PSEB SS Media Studies study materials
PSEB SS Media Studies study resources

PSEB SS Media Studies flashcards

PSEB SS Media Studies · Build recall with a focused review session.

33 cards. Read the term and the definition here. The deck at the top of this page is optional.

Media text
Any constructed communication product - film, advertisement, news item, meme, game - analysed as a set of choices rather than a neutral window on reality.
Denotation
The literal, descriptive, first-order meaning of a sign: what is plainly shown or stated, before associations or cultural values are considered.
Connotation
The cultural, emotional, or ideological associations a sign carries beyond its literal meaning; shaped by context, audience, and convention.
Signifier and signified
Saussure's two parts of a sign: the signifier is the physical form (word, image, sound), the signified is the concept it evokes in the mind.
Myth (Barthes)
Barthes' second-order meaning: connotation presented as natural and obvious, so that culturally constructed values appear simply factual.
Genre conventions
The recurring elements audiences expect from a genre - iconography, settings, character types, narrative patterns, style - which producers repeat and vary.
Hybrid genre
A text combining conventions of two or more genres, such as a horror-comedy or docudrama; hybridity refreshes genres and targets wider audiences.
Propp's character functions
Vladimir Propp's recurring narrative roles: hero, villain, donor, helper, princess, dispatcher, and false hero, identified from folk-tale analysis.
Todorov's narrative model
A narrative begins in equilibrium, is disrupted by an event, and ends in a new equilibrium; useful for plotting trailers, adverts, and news stories.
Binary opposition
Levi-Strauss's idea that meaning is produced through paired opposites such as good/evil, nature/culture, us/them, structuring a text's underlying conflicts.
Mise-en-scène
Everything placed within the frame: setting, lighting, costume, make-up, props, and actor positioning and movement, all carrying meaning.
Diegetic sound
Sound whose source exists within the story world, such as dialogue, footsteps, or a radio playing in the scene.
Non-diegetic sound
Sound added from outside the story world - voiceover, soundtrack, mood music - that guides audience interpretation of the images.
Continuity editing
Editing that hides cuts to sustain coherent space and time, using shot/reverse shot, eyeline matches, 180-degree rule, and match-on-action.
Montage
Juxtaposing shots so that meaning arises from their collision or sequence rather than from any single image; used for compression and persuasion.
Uses and gratifications
An audience-centred model claiming people actively use media for information, personal identity, social integration, and entertainment rather than being passive.
Encoding/decoding
Stuart Hall's model: producers encode preferred meanings; audiences decode them as dominant, negotiated, or oppositional readings depending on their social position.
Hypodermic needle model
An early, largely discredited effects model treating audiences as passive receivers directly injected with messages they are assumed to copy.
Stereotype
A simplified, generalised, and often evaluative representation of a social group that reduces individuals to a few assumed characteristics.
Countertype
A representation deliberately constructed to challenge a dominant stereotype by showing complexity, agency, or contradictory traits of a group.
Male gaze
Laura Mulvey's concept describing camerawork and narrative that frame women as objects of a masculine spectator's desire and control.
Hegemony
Gramsci's term for dominance maintained through consent and cultural leadership rather than force, so that ruling values appear common sense.
Agenda-setting
The theory that media may not tell audiences what to think but strongly influence what issues audiences think about and rank as important.
Cultivation theory
Gerbner's claim that heavy, repeated exposure to media, especially television, gradually shapes audiences' perceptions of social reality.
Public service broadcasting
Broadcasting funded publicly, by licence fee or state, mandated to serve all citizens with universal, diverse, and impartial content rather than profit.
Media convergence
The merging of previously separate media technologies, industries, and platforms, enabling one device to deliver text, audio, video, and interactive services.
Gatekeeping
The process by which editors and platforms select which information passes through to audiences, deciding what is included, excluded, and prioritised.
Filter bubble
A personalised information environment created by recommendation algorithms that limits exposure to viewpoints different from the user's own.
Fair use
A legal doctrine permitting limited use of copyrighted material without permission for purposes such as criticism, review, news reporting, or education.
Defamation
Publishing a false statement that damages a person's reputation; defences include truth, fair comment, and privilege.
Unique selling proposition
An advertising claim identifying the one distinctive benefit that sets a product apart from competitors, ideally specific and memorable.
Bandwagon technique
A persuasive appeal suggesting everyone is buying or believing something, so the audience should join the majority to avoid exclusion.
Citizen journalism
News gathering and publishing by ordinary people, often via mobile devices and social platforms, bypassing professional editorial gatekeepers.