Odisha CHSE +2 Vocational Audio Video Technique study materials
Odisha CHSE +2 Vocational Audio Video Technique study resources

Odisha CHSE +2 Vocational Audio Video Technique cheat sheet

Odisha CHSE +2 Vocational Audio Video Technique · Keep the key ideas within reach.

Quick reference

Fundamentals of Sound

  • Sound in air is a longitudinal pressure wave; speed is about 343 m/s at 20 °C, 331 m/s at 0 °C, and about 1480 m/s in water.

  • Frequency f (Hz) sets pitch; period T = 1/f; wavelength λ = v/f, so 100 Hz in air has λ ≈ 3.43 m.

  • Audible range is nominally 20 Hz–20 kHz; below is infrasound, above is ultrasound.

  • SPL in dB = 20 log10(p/p0), where p0 = 20 µPa; 0 dB SPL is the 1 kHz threshold of hearing and 120 dB is the pain threshold.

  • Doubling sound pressure raises level by 6 dB; doubling distance from a point source in a free field lowers level by 6 dB.

  • Harmonic content (fundamental plus integer multiples) determines timbre; amplitude determines loudness; waveform shape combines both.

  • Phase: identical-frequency waves in phase add constructively; 180° out of phase cancel; partial phase shift causes comb filtering.

  • Digital audio requires sampling above 2× bandwidth (Nyquist); 44.1 kHz captures up to 22.05 kHz, 48 kHz up to 24 kHz.

Quick reference

Acoustics and Hearing

  • RT60 is the time for a 60 dB decay; Sabine formula RT60 = 0.161 V/A in metric units, with V in m³ and A in sabins.

  • Absorption coefficient α ranges from 0 (rigid reflector) to 1 (open window or perfect absorber); NRC averages α at 250, 500, 1000 and 2000 Hz.

  • Direct sound arrives first; reflections within about 50 ms fuse with it (Haas/precedence effect) and are perceived as timbre or loudness, not echo.

  • Equal-loudness contours show reduced sensitivity at low and high frequencies, especially at low SPL; hearing is most sensitive around 3–4 kHz.

  • Masking: a loud tone raises the threshold for nearby frequencies (frequency masking) and for sounds just before or after (temporal masking).

  • Binaural localisation uses interaural time difference below about 1.5 kHz and interaural level difference above about 1.5 kHz; pinna cues help elevation.

  • Room modes in a rigid rectangular room occur at f = (v/2)√((nx/Lx)²+(ny/Ly)²+(nz/Lz)²).

  • Comb filtering from a delayed copy creates peaks and notches spaced 1/τ Hz; a 1 ms delay gives 1 kHz spacing.

  • Prolonged exposure at 85 dBA for 8 hours is a common occupational limit; each 3 dB increase halves the permissible exposure time.

Quick reference

Audio Recording Equipment

  • Nyquist criterion: fs > 2 fmax; an anti-alias filter precedes sampling and a reconstruction filter follows the DAC.

  • Bit depth n gives theoretical SNR ≈ 6.02n + 1.76 dB; 16-bit ≈ 98 dB and 24-bit ≈ 146 dB.

  • Standard rates: 44.1 kHz for CD, 48 kHz for video and broadcast, 96 kHz for high-resolution work; 48 kHz is the default for programme interchange with picture.

  • Balanced interconnect (XLR/TRS) carries hot, cold and shield; common-mode noise cancels; nominal line level is +4 dBu.

  • Unbalanced interconnect (RCA/TS) carries signal and shield; consumer level is −10 dBV; cable runs should be short.

  • Phantom power is +48 V DC on XLR pins 2 and 3; it is required by most condensers and must not be applied to passive ribbon microphones.

  • Dynamic range = 20 log10(max signal/noise); align programme peaks around −12 to −6 dBFS and never exceed 0 dBFS.

  • SMPTE timecode format is HH:MM:SS:FF; 25 fps applies in 50 Hz PAL territories and 30 fps in 60 Hz NTSC territories.

  • Recording media include SD, CFast, CFexpress and SSD; dual-card or dual-recorder capture provides backup for critical takes.

Quick reference

Microphones and Mixing

  • Dynamic microphone: moving coil, rugged, no phantom power, high SPL handling; condenser: capacitor element, high sensitivity, needs power.

  • Polar patterns: omni 360°, cardioid about 131° front acceptance with rear rejection, supercardioid tighter with a rear lobe, figure-8 front and rear.

  • Proximity effect: directional microphones boost low frequencies as source distance decreases; use a high-pass filter or greater distance.

  • 3:1 rule: when multiple microphones pick up the same source, the distance between microphones should be at least three times the source-to-microphone distance.

  • Console channel strip order: input trim/gain, high-pass filter, EQ, dynamics, pan, fader, auxiliary sends and bus routing.

  • Nominal alignment: 0 VU corresponds to −18 dBFS or −20 dBFS; faders near unity leave headroom for peaks.

  • Compressor controls: threshold, ratio, attack, release and makeup gain; ratio 2:1–4:1 is gentle, while 8:1 and above approaches limiting.

  • Feedback control: lower gain, move the microphone away from loudspeakers, orient the cardioid null toward monitors and notch the resonant frequency.

  • EQ decision rule: cut narrow, boost wide; high-pass below useful content; avoid boosting frequencies already dominant in the room.

Quick reference

Fundamentals of Video

  • Frame rates: 24 fps for film and cinematic look, 25 fps for PAL/50 Hz, 30 fps for NTSC/60 Hz; 25p and 50i are common broadcast formats.

  • Progressive frames contain all lines per frame; interlaced video contains two fields, so 1080i50 has 50 fields/s and 25 frames/s.

  • Resolution: 1280×720 HD, 1920×1080 HD, 3840×2160 UHD 4K and 7680×4320 8K; HD and UHD are 16:9, legacy SD is 4:3.

  • Aspect ratio: 16:9 = 1.78:1, 4:3 = 1.33:1 and 2.39:1 widescreen; mismatched delivery requires pillarbox or letterbox.

  • 180° shutter rule: shutter speed = 1/(2×fps); 25 fps gives 1/50 s, 50 fps gives 1/100 s and 24 fps gives 1/48 s.

  • Motion blur increases with longer shutter; judder appears when camera movement or frame rate is too low for the motion.

  • Pixel aspect ratio: HD uses square pixels; legacy SD formats used non-square pixels, so conform before editing.

  • Scanning: an analogue raster scans left-to-right and top-to-bottom; sync pulses define blanking and field order.

Quick reference

Television Signals and Colour Systems

  • Additive mixing: red, green and blue combine to white; complementary pairs are red/cyan, green/magenta and blue/yellow.

  • Subtractive mixing: cyan absorbs red, magenta absorbs green and yellow absorbs blue; used in filters and print.

  • Analogue colour systems: NTSC 525/60, PAL 625/50 and SECAM 625/50; all separate luminance and chrominance.

  • Composite video combines luminance, chrominance and sync on one cable; S-Video separates Y/C; component carries Y, Pb and Pr separately.

  • Digital colour difference is Y′CbCr; chroma subsampling is 4:4:4 (no reduction), 4:2:2 (half horizontal chroma) and 4:2:0 (half horizontal and vertical).

  • Colour temperature: candle about 1800 K, tungsten 3200 K, daylight 5600 K and overcast or shade 6500–7500 K; lower Kelvin appears warmer.

  • Gamma encodes video for display nonlinearity; Rec.709 is HD SDR, Rec.2020 is UHD, and PQ and HLG are HDR transfer functions.

  • Vectorscope displays hue and saturation; waveform monitor displays luminance levels; both are used for alignment and grading.

Quick reference

Camera Operation

  • Exposure variables are iris/f-stop, shutter speed, gain/ISO, ND filtration and available light.

  • f-number = focal length / entrance pupil diameter; one-stop steps 1.4, 2, 2.8, 4, 5.6, 8, 11 and 16 each halve the light.

  • Shutter angle formula: shutter speed = 1/(fps × 360/angle); a 180° shutter gives 1/(2×fps).

  • White balance presets: 3200 K tungsten and 5600 K daylight; manual balance uses a white or grey card under final lighting.

  • Focal length: wide angle increases field of view and depth of field; telephoto narrows view, compresses perspective and shallows depth of field.

  • Depth of field increases with smaller aperture, shorter focal length and greater subject distance; it decreases with a larger sensor and closer focus.

  • ND 0.3 cuts 1 stop, 0.6 cuts 2 stops, 0.9 cuts 3 stops and 1.2 cuts 4 stops; ND permits wide aperture in bright light.

  • Monitoring aids: zebras at 70–80% for skin and 100% for clipping; focus peaking for critical focus; histogram or waveform for level.

  • Camera movements: pan is horizontal pivot, tilt is vertical pivot, dolly/track is movement, truck is lateral, pedestal is vertical and zoom changes focal length.

Quick reference

Composition and Lighting

  • Rule of thirds: place key subjects and horizon lines near the thirds intersections rather than dead centre.

  • Headroom leaves modest space above the head; lead room or look space is left in front of a moving or looking subject.

  • Shot sizes: ECU, CU, MCU, MS, MLS, LS and EWS; angle choices include high, eye-level, low and Dutch.

  • 180-degree rule: keep the camera on one side of the action axis; 30-degree rule: change angle by at least 30° between cuts.

  • Three-point lighting uses key, fill and back light; key-to-fill ratio is 2:1 for soft lighting and 4:1 or higher for dramatic contrast.

  • Light intensity follows the inverse square law: I ∝ 1/d²; doubling distance gives one quarter intensity, a 2-stop drop.

  • Hard light comes from a small source and gives sharp shadows; soft light comes from a large source relative to the subject and gives gradual shadow edges.

  • Colour correction gels: CTB converts tungsten to daylight; CTO converts daylight to tungsten; diffusion enlarges the effective source.

  • Lighting ratio = (key + fill) : fill; 2:1 is flat, 4:1 is moderate and 8:1 is high contrast.

Quick reference

Scripting, Planning and Pre-production

  • Pre-production documents: script, treatment, storyboard, shot list, shooting schedule, call sheet, budget and recce report.

  • AV script: two columns with video on the left and audio on the right; each row is one synchronous segment.

  • Screenplay format: scene heading, action, character, dialogue and parenthetical; one page is roughly one minute of screen time.

  • Three-act structure: setup about 25%, confrontation about 50% and resolution about 25%, with turning points at act breaks.

  • Shot list fields: shot number, size, angle, movement, lens, location, action, audio and notes.

  • Call sheet: production title, date, crew call, location, nearest hospital, contacts, weather and sunrise/sunset times.

  • Recce checks: power, access, noise, light, parking, toilets, permissions, safety hazards, backup routes and mobile coverage.

  • Clearances: talent release, location release, music sync licence, archive or footage permission and trademark clearance.

  • Schedule by location and lighting needs; group shots that share a setup to reduce company moves.

Quick reference

Audio and Video Editing and Post-production

  • NLE editing workflow: ingest, proxy, assemble, trim, transitions, audio mix, grade and export; edits are frame-accurate.

  • Cut types: hard cut, dissolve, fade in/out and wipe; motivated transitions support story continuity.

  • Continuity devices: eyeline match, match cut, shot/reverse shot, cutaway, establishing shot and the 180-degree rule.

  • J-cut: next audio precedes picture; L-cut: previous audio trails over the next picture.

  • Codec versus container: H.264, HEVC and ProRes are codecs; MP4, MOV and MXF are containers holding video, audio and metadata.

  • Proxy workflow: edit low-resolution proxies and relink to full-resolution media before the final render.

  • Colour correction order: primary lift/gamma/gain, then secondary qualifiers, then creative grade; scopes guide objective decisions.

  • Audio post chain: dialogue edit, noise reduction, EQ, compression, ambience or music, loudness normalisation and limiter.

  • Delivery loudness: EBU R128 −23 LUFS, ATSC A/85 −24 LKFS; true peak is often limited to −1 dBTP.

Quick reference

Studio and Field Production Practice

  • Studio chain: source → preamp → mixer or switcher → recorder or transmitter → monitor; levels are aligned through each stage.

  • Multi-camera control: CCU adjusts iris and colour; vision mixer cuts between cameras; tally indicates the live camera; talkback links gallery and floor.

  • Floor manager relays director cues, counts down and manages talent and safety; cue lights and hand signals supplement talkback.

  • Field kit: charged batteries, spare media, tripod, ND filters, wind protection, headphones, cables, gaffer tape and weather cover.

  • Location sound: boom for reach and natural perspective; lavalier for close speech; deadcat or windshield outdoors; monitor with headphones.

  • Sync methods: clapperboard, timecode jam-sync, multicam audio waveform alignment and genlock for video sync.

  • Media offload: copy to two independent drives, verify checksums and never format a card until a verified backup exists.

  • Single-camera coverage: master shot, then coverage of each character and inserts; multi-camera captures continuous action from several angles.

  • Safety: sandbag stands, tape cables, secure overheads, check power and weather, and maintain an emergency contact list.

Quick reference

Multimedia, Digital Media and Emerging Broadcast Technologies

  • Digitisation: sample in time (rate) and quantise in amplitude (bit depth); Nyquist requires fs > 2 fmax.

  • Lossless compression preserves exact data (FLAC, ZIP); lossy compression discards perceptual redundancy (JPEG, H.264, MP3).

  • Codec examples: H.264/AVC, H.265/HEVC, AV1, ProRes and DNxHD; container examples: MP4, MOV, MKV and WebM.

  • Bitrate in Mbps = file size in megabits / duration in seconds; higher bitrate generally improves quality at the cost of bandwidth and storage.

  • Streaming: HLS and MPEG-DASH use segmented adaptive bitrate; CDN edge servers reduce latency and buffering.

  • UHD 4K is 3840×2160; HDR uses PQ or HLG with Rec.2020 wide colour gamut and higher bit depth.

  • Immersive media: 360° video, VR, AR and MR; spatial audio uses binaural rendering and head tracking.

  • IP broadcast: SMPTE ST 2110 separates essence streams; NDI carries video over IP for live production.

  • Platform aspect ratios: 16:9 horizontal, 9:16 vertical and 1:1 square; captions and metadata improve accessibility and search.

Quick reference

Practical Work, Project and Viva Voce

  • Project report structure: title, abstract, aims, methodology, planning, execution, results, evaluation, references and appendix.

  • Logbook entries record date, time, task, equipment, settings, observations and problems solved.

  • Viva answers justify equipment and technique choices with specifications, constraints and alternatives considered.

  • Practical camera check: battery, media, format, white balance, exposure, focus, audio levels, timecode and a short test recording.

  • Practical audio check: microphone type and pattern, phantom power, gain and level, monitoring, backup track and room tone.

  • Troubleshooting order: power, cable or connection, settings, source and destination; substitute known-good components.

  • Evidence for assessment: script, storyboard, shot list, call sheet, risk assessment, raw footage log, edit decision list and final export.

  • Evaluation criteria: technical quality, continuity, sound-image sync, narrative clarity, safety compliance, teamwork and documentation.

  • Academic integrity: cite sources, credit music and footage, obtain releases and keep original production files as evidence.