CAPET flashcards
CAPET · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- APM
- Actions per minute; a measure of input frequency in real-time strategy and MOBA games, used to gauge mechanical speed and workload.
- Scrim
- A practice match between teams, often used for strategy rehearsal and performance assessment under competitive conditions.
- IGL
- In-game leader; the player responsible for tactical calls and team coordination during matches, especially in FPS titles.
- VOD review
- Video-on-demand analysis of recorded gameplay to identify strategic and mechanical errors and plan improvements.
- Pre-participation screening
- Structured assessment before esports participation covering musculoskeletal, cardiovascular, visual, and cognitive domains to establish baseline and flag risks.
- DASH
- Disabilities of the Arm, Shoulder and Hand questionnaire; a validated patient-reported outcome measure for upper-limb function and symptoms.
- Grip dynamometry
- Handheld strength test measuring grip force; used to baseline and monitor upper-limb strength in esports athletes.
- PSQI
- Pittsburgh Sleep Quality Index; a validated self-report questionnaire assessing sleep quality over the past month.
- Repetitive strain injury
- Pain or dysfunction from repeated movements and sustained posture; common in esports at wrist, thumb, and cervical spine.
- De Quervain's tenosynovitis
- Inflammation of the thumb abductor and extensor tendon sheaths; causes radial wrist pain, common in controller and mobile players.
- Microbreak
- Brief pause (20–60 seconds) every 30–60 minutes to change posture and reduce static load during gaming.
- Return-to-play criteria
- Objective benchmarks (pain-free range, strength within 10% baseline, graded exposure) that must be met before resuming full training.
- Reaction time
- Interval between a stimulus and response; trainable with game-specific drills and cognitive tasks, and sensitive to sleep and caffeine.
- Cognitive load
- Mental effort required for a task; manage by scheduling high-demand work during peak alertness and interspersing low-demand tasks.
- Aerobic exercise
- Moderate-intensity sustained activity (30–40 min, 3–4x/week) that supports cognitive function, stress resilience, and recovery.
- Overtraining signs
- Performance decline, mood disturbance, elevated resting heart rate, and sleep disruption indicating excessive load and need for recovery.
- Acute:chronic ratio
- 7-day training load divided by 28-day average; values above 1.5 are associated with increased injury risk.
- Session load
- Training duration in minutes multiplied by session RPE (1–10) to quantify internal load for monitoring.
- Sleep hygiene
- Behaviors and environment that promote sleep: consistent schedule, dark cool room, no screens before bed, limit caffeine after noon.
- Deload week
- Planned reduction in training volume (40–60%) every 4–6 weeks to support recovery and reduce injury risk.
- Protein intake
- Recommended 1.6–2.2 g/kg/day for strength maintenance, distributed across 3–4 meals to support recovery.
- Creatine monohydrate
- Supplement (3–5 g/day) with evidence for strength and cognitive performance; safe in healthy adults and well-studied.
- Hydration monitoring
- Using urine color (pale straw) and body mass changes to guide fluid intake, especially during warm-weather training.
- Third-party testing
- Independent verification (e.g., Informed Sport) that supplements contain declared ingredients and are free of banned substances.
- Burnout
- Syndrome of emotional/physical exhaustion, reduced accomplishment, and sport devaluation; screened with the Athlete Burnout Questionnaire.
- Tilt
- Frustration-induced decline in performance and decision-making; managed with reset routines, breathing, and brief breaks.
- Imagery
- Mental rehearsal of skills and scenarios to enhance performance and confidence; a core performance psychology technique.
- Psychological safety
- Team climate where athletes feel safe to speak up and make mistakes without fear; supports learning and reduces burnout.
- 20-20-20 rule
- Every 20 minutes, look at something 20 feet away for 20 seconds to reduce digital eye strain.
- Monitor height
- Top edge of screen at or slightly below eye level, 50–100 cm away, to reduce cervical strain.
- Neutral wrist
- Wrist positioned without excessive extension or flexion (within 20° of neutral) while using keyboard or mouse.
- Scope of practice
- Professional boundaries defining what a practitioner is trained and licensed to do; refer outside scope.