Sketching: use construction lines, thumbnails, and annotation; show a clear progression from rough to refined. Label materials, dimensions and user interaction points.

  • Justify decisions against explicit criteria: user need, ergonomics, cost, manufacturability, sustainability, accessibility, brand fit. State trade-offs, not just benefits.

  • Colour and typography choices must be named and justified (e.g. 'humanist sans for legibility at small sizes, high-contrast palette tested at 4.5:1').

  • Include a testing plan: what to test (concept, usability, aesthetics), with whom (target users), how (task, prototype fidelity), and what metrics (errors, time, satisfaction).

  • Deliverables checklist: title, problem statement, research, concept sketches, chosen concept render, technical/detail drawing, materials and dimensions, evaluation and next steps.

  • Common errors: ignoring the brief constraints, no user evidence, decorative-only solutions, unreadable annotations, and no evaluation or iteration shown.