EXIN DevOps Professional study materials
EXIN DevOps Professional study resources

EXIN DevOps Professional key terms

EXIN DevOps Professional · Get comfortable with the vocabulary.

Three Ways

The organizing model of DevOps principles: optimize flow of work from development to operations, amplify fast feedback loops in both directions, and embed continual experimentation and learning into daily work.

Related: DevOps, Value Stream, Blameless Post-mortem
DevOps

A cultural and professional movement combining practices and tools that shorten the distance between development and operations, delivering value to customers faster, safer, and more reliably.

Related: Three Ways, Continuous Delivery, DevOps Culture
Value Stream

The end-to-end sequence of activities required to convert a customer request into delivered value, including wait time, handoffs, and rework, not just the work being actively performed.

Related: Lead Time, Process Time, Value Stream Mapping
Value Stream Mapping

A visual analysis technique that charts each step and its queue in a value stream to expose bottlenecks, handoffs, and percentage of time spent waiting versus working.

Related: Value Stream, Lead Time, Constraint
Lead Time

The elapsed clock time from when a customer request is accepted to when it is delivered, including all queueing and waiting, and the metric most visible to customers.

Related: Process Time, Value Stream, Deployment Frequency
Process Time

The portion of lead time during which work is actively being performed on an item; comparing it with lead time reveals how much delay is caused by queues.

Related: Lead Time, Work in Progress
Work in Progress (WIP)

The number of items started but not yet finished at a given point in a workflow; limiting it reduces multitasking, queue growth, and lead time.

Related: Constraint, Kanban, Lead Time
Constraint

In theory of constraints, the single step in a value stream that limits overall throughput; improving anything else before it produces no increase in delivered output.

Related: Work in Progress, Value Stream Mapping
Kanban

A pull-based work management method using a visualized board, explicit WIP limits, and flow measurement to make bottlenecks and queueing visible and to smooth delivery.

Related: Work in Progress (WIP), Lead Time
Continuous Delivery

A discipline in which every change is kept in a deployable state and can be released to production on demand through an automated, repeatable pipeline.

Related: Deployment Pipeline, Continuous Integration, Deployment Frequency
Continuous Integration

A practice where developers merge small changes into a shared mainline frequently, each merge triggering automated build and test to surface integration defects quickly.

Related: Deployment Pipeline, Test Automation, Trunk-based Development
Deployment Pipeline

An automated sequence of build, test, and release stages that every change passes through, giving fast feedback on quality and providing a repeatable path to production.

Related: Continuous Delivery, Continuous Integration, Test Automation
Trunk-based Development

A branching pattern in which developers integrate to a single shared branch at least daily, using short-lived branches or feature flags rather than long-lived divergent branches.

Related: Continuous Integration, Feature Flag
Feature Flag

A configuration switch that enables or disables functionality at runtime, allowing incomplete code to ship dark and releases to be decoupled from deployment.

Related: Trunk-based Development, Deployment Pipeline
Test Automation

The use of scripted, repeatable checks, especially at unit and acceptance level, so that quality feedback arrives in minutes without manual regression effort.

Related: Continuous Integration, Deployment Pipeline
Infrastructure as Code

Managing servers, networks, and platform configuration through versioned definition files that are applied by tooling, making environments reproducible, reviewable, and auditable.

Related: Immutable Infrastructure, Configuration Management, Deployment Pipeline
Configuration Management

Tooling and practices that define and enforce the desired state of hosts and software, detecting and correcting drift from that declared state automatically.

Related: Infrastructure as Code, Immutable Infrastructure
Immutable Infrastructure

An approach where servers or containers are never patched in place; instead a new image is built and deployed, and the old instance is replaced and destroyed.

Related: Infrastructure as Code, Configuration Management
Deployment Frequency

How often an organization successfully releases to production; a core delivery-throughput metric that rises when batch sizes shrink and the pipeline is reliable.

Related: Lead Time, Change Failure Rate, Continuous Delivery
Change Failure Rate

The proportion of production changes that result in degraded service and require remediation such as a hotfix or rollback; a stability indicator paired with deployment frequency.

Related: Mean Time to Restore, Deployment Frequency
Mean Time to Restore (MTTR)

The average elapsed time from detection of a service incident to restoration of normal service, reflecting how quickly an organization detects, diagnoses, and recovers.

Related: Blameless Post-mortem, Change Failure Rate, Observability
Blameless Post-mortem

A structured review after an incident that assumes people acted reasonably given their information, focusing on system conditions and countermeasures rather than individual fault.

Related: Mean Time to Restore, Just Culture, Continual Learning
Just Culture

A management stance that distinguishes honest mistakes, at-risk behavior, and reckless conduct, encouraging incident reporting without punishing people for surfacing problems.

Related: Blameless Post-mortem, Psychological Safety
Psychological Safety

A shared belief that raising concerns, admitting errors, and asking questions will not lead to humiliation or punishment, enabling fast feedback and learning.

Related: Just Culture, Blameless Post-mortem
DevOps Culture

Shared norms and behaviors in which development and operations collaborate around shared goals, ownership extends to running software in production, and trust replaces blame.

Related: DevOps, Silo, Just Culture
Silo

An organizational boundary where a team optimizes its own local goals and hands work over the wall, producing queues, blame, and conflicting incentives across the delivery chain.

Related: DevOps Culture, Value Stream
Continual Learning

The third Way: institutionalizing experimentation, treating accidents as learning opportunities, and pushing knowledge from local discoveries into the wider organization.

Related: Blameless Post-mortem, Kaizen, Game Day
Kaizen

The practice of continuous small improvements made by the people doing the work, rather than relying solely on periodic large change programs imposed from above.

Related: Continual Learning, Constraint
Game Day

A planned exercise that deliberately injects failure, such as killing a server or severing a dependency, to rehearse response and validate resilience in a safe setting.

Related: Chaos Engineering, Observability, Continual Learning
Chaos Engineering

The disciplined practice of running controlled experiments on a production-like system to discover weaknesses before they cause unplanned outages.

Related: Game Day, Observability
Observability

The degree to which a system's internal state can be inferred from its outputs, typically through correlated logs, metrics, and traces, enabling fast diagnosis of incidents.

Related: Mean Time to Restore, Chaos Engineering
Telemetry

The automated collection and transmission of runtime data such as metrics, logs, and traces from running systems to monitoring and analysis platforms.

Related: Observability, Feedback Loop
Feedback Loop

A mechanism by which information about the effect of an action returns quickly to the person or system that acted, enabling correction before problems compound.

Related: Telemetry, Three Ways, Blameless Post-mortem
A/B Testing

Releasing two variants to different user segments and comparing outcomes statistically, so product decisions rest on observed behavior rather than opinion.

Related: Feature Flag, Continual Learning
Andon Cord

A mechanism, borrowed from lean manufacturing, that lets any worker stop the line when a defect is detected, so problems are fixed immediately rather than passed downstream.

Related: Feedback Loop, Stop the Line
Stop the Line

The authority and obligation of any team member to halt work when a quality or safety problem appears, prioritizing root-cause resolution over output volume.

Related: Andon Cord, Just Culture
Site Reliability Engineering (SRE)

An engineering discipline that applies software engineering to operations problems, using service level objectives, error budgets, and automation to balance reliability with change.

Related: Error Budget, Service Level Objective, Toil
Error Budget

The amount of unreliability a service may exhibit, derived from its service level objective, which teams spend on releases and experiments and which triggers a change freeze when exhausted.

Related: Service Level Objective, Site Reliability Engineering (SRE)
Service Level Objective (SLO)

A target range for a measured reliability indicator, such as the proportion of requests served under a latency threshold, used to judge whether service is acceptable.

Related: Error Budget, Site Reliability Engineering (SRE)
Toil

Manual, repetitive, automatable operational work that scales linearly with service growth and provides no lasting value, which SRE teams deliberately limit.

Related: Site Reliability Engineering (SRE), Infrastructure as Code