Google UX Design study materials
Google UX Design study resources

Google UX Design study plan

Google UX Design · Give each week a clear focus.

8 weeks · About 6 hours per week

Week 1

Foundations of User Experience (UX) Design

  • Define user experience, user interface, and the difference between UX and UI in your own written words, then map each of the five elements of UX (strategy, scope, structure, skeleton, surface) to a real product you use daily.

  • Explain the responsibilities of a UX designer across product, research, and engineering teams, and list three collaboration artifacts (e.g., user flows, prototypes, research reports) each role hands off.

  • Identify the design thinking framework stages (empathize, define, ideate, prototype, test) and write one concrete activity for each stage using a hypothetical mobile app.

  • Describe the difference between user-centered design, human-centered design, and equity-focused design, and name one accessibility standard (WCAG) and two of its guidelines.

  • Distinguish common UX job titles (UX designer, UX researcher, interaction designer, visual designer, UX writer) and match each to one deliverable they typically own.

Your checkpoint

A two-page personal UX glossary and a one-page annotated diagram of the five elements of UX, each element illustrated with a product example and a note on who on a team typically owns it.

Week 2

Foundations of User Experience (UX) Design & Start the UX Design Process: Empathize, Define, and Ideate

  • Write a project brief and a research plan for a self-chosen design problem, stating the target user, the problem statement, and the success criteria.

  • Draft five open-ended interview questions that avoid leading language and confirm each maps to a research goal.

  • Create one user persona from synthesized interview notes, including goals, frustrations, and one accessibility need.

  • Build a user journey map that identifies at least three pain points and one opportunity per pain point.

  • Distinguish primary vs. secondary research and explain when each is appropriate for a given project constraint.

Your checkpoint

A research plan plus one persona and one user journey map for a single self-chosen project, with pain points explicitly linked to research goals.

Week 3

Start the UX Design Process: Empathize, Define, and Ideate

  • Synthesize three or more interview transcripts into affinity groups and extract two or three defensible insights.

  • Convert insights into one problem statement and two 'How Might We' questions that are neither too broad nor too narrow.

  • Generate at least twenty ideas using Crazy Eights, then select three to develop further with a rationale for each.

  • Compare competitive products and document two strengths and two gaps relevant to your problem statement.

  • Explain the roles of empathy maps and how they differ from journey maps.

Your checkpoint

An ideation pack containing an affinity diagram, one problem statement, two HMW questions, twenty sketched ideas, and a short written rationale for the three selected concepts.

Week 4

Build Wireframes and Low-Fidelity Prototypes

  • Sketch ten paper wireframes for a single screen, varying layout and hierarchy, and annotate the reasoning behind each.

  • Create a digital wireframe in Figma using a consistent layout grid and spacing scale, and name layers meaningfully.

  • Build a low-fidelity clickable prototype covering a three-screen flow and verify every hotspot works.

  • Apply de-cluttering and progressive disclosure to reduce cognitive load, and justify each removal in writing.

  • Explain the difference between wireframes, mockups, and prototypes and identify which to use at each project stage.

Your checkpoint

A three-screen low-fidelity Figma prototype with a working click-through path and a one-page annotation sheet explaining layout, hierarchy, and de-cluttering decisions.

Week 5

Conduct UX Research and Test Early Concepts

  • Write a usability test plan with five participants, three tasks, and a metric for each task.

  • Draft a moderator script that includes a warm-up, task prompts, and neutral follow-up probes, avoiding leading questions.

  • Run at least two moderated test sessions (or simulated sessions with peers) and record observations without interpreting them.

  • Compile findings into a prioritized list using severity ratings and link each finding to a design change.

  • Explain the difference between moderated and unmoderated testing and when each is appropriate.

Your checkpoint

A usability test report containing the plan, script, observation notes from at least two sessions, a severity-ranked findings table, and three concrete design recommendations.

Week 6

Create High-Fidelity Designs and Prototypes in Figma

  • Establish a visual design system in Figma with a color palette, type scale, spacing scale, and reusable components.

  • Apply accessibility checks to contrast ratios and text sizing, and document at least three fixes made as a result.

  • Build a high-fidelity mockup of the tested flow using components and variants rather than detached copies.

  • Create a high-fidelity interactive prototype with transitions and at least one micro-interaction, and test that all links work.

  • Explain how design systems improve consistency and handoff, and name two ways components differ from styles.

Your checkpoint

A high-fidelity Figma prototype of the tested flow, backed by a documented mini design system, with contrast-check notes and a working interactive path.

Week 7

Responsive Web Design in Adobe XD

  • Explain responsive design principles including fluid grids, flexible images, breakpoints, and mobile-first thinking.

  • Redesign one screen for three breakpoints (mobile, tablet, desktop) in Adobe XD and justify each layout change.

  • Apply XD features such as repeat grid, responsive resize, and components to build a multi-device mockup.

  • Document how touch targets, navigation patterns, and content priority change across device sizes.

  • Compare fixed, adaptive, and responsive layouts and identify a scenario where each is the right choice.

Your checkpoint

A three-breakpoint responsive mockup set in Adobe XD for one screen, plus a one-page written rationale covering grid behavior, touch targets, and content prioritization per device.

Week 8

Design for Social Good and Prepare for Jobs

  • Identify a social-good angle for your project and articulate who benefits and what harm could result from a poor design.

  • Assemble a portfolio case study that states the problem, process, decisions, and outcomes, with a clear before-and-after narrative.

  • Write a resume bullet and a two-sentence project pitch for the case study, then rehearse the pitch aloud twice.

  • Prepare answers to five common UX interview questions, including one on a design trade-off you made.

  • Audit your portfolio for accessibility and clarity, and list three specific edits to make before publishing.

Your checkpoint

One publishable portfolio case study (problem, research, wireframes, usability findings, high-fidelity prototype, responsive screens) plus a rehearsed two-sentence pitch and three-item edit list.

Milestones

Week 2: You can state your project's problem statement in one sentence and show that it is grounded in at least three research observations rather than assumptions.

Week 4: A peer can click through your low-fidelity prototype unaided and reach the intended end screen without asking you for help.

Week 5: Your usability report contains at least three findings that each trace to a specific observation and a specific proposed design change.

Week 6: Your high-fidelity prototype passes a self-run accessibility check (contrast ratios and text size) and every interactive link works in presentation mode.

Week 7: All three breakpoints render without broken layouts, and every touch target on the mobile version meets a 44x44 pixel minimum.

Week 8: You can deliver your two-sentence pitch from memory and walk a reviewer through the case study from problem to outcome in under five minutes.