EXIN DevOps Professional key terms
EXIN DevOps Professional · Get comfortable with the vocabulary.
- Three Ways
- Related: DevOps, Value Stream, Blameless Post-mortem
The organizing model of DevOps principles: optimize flow of work from development to operations, amplify fast feedback loops in both directions, and embed continual experimentation and learning into daily work.
- DevOps
- Related: Three Ways, Continuous Delivery, DevOps Culture
A cultural and professional movement combining practices and tools that shorten the distance between development and operations, delivering value to customers faster, safer, and more reliably.
- Value Stream
- Related: Lead Time, Process Time, Value Stream Mapping
The end-to-end sequence of activities required to convert a customer request into delivered value, including wait time, handoffs, and rework, not just the work being actively performed.
- Value Stream Mapping
- Related: Value Stream, Lead Time, Constraint
A visual analysis technique that charts each step and its queue in a value stream to expose bottlenecks, handoffs, and percentage of time spent waiting versus working.
- Lead Time
- Related: Process Time, Value Stream, Deployment Frequency
The elapsed clock time from when a customer request is accepted to when it is delivered, including all queueing and waiting, and the metric most visible to customers.
- Process Time
- Related: Lead Time, Work in Progress
The portion of lead time during which work is actively being performed on an item; comparing it with lead time reveals how much delay is caused by queues.
- Work in Progress (WIP)
- Related: Constraint, Kanban, Lead Time
The number of items started but not yet finished at a given point in a workflow; limiting it reduces multitasking, queue growth, and lead time.
- Constraint
- Related: Work in Progress, Value Stream Mapping
In theory of constraints, the single step in a value stream that limits overall throughput; improving anything else before it produces no increase in delivered output.
- Kanban
- Related: Work in Progress (WIP), Lead Time
A pull-based work management method using a visualized board, explicit WIP limits, and flow measurement to make bottlenecks and queueing visible and to smooth delivery.
- Continuous Delivery
- Related: Deployment Pipeline, Continuous Integration, Deployment Frequency
A discipline in which every change is kept in a deployable state and can be released to production on demand through an automated, repeatable pipeline.
- Continuous Integration
- Related: Deployment Pipeline, Test Automation, Trunk-based Development
A practice where developers merge small changes into a shared mainline frequently, each merge triggering automated build and test to surface integration defects quickly.
- Deployment Pipeline
- Related: Continuous Delivery, Continuous Integration, Test Automation
An automated sequence of build, test, and release stages that every change passes through, giving fast feedback on quality and providing a repeatable path to production.
- Trunk-based Development
- Related: Continuous Integration, Feature Flag
A branching pattern in which developers integrate to a single shared branch at least daily, using short-lived branches or feature flags rather than long-lived divergent branches.
- Feature Flag
- Related: Trunk-based Development, Deployment Pipeline
A configuration switch that enables or disables functionality at runtime, allowing incomplete code to ship dark and releases to be decoupled from deployment.
- Test Automation
- Related: Continuous Integration, Deployment Pipeline
The use of scripted, repeatable checks, especially at unit and acceptance level, so that quality feedback arrives in minutes without manual regression effort.
- Infrastructure as Code
- Related: Immutable Infrastructure, Configuration Management, Deployment Pipeline
Managing servers, networks, and platform configuration through versioned definition files that are applied by tooling, making environments reproducible, reviewable, and auditable.
- Configuration Management
- Related: Infrastructure as Code, Immutable Infrastructure
Tooling and practices that define and enforce the desired state of hosts and software, detecting and correcting drift from that declared state automatically.
- Immutable Infrastructure
- Related: Infrastructure as Code, Configuration Management
An approach where servers or containers are never patched in place; instead a new image is built and deployed, and the old instance is replaced and destroyed.
- Deployment Frequency
- Related: Lead Time, Change Failure Rate, Continuous Delivery
How often an organization successfully releases to production; a core delivery-throughput metric that rises when batch sizes shrink and the pipeline is reliable.
- Change Failure Rate
- Related: Mean Time to Restore, Deployment Frequency
The proportion of production changes that result in degraded service and require remediation such as a hotfix or rollback; a stability indicator paired with deployment frequency.
- Mean Time to Restore (MTTR)
- Related: Blameless Post-mortem, Change Failure Rate, Observability
The average elapsed time from detection of a service incident to restoration of normal service, reflecting how quickly an organization detects, diagnoses, and recovers.
- Blameless Post-mortem
- Related: Mean Time to Restore, Just Culture, Continual Learning
A structured review after an incident that assumes people acted reasonably given their information, focusing on system conditions and countermeasures rather than individual fault.
- Just Culture
- Related: Blameless Post-mortem, Psychological Safety
A management stance that distinguishes honest mistakes, at-risk behavior, and reckless conduct, encouraging incident reporting without punishing people for surfacing problems.
- Psychological Safety
- Related: Just Culture, Blameless Post-mortem
A shared belief that raising concerns, admitting errors, and asking questions will not lead to humiliation or punishment, enabling fast feedback and learning.
- DevOps Culture
- Related: DevOps, Silo, Just Culture
Shared norms and behaviors in which development and operations collaborate around shared goals, ownership extends to running software in production, and trust replaces blame.
- Silo
- Related: DevOps Culture, Value Stream
An organizational boundary where a team optimizes its own local goals and hands work over the wall, producing queues, blame, and conflicting incentives across the delivery chain.
- Continual Learning
- Related: Blameless Post-mortem, Kaizen, Game Day
The third Way: institutionalizing experimentation, treating accidents as learning opportunities, and pushing knowledge from local discoveries into the wider organization.
- Kaizen
- Related: Continual Learning, Constraint
The practice of continuous small improvements made by the people doing the work, rather than relying solely on periodic large change programs imposed from above.
- Game Day
- Related: Chaos Engineering, Observability, Continual Learning
A planned exercise that deliberately injects failure, such as killing a server or severing a dependency, to rehearse response and validate resilience in a safe setting.
- Chaos Engineering
- Related: Game Day, Observability
The disciplined practice of running controlled experiments on a production-like system to discover weaknesses before they cause unplanned outages.
- Observability
- Related: Mean Time to Restore, Chaos Engineering
The degree to which a system's internal state can be inferred from its outputs, typically through correlated logs, metrics, and traces, enabling fast diagnosis of incidents.
- Telemetry
- Related: Observability, Feedback Loop
The automated collection and transmission of runtime data such as metrics, logs, and traces from running systems to monitoring and analysis platforms.
- Feedback Loop
- Related: Telemetry, Three Ways, Blameless Post-mortem
A mechanism by which information about the effect of an action returns quickly to the person or system that acted, enabling correction before problems compound.
- A/B Testing
- Related: Feature Flag, Continual Learning
Releasing two variants to different user segments and comparing outcomes statistically, so product decisions rest on observed behavior rather than opinion.
- Andon Cord
- Related: Feedback Loop, Stop the Line
A mechanism, borrowed from lean manufacturing, that lets any worker stop the line when a defect is detected, so problems are fixed immediately rather than passed downstream.
- Stop the Line
- Related: Andon Cord, Just Culture
The authority and obligation of any team member to halt work when a quality or safety problem appears, prioritizing root-cause resolution over output volume.
- Site Reliability Engineering (SRE)
- Related: Error Budget, Service Level Objective, Toil
An engineering discipline that applies software engineering to operations problems, using service level objectives, error budgets, and automation to balance reliability with change.
- Error Budget
- Related: Service Level Objective, Site Reliability Engineering (SRE)
The amount of unreliability a service may exhibit, derived from its service level objective, which teams spend on releases and experiments and which triggers a change freeze when exhausted.
- Service Level Objective (SLO)
- Related: Error Budget, Site Reliability Engineering (SRE)
A target range for a measured reliability indicator, such as the proportion of requests served under a latency threshold, used to judge whether service is acceptable.
- Toil
- Related: Site Reliability Engineering (SRE), Infrastructure as Code
Manual, repetitive, automatable operational work that scales linearly with service growth and provides no lasting value, which SRE teams deliberately limit.