FAST Math Grade 5 flashcards
FAST Math Grade 5 · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Place value
- The value of a digit depends on its position in the number. Moving one place left multiplies the digit's value by 10; moving right divides it by 10.
- Standard algorithm for multiplication
- Multiply by each digit of the second factor, shift each partial product one place left, then add the partial products to get the final product.
- Remainder as a fraction
- In whole-number division, the remainder can be written over the divisor. Dividing 17 by 5 gives 3 remainder 2, or 3 2/5.
- Order of operations
- Evaluate grouped parts first, then exponents, then multiplication and division from left to right, then addition and subtraction from left to right.
- Rounding decimals
- Find the rounding place, then check the digit to its right. A 5 or greater rounds up; 4 or less keeps the digit. Drop digits after the place.
- Equivalent fractions
- Fractions that name the same amount. Multiplying or dividing numerator and denominator by the same nonzero number creates an equivalent fraction, such as 2/3 = 8/12.
- Common denominator
- A shared denominator that lets fractions be added or subtracted. Rewrite each fraction as an equivalent fraction with that denominator, then combine numerators.
- Multiplying fractions
- Multiply numerators together and denominators together. The result can be simplified, and multiplying by a fraction less than 1 makes the product smaller.
- Reciprocal
- The fraction formed by swapping numerator and denominator. A fraction times its reciprocal equals 1, and dividing by a fraction means multiplying by its reciprocal.
- Mixed number to improper fraction
- Multiply the whole number by the denominator, add the numerator, and place the result over the original denominator. Example: 2 3/4 becomes 11/4.
- Fraction as division
- A fraction a/b means a divided by b. So 3/4 equals 3 ÷ 4, which converts to the decimal 0.75.
- Expression versus equation
- An expression is a combination of numbers, operations, and variables with no equals sign. An equation sets two expressions equal and can be solved.
- Variable
- A letter or symbol that represents an unknown or changing number. In 4n + 2, the variable n stands for a number you can substitute.
- Distributive property
- Multiplying a sum by a number equals multiplying each addend by that number and adding: a(b + c) = ab + ac. Useful for mental math.
- Numerical pattern rule
- A rule describing how terms change. In 5, 9, 13, 17 the rule is add 4 each time, and the nth term is 4n + 1.
- Solving one-step equations
- Undo the operation by applying its inverse to both sides. For x + 7 = 12, subtract 7 from both sides to get x = 5.
- Volume of a rectangular prism
- Multiply length by width by height. A prism measuring 4 by 3 by 5 units has a volume of 60 cubic units.
- Area of a triangle
- Half the product of base and height, where height is perpendicular to the base. A triangle with base 10 and height 6 has area 30.
- Perimeter
- The distance around a figure, found by adding side lengths. For a rectangle, perimeter equals 2 times the sum of length and width.
- Unit cube
- A cube with edges of 1 unit, having volume 1 cubic unit. Filling a prism with unit cubes counts its volume in cubic units.
- Metric length conversions
- 1 kilometer equals 1,000 meters, 1 meter equals 100 centimeters, and 1 centimeter equals 10 millimeters. Multiply to change to smaller units.
- Ordered pair
- Two numbers (x, y) locating a point on the coordinate plane. The first number moves along the x-axis; the second moves along the y-axis.
- Mean
- The sum of all data values divided by the number of values. For 4, 6, 8, 10 the sum is 28 and the mean is 7.
- Median
- The middle value when data are ordered from least to greatest. With an even count, average the two middle values.
- Mode and range
- The mode is the value appearing most often. The range is the greatest value minus the least value, showing how spread out the data are.
- Probability of an event
- The number of favorable outcomes divided by the total number of equally likely outcomes. Values range from 0 (impossible) to 1 (certain).
- Complement rule
- The probability that an event does not happen equals 1 minus the probability that it does. If rain chance is 0.3, no rain is 0.7.
- Line plot
- A number line with an X or dot above each value for every time it occurs. Clusters, gaps, and the most common value are easy to see.
- Estimation check
- Round numbers to convenient values, compute mentally, and compare with the exact answer. A large mismatch signals a calculation error.
- Tape diagram
- A bar model that shows parts and wholes. Equal segments represent equal quantities, helping translate a word problem into an equation.
- Checking a solution
- Substitute the answer back into the original equation or situation, or reverse the operations, to confirm the result satisfies every condition.
- Explaining reasoning
- State a claim, support it with the computation or model used, and explain why that method fits the problem's structure.