IB Digital Society SL flashcards
IB Digital Society SL · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Bit
- A binary digit, either 0 or 1, and the smallest unit of digital data. With n bits a system can represent 2^n distinct values.
- Byte
- A group of eight bits, able to represent 256 distinct values. Bytes are the standard unit for measuring storage capacity and file size.
- Abstraction
- Hiding implementation detail behind a simpler interface so that users and other systems can operate a component without knowing how it works internally.
- Protocol
- An agreed set of rules governing how data is formatted, addressed, transmitted and acknowledged between devices on a network, enabling interoperable communication.
- Latency
- The time delay between sending a request and receiving a response, measured in milliseconds. It is distinct from bandwidth, which describes capacity rather than delay.
- Throughput
- The rate of successful data transfer actually achieved in practice. It is always below theoretical bandwidth because of protocol overheads, congestion and transmission errors.
- Lossy compression
- A reduction method that permanently discards detail to shrink file size, as in JPEG or MP3. Repeated re-encoding progressively degrades quality.
- Encryption
- Converting readable plaintext into ciphertext using a key so that only authorised parties can read it, protecting confidentiality of data in transit and at rest.
- Symmetric encryption
- A method where one shared key both encrypts and decrypts data. It is fast and suited to bulk data, but distributing the key securely is the weak point.
- Public key cryptography
- An asymmetric method using a public key to encrypt or verify and a private key to decrypt or sign, solving key distribution without prior shared secrets.
- Redundancy
- Duplicating components, data or network paths so that the failure of one does not stop the system, supporting availability at the cost of extra resources.
- Digital divide
- The gap between people with effective access to digital technology and the skills to use it, and those without. It has access, usage and outcome levels.
- Data minimisation
- A data protection principle requiring organisations to collect and retain only personal data that is necessary for a stated and legitimate purpose.
- Informed consent
- Agreement to data processing given freely by a competent person who understands the purpose, risks and alternatives, and who can withdraw it.
- Surveillance capitalism
- A business model that profits from collecting and analysing behavioural data to predict and influence people's actions, often without meaningful consent.
- Misinformation
- False or inaccurate information spread without intent to deceive, typically by people who believe it to be true and share it in good faith.
- Echo chamber
- A social environment where users mostly encounter opinions matching their own, reinforced by homophily and group polarisation within a community.
- Filter bubble
- Algorithmic personalisation that narrows exposure to opposing views by ranking content according to predicted engagement and the user's past behaviour.
- Net neutrality
- The principle that internet service providers treat all traffic equally, without blocking, throttling or selling prioritised delivery of particular content or services.
- Digital citizenship
- The norms and practices of responsible, safe and ethical participation in online communities, covering rights, respect, literacy and legal awareness.
- E-waste
- Discarded electronic equipment, a fast-growing waste stream containing valuable metals and hazardous substances, frequently exported to informal recycling sectors.
- Algorithmic bias
- Systematic unfairness in automated outputs caused by biased training data, poor proxy variables or design choices, often amplifying existing social discrimination.
- Disruptive innovation
- An innovation that begins in low-end or underserved markets with a simpler, cheaper offering and then improves until it displaces established competitors.
- Minimum viable product
- The smallest version of a product that lets a team test its riskiest assumption with real users and collect evidence cheaply before further investment.
- Design thinking
- A human-centred, iterative problem-solving approach cycling through empathise, define, ideate, prototype and test, revisiting stages as new evidence emerges.
- Prototype
- A simplified model of a product built to test a specific assumption. Its fidelity should match the question being asked rather than the final design.
- Diffusion of innovations
- Rogers' model of adoption over time across innovators, early adopters, early and late majority and laggards, producing a characteristic S-curve.
- Lock-in
- A situation where high switching costs, such as data, skills, integrations or contracts, keep users on a platform even when better alternatives exist.
- Feasibility study
- An assessment of whether a proposed solution is viable technically, economically, legally, ethically and operationally before committed development begins.
- Usability test
- Observation of representative users attempting realistic tasks, revealing where they struggle. Small samples typically expose most major usability problems.
- Incremental innovation
- Small improvements to an existing product or process that raise performance or lower cost without changing the underlying business model.
- Agile development
- An iterative approach delivering software in short increments with continuous user feedback, valuing working software over comprehensive documentation written upfront.