CAPET study materials
CAPET study resources

CAPET flashcards

CAPET · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

APM
Actions per minute; a measure of input frequency in real-time strategy and MOBA games, used to gauge mechanical speed and workload.
Scrim
A practice match between teams, often used for strategy rehearsal and performance assessment under competitive conditions.
IGL
In-game leader; the player responsible for tactical calls and team coordination during matches, especially in FPS titles.
VOD review
Video-on-demand analysis of recorded gameplay to identify strategic and mechanical errors and plan improvements.
Pre-participation screening
Structured assessment before esports participation covering musculoskeletal, cardiovascular, visual, and cognitive domains to establish baseline and flag risks.
DASH
Disabilities of the Arm, Shoulder and Hand questionnaire; a validated patient-reported outcome measure for upper-limb function and symptoms.
Grip dynamometry
Handheld strength test measuring grip force; used to baseline and monitor upper-limb strength in esports athletes.
PSQI
Pittsburgh Sleep Quality Index; a validated self-report questionnaire assessing sleep quality over the past month.
Repetitive strain injury
Pain or dysfunction from repeated movements and sustained posture; common in esports at wrist, thumb, and cervical spine.
De Quervain's tenosynovitis
Inflammation of the thumb abductor and extensor tendon sheaths; causes radial wrist pain, common in controller and mobile players.
Microbreak
Brief pause (20–60 seconds) every 30–60 minutes to change posture and reduce static load during gaming.
Return-to-play criteria
Objective benchmarks (pain-free range, strength within 10% baseline, graded exposure) that must be met before resuming full training.
Reaction time
Interval between a stimulus and response; trainable with game-specific drills and cognitive tasks, and sensitive to sleep and caffeine.
Cognitive load
Mental effort required for a task; manage by scheduling high-demand work during peak alertness and interspersing low-demand tasks.
Aerobic exercise
Moderate-intensity sustained activity (30–40 min, 3–4x/week) that supports cognitive function, stress resilience, and recovery.
Overtraining signs
Performance decline, mood disturbance, elevated resting heart rate, and sleep disruption indicating excessive load and need for recovery.
Acute:chronic ratio
7-day training load divided by 28-day average; values above 1.5 are associated with increased injury risk.
Session load
Training duration in minutes multiplied by session RPE (1–10) to quantify internal load for monitoring.
Sleep hygiene
Behaviors and environment that promote sleep: consistent schedule, dark cool room, no screens before bed, limit caffeine after noon.
Deload week
Planned reduction in training volume (40–60%) every 4–6 weeks to support recovery and reduce injury risk.
Protein intake
Recommended 1.6–2.2 g/kg/day for strength maintenance, distributed across 3–4 meals to support recovery.
Creatine monohydrate
Supplement (3–5 g/day) with evidence for strength and cognitive performance; safe in healthy adults and well-studied.
Hydration monitoring
Using urine color (pale straw) and body mass changes to guide fluid intake, especially during warm-weather training.
Third-party testing
Independent verification (e.g., Informed Sport) that supplements contain declared ingredients and are free of banned substances.
Burnout
Syndrome of emotional/physical exhaustion, reduced accomplishment, and sport devaluation; screened with the Athlete Burnout Questionnaire.
Tilt
Frustration-induced decline in performance and decision-making; managed with reset routines, breathing, and brief breaks.
Imagery
Mental rehearsal of skills and scenarios to enhance performance and confidence; a core performance psychology technique.
Psychological safety
Team climate where athletes feel safe to speak up and make mistakes without fear; supports learning and reduces burnout.
20-20-20 rule
Every 20 minutes, look at something 20 feet away for 20 seconds to reduce digital eye strain.
Monitor height
Top edge of screen at or slightly below eye level, 50–100 cm away, to reduce cervical strain.
Neutral wrist
Wrist positioned without excessive extension or flexion (within 20° of neutral) while using keyboard or mouse.
Scope of practice
Professional boundaries defining what a practitioner is trained and licensed to do; refer outside scope.