EXIN Dynamic Project Management Method Project Manager study materials
EXIN Dynamic Project Management Method Project Manager study resources

EXIN Dynamic Project Management Method Project Manager key terms

EXIN Dynamic Project Management Method Project Manager · Get comfortable with the vocabulary.

Dynamic Project Management Method (DPMM)

A lightweight, principle-driven approach to running projects that emphasizes short cycles, visible progress, and continuous adjustment instead of a single fixed plan made at the start.

Related: Principle-Driven Approach, Inspect and Adapt
Principle-Driven Approach

Guiding a project by a small set of shared principles rather than by detailed prescribed procedures, so teams can choose fitting practices while staying aligned on intent.

Related: Dynamic Project Management Method (DPMM), Mindset over Method
Mindset over Method

The idea that behaviors, values, and attitudes shape project success more than any single tool or template; methods are adapted to the people and context, not the reverse.

Related: Principle-Driven Approach, Servant Leadership
Inspect and Adapt

A recurring cycle in which the team reviews what it produced and how it worked, then changes plans, process, or priorities based on what the review revealed.

Related: Iteration, Retrospective, Continuous Improvement
Iteration

A fixed, short timebox in which a defined slice of work is planned, executed, and reviewed, producing a usable increment and fresh information for the next cycle.

Related: Timebox, Increment, Inspect and Adapt
Timebox

A hard limit on the duration of an activity or cycle; scope is adjusted to fit the time rather than the deadline being extended to fit the scope.

Related: Iteration, Fixed Scope versus Fixed Date
Increment

The completed, potentially usable output produced by an iteration. Each increment adds value on its own and is the concrete object that stakeholders inspect.

Related: Iteration, Definition of Done
Definition of Done

A shared checklist stating what must be true before work is considered complete, preventing ambiguity about quality and readiness for delivery.

Related: Increment, Quality Criteria, Acceptance Criteria
Acceptance Criteria

The specific, testable conditions a single deliverable must satisfy to be accepted by the requester; they describe expected behavior, not the solution's design.

Related: Definition of Done, User Story
User Story

A short statement of a need written from the perspective of the person who benefits from it, capturing who wants what and why, and deferring detail until it is needed.

Related: Product Backlog, Acceptance Criteria, Prioritization
Product Backlog

An ordered, evolving list of everything that might be built or changed, with the most valuable and best-understood items at the top for near-term delivery.

Related: Prioritization, Backlog Refinement, User Story
Backlog Refinement

The ongoing activity of clarifying, splitting, estimating, and reordering backlog items so the top of the list is ready to be worked on next.

Related: Product Backlog, Prioritization, Estimation
Prioritization

Deciding the order in which work is done based on value, risk, cost, and dependency, so limited capacity is spent on the most useful outcomes first.

Related: Product Backlog, MoSCoW, Minimum Viable Product
MoSCoW

A prioritization scheme that sorts requirements into Must have, Should have, Could have, and Will not have this time, making trade-offs explicit when time or capacity is tight.

Related: Prioritization, Timebox
Minimum Viable Product (MVP)

The smallest version of a solution that delivers real value and allows genuine feedback from users, used to test assumptions before investing further.

Related: Prioritization, Increment, Feedback Loop
Feedback Loop

A structured path by which information about results returns to the team quickly enough to influence the next decision, shortening the distance between action and learning.

Related: Inspect and Adapt, Stakeholder Engagement, Minimum Viable Product
Stakeholder Engagement

Identifying the people affected by or interested in the project and deliberately involving them at the right moments so decisions reflect their needs and support.

Related: Feedback Loop, Stakeholder Map, Communication Plan
Stakeholder Map

A visual analysis that positions stakeholders by influence and interest, helping the project manager choose who to inform, consult, involve, or merely monitor.

Related: Stakeholder Engagement, Communication Plan
Communication Plan

An agreed schedule and set of channels defining what information goes to which audience, in what form, and how often, reducing surprises and duplicated messages.

Related: Stakeholder Engagement, Stakeholder Map, Information Radiator
Information Radiator

A prominently displayed, self-updating visual such as a task board or burn chart that lets anyone passing by understand project status without asking for a report.

Related: Task Board, Burndown Chart, Communication Plan
Task Board

A physical or digital board with columns representing workflow stages, on which cards move from left to right as work progresses, exposing bottlenecks and work in progress.

Related: Work in Progress Limit, Information Radiator, Kanban
Kanban

A flow-based method that visualizes work on a board, limits how much is in progress at once, and manages throughput continuously rather than in fixed iterations.

Related: Task Board, Work in Progress Limit, Cycle Time
Work in Progress Limit (WIP Limit)

A cap on how many items may sit in a workflow stage at the same time, forcing finishing over starting and revealing where the process is constrained.

Related: Kanban, Task Board, Bottleneck
Bottleneck

The stage in a workflow with the least capacity, which determines the pace of the whole; adding capacity elsewhere does not increase overall throughput.

Related: Work in Progress Limit, Cycle Time, Theory of Constraints
Theory of Constraints

The principle that any system's output is limited by one binding constraint at a time, so improvement effort should identify and relieve that constraint before optimizing elsewhere.

Related: Bottleneck, Continuous Improvement
Cycle Time

The elapsed time from when work on an item starts to when it is finished, used to forecast delivery and to detect the effect of process changes.

Related: Kanban, Lead Time, Throughput
Lead Time

The total elapsed time from when a request is made to when it is delivered, including waiting before work begins; it reflects the experience of the requester.

Related: Cycle Time, Throughput
Throughput

The number of items completed per unit of time; a flow measure used with cycle time to predict how much work can realistically be delivered by a given date.

Related: Cycle Time, Lead Time, Burndown Chart
Burndown Chart

A line graph showing remaining work over time against an ideal trend, making the pace of progress and the likelihood of meeting a target visible at a glance.

Related: Information Radiator, Throughput, Iteration
Estimation

Producing a rough, honest forecast of the effort or size of work using relative comparison or historical data, accepting uncertainty rather than pretending to precision.

Related: Story Points, Planning Poker, Backlog Refinement
Story Points

A relative unit for sizing work that combines effort, complexity, and uncertainty; only the ratios between estimates matter, not the absolute number.

Related: Estimation, Planning Poker, Velocity
Planning Poker

A group estimation technique in which participants reveal size cards simultaneously and discuss differences, producing a shared estimate quickly and surfacing hidden assumptions.

Related: Story Points, Estimation
Velocity

The average amount of work a team completes per iteration, used as a planning input for how much to take on next, never as a target to be inflated.

Related: Story Points, Throughput, Iteration
Self-Organizing Team

A team that decides for itself how to divide and sequence work within agreed boundaries, rather than waiting for a manager to assign each task.

Related: Servant Leadership, Cross-Functional Team, Retrospective
Cross-Functional Team

A group holding between them all the skills needed to take work from idea to delivered result, reducing handoffs and the waiting they cause.

Related: Self-Organizing Team, Bottleneck
Servant Leadership

A leadership stance in which the project manager's job is to remove obstacles, protect focus, and create conditions for the team to succeed, rather than to command tasks.

Related: Self-Organizing Team, Impediment, Mindset over Method
Impediment

Any obstacle blocking the team's progress that it cannot remove on its own; surfacing and clearing impediments is a core responsibility of the project manager.

Related: Servant Leadership, Bottleneck, Retrospective
Retrospective

A facilitated review at the end of a cycle where the team examines how it worked together and commits to a small number of concrete improvements for the next cycle.

Related: Inspect and Adapt, Continuous Improvement, Self-Organizing Team
Continuous Improvement

The habit of making many small, deliberate changes to process and product over time, based on evidence, instead of relying on occasional large corrective programs.

Related: Retrospective, Inspect and Adapt, Theory of Constraints
Risk

An uncertain event or condition that, if it occurs, affects project objectives; managed by identifying, assessing likelihood and impact, and choosing a response in advance.

Related: Risk Register, Risk Response, Assumption
Risk Register

A living list of identified risks with their owners, assessments, and planned responses, reviewed regularly so it informs decisions rather than sitting in a drawer.

Related: Risk, Risk Response
Risk Response

A chosen action for a specific risk, such as avoiding, reducing, transferring, or accepting it, with a named owner and a trigger for when to act.

Related: Risk, Risk Register
Assumption

Something believed to be true for planning purposes without proof; it should be written down and tested early, because a wrong assumption becomes a risk.

Related: Risk, Minimum Viable Product
Fixed Scope versus Fixed Date

The trade-off between delivering an agreed set of features and hitting an agreed deadline; with fixed time and people, scope must flex, and this must be agreed explicitly.

Related: Timebox, MoSCoW, Prioritization
Rolling Wave Planning

Planning near-term work in detail while leaving later work at a high level until more is known, so plans stay useful instead of becoming fiction.

Related: Iteration, Backlog Refinement, Inspect and Adapt
Project Charter

A short document authorizing the project, naming its purpose, sponsor, key objectives, boundaries, and success measures, and giving the project manager authority to proceed.

Related: Business Case, Sponsor, Success Criteria
Business Case

The justification for investing in the project, covering expected benefits, costs, risks, and alternatives, and revisited as evidence accumulates.

Related: Project Charter, Success Criteria
Sponsor

The senior person who funds and champions the project, makes escalated decisions, and removes organizational obstacles beyond the project manager's authority.

Related: Project Charter, Servant Leadership, Stakeholder Engagement
Success Criteria

Agreed, measurable statements of what a successful outcome looks like, covering both delivered value and how the work was carried out, set before work begins.

Related: Business Case, Definition of Done, Project Charter
Quality Criteria

The standards a deliverable must meet, such as performance, usability, or reliability thresholds, which guide design decisions and acceptance testing.

Related: Definition of Done, Acceptance Criteria
Scope Creep

The gradual, unmanaged addition of requirements without adjusting time, cost, or priorities, which erodes predictability and dilutes value.

Related: Fixed Scope versus Fixed Date, Prioritization, Change Control
Change Control

A lightweight, agreed way to evaluate and decide on changes to scope or requirements, ensuring decisions are deliberate and their consequences understood.

Related: Scope Creep, Prioritization
Daily Stand-up

A brief daily team meeting to synchronize work, surface blockers, and adjust the day's plan, deliberately kept short and focused on coordination rather than reporting upward.

Related: Impediment, Self-Organizing Team, Task Board
Facilitation

Designing and guiding group meetings so participants reach decisions and shared understanding efficiently, using clear purpose, structure, and neutral steering.

Related: Retrospective, Daily Stand-up, Self-Organizing Team
Servant Leadership versus Command and Control

The contrast between leading by enabling the team to decide and act, and leading by issuing instructions and checking compliance; the method favors the enabling stance.

Related: Servant Leadership, Self-Organizing Team, Mindset over Method
Value Delivery

The point of the project: producing outcomes the organization or user actually benefits from, measured earlier and more often than a single end-of-project handover.

Related: Minimum Viable Product, Increment, Success Criteria
Definition of Ready

An agreed checklist confirming a backlog item is clear, testable, and small enough to start, preventing work from beginning on half-understood requirements.

Related: Backlog Refinement, Definition of Done, User Story